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A reimplementation of the logic in the Unity Editor that draws an inspector for a component. We can use this to learn how unity actually draws the inspector. for more info see https://www.patreon.com/posts/16724128
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using System; | |
using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
using UnityEditor; | |
using System.Reflection; | |
public static class EditorExtensionMethods | |
{ | |
// Public reimplmentation of extention methods and helpers that are marked internal in UnityEditor.dll | |
public static bool IsArrayOrList(this Type listType) | |
{ | |
return listType.IsArray || (listType.IsGenericType && listType.GetGenericTypeDefinition() == typeof(List<>)); | |
} | |
public static Type GetArrayOrListElementType(this Type listType) | |
{ | |
if (listType.IsArray) | |
{ | |
return listType.GetElementType(); | |
} | |
if (listType.IsGenericType && listType.GetGenericTypeDefinition() == typeof(List<>)) | |
{ | |
return listType.GetGenericArguments()[0]; | |
} | |
return null; | |
} | |
} | |
public class AssemblyHelper | |
{ | |
internal static Type[] GetTypesFromAssembly(Assembly assembly) | |
{ | |
if (assembly == null) | |
{ | |
return new Type[0]; | |
} | |
try | |
{ | |
return assembly.GetTypes(); | |
} | |
catch (ReflectionTypeLoadException) | |
{ | |
return new Type[0]; | |
} | |
} | |
} |
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using System; | |
using System.Collections; | |
using System.Collections.Generic; | |
using UnityEditor; | |
using UnityEngine; | |
// a custom inspector that forces unity to use our reimplementation of property drawing logic, rather than their own | |
// this attribute will make this match for anythig based on MononBahviour. | |
[CustomEditor(typeof(MonoBehaviour), true)] | |
public class GenericInspector : Editor | |
{ | |
public override void OnInspectorGUI() | |
{ | |
#if false // use unitys default inspector logic | |
DrawDefaultInspector(); | |
#else // use our reimplementation | |
ReflectedDrawDefaultInspector(); | |
#endif | |
} | |
// implemented in Editor.DoDrawDefaultInspector(...) | |
private void ReflectedDrawDefaultInspector() | |
{ | |
var obj = this.serializedObject; | |
EditorGUI.BeginChangeCheck(); // | |
obj.Update(); | |
SerializedProperty iterator = obj.GetIterator(); | |
bool enterChildren = true; // We *have* to enter children on the first loop. This returns all | |
// the properties on the component. After that, we do not want children, because the property | |
// drawer will handle drawing thoes | |
while (iterator.NextVisible(enterChildren)) // go over each property | |
{ | |
// inspectors start with a object link to the script file that implements the MonoBehaviour, | |
// this makes sure that link is drawn disabled | |
using (new EditorGUI.DisabledScope("m_Script" == iterator.propertyPath)) | |
{ | |
// actually draw the property! | |
// this method is actually implemented in EditorGUILayout.PropertyField(...) | |
PropertyField(iterator, true); | |
} | |
enterChildren = false; | |
} | |
obj.ApplyModifiedProperties(); | |
EditorGUI.EndChangeCheck(); | |
// to make it clear that this is being drawn by our reimplementation, lets flag it with a lil watermark | |
using (new EditorGUI.DisabledScope(true)) | |
{ | |
GUILayout.BeginHorizontal(); | |
GUILayout.FlexibleSpace(); | |
GUILayout.Label("LotteMakesStuff"); | |
GUILayout.EndHorizontal(); | |
} | |
} | |
public static bool PropertyField(SerializedProperty property, bool includeChildren, params GUILayoutOption[] options) | |
{ | |
return PropertyField(property, null, includeChildren, options); | |
} | |
public static bool PropertyField(SerializedProperty property, GUIContent label, bool includeChildren, params GUILayoutOption[] options) | |
{ | |
// get the property handler and then ask it to draw. | |
return ScriptAttributeUtility.GetHandler(property).OnGUILayout(property, label, includeChildren, options); | |
} | |
} |
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using System; | |
using System.Collections.Generic; | |
using System.Linq; | |
using System.Reflection; | |
using UnityEngine; | |
using UnityEditor; | |
using ReflectedExtentions; | |
public class PropertyHandler | |
{ | |
// handles drawing a single property to the inspector - keeps track of property and decorator drawers | |
private PropertyDrawer m_PropertyDrawer = null; | |
private List<DecoratorDrawer> m_DecoratorDrawers = null; | |
public string tooltip = null; | |
public List<ContextMenuItemAttribute> contextMenuItems = null; | |
public bool hasPropertyDrawer | |
{ | |
get | |
{ | |
return this.propertyDrawer != null; | |
} | |
} | |
private PropertyDrawer propertyDrawer | |
{ | |
get | |
{ | |
return (!this.isCurrentlyNested) ? this.m_PropertyDrawer : null; | |
} | |
} | |
private bool isCurrentlyNested | |
{ | |
get | |
{ | |
return this.m_PropertyDrawer != null && ScriptAttributeUtility.s_DrawerStack.Any() && this.m_PropertyDrawer == ScriptAttributeUtility.s_DrawerStack.Peek(); | |
} | |
} | |
public bool empty | |
{ | |
get | |
{ | |
return this.m_DecoratorDrawers == null && this.tooltip == null && this.propertyDrawer == null && this.contextMenuItems == null; | |
} | |
} | |
public void HandleAttribute(PropertyAttribute attribute, FieldInfo field, Type propertyType) | |
{ | |
if (attribute is TooltipAttribute) | |
{ | |
this.tooltip = (attribute as TooltipAttribute).tooltip; | |
} | |
else if (attribute is ContextMenuItemAttribute) | |
{ | |
if (!propertyType.IsArrayOrList()) | |
{ | |
if (this.contextMenuItems == null) | |
{ | |
this.contextMenuItems = new List<ContextMenuItemAttribute>(); | |
} | |
this.contextMenuItems.Add(attribute as ContextMenuItemAttribute); | |
} | |
} | |
else | |
{ | |
this.HandleDrawnType(attribute.GetType(), propertyType, field, attribute); | |
} | |
} | |
public void HandleDrawnType(Type drawnType, Type propertyType, FieldInfo field, PropertyAttribute attribute) | |
{ | |
Type drawerTypeForType = ScriptAttributeUtility.GetDrawerTypeForType(drawnType); | |
if (drawerTypeForType != null) | |
{ | |
if (typeof(PropertyDrawer).IsAssignableFrom(drawerTypeForType)) | |
{ | |
if (propertyType != null && propertyType.IsArrayOrList()) | |
{ | |
return; | |
} | |
this.m_PropertyDrawer = (PropertyDrawer)Activator.CreateInstance(drawerTypeForType); | |
this.m_PropertyDrawer.SetFieldInfo(field); | |
this.m_PropertyDrawer.SetAttribute(attribute); | |
} | |
else if (typeof(DecoratorDrawer).IsAssignableFrom(drawerTypeForType)) | |
{ | |
if (field != null && field.FieldType.IsArrayOrList() && !propertyType.IsArrayOrList()) | |
{ | |
return; | |
} | |
DecoratorDrawer decoratorDrawer = (DecoratorDrawer)Activator.CreateInstance(drawerTypeForType); | |
decoratorDrawer.SetAttribute(attribute); | |
if (this.m_DecoratorDrawers == null) | |
{ | |
this.m_DecoratorDrawers = new List<DecoratorDrawer>(); | |
} | |
this.m_DecoratorDrawers.Add(decoratorDrawer); | |
} | |
} | |
} | |
public bool OnGUI(Rect position, SerializedProperty property, GUIContent label, bool includeChildren) | |
{ | |
// save off the ammount of height were supposed to use | |
float heighRemaining = position.height; | |
position.height = 0f; | |
// Do we have any DecoratorDrawers? if so do em | |
if (this.m_DecoratorDrawers != null && !this.isCurrentlyNested) | |
{ | |
foreach (DecoratorDrawer decoratorDrawer in this.m_DecoratorDrawers) | |
{ | |
position.height = decoratorDrawer.GetHeight(); | |
// cache widths incase they change | |
float labelWidth = EditorGUIUtility.labelWidth; | |
float fieldWidth = EditorGUIUtility.fieldWidth; | |
// draw the decorator | |
decoratorDrawer.OnGUI(position); | |
// reset widths | |
EditorGUIUtility.labelWidth = labelWidth; | |
EditorGUIUtility.fieldWidth = fieldWidth; | |
// add update position with the space we just took up | |
position.y += position.height; | |
heighRemaining -= position.height; | |
} | |
} | |
// plug in the ammount of height left post drawing Decorators | |
position.height = heighRemaining; | |
// Do we have a property drawer? if so, use it, otherwise falldown to default drawers | |
if (this.propertyDrawer != null) | |
{ | |
float labelWidth = EditorGUIUtility.labelWidth; | |
float fieldWidth = EditorGUIUtility.fieldWidth; | |
this.propertyDrawer.OnGUISafe(position, property.Copy(), | |
label ?? Reflected.EditorGUIUtility.TempContent(property.displayName)); | |
EditorGUIUtility.labelWidth = labelWidth; | |
EditorGUIUtility.fieldWidth = fieldWidth; | |
return false; | |
} | |
if (!includeChildren) | |
{ | |
// if were not drawing nested children, fall down into the default drawer and return | |
return Reflected.EditorGUI.DefaultPropertyField(position, property, label); | |
} | |
// save off things that might change | |
Vector2 iconSize = EditorGUIUtility.GetIconSize(); | |
bool enabled = GUI.enabled; | |
int indentLevel = EditorGUI.indentLevel; | |
indentLevel = indentLevel - property.depth; | |
SerializedProperty serializedProperty = property.Copy(); // copy the itterator so we can advance it without screwing up logic elsewhere | |
SerializedProperty endProperty = serializedProperty.GetEndProperty(); | |
// draw the root property and remove its height from position, so we can draw the children in the right position | |
position.height = Reflected.EditorGUI.GetSinglePropertyHeight(serializedProperty, label); | |
EditorGUI.indentLevel = serializedProperty.depth + indentLevel; | |
bool enterChildren = Reflected.EditorGUI.DefaultPropertyField(position, serializedProperty, label) && Reflected.EditorGUI.HasVisibleChildFields(serializedProperty); | |
position.y += position.height + 2f; | |
// while we have children to jump down in to, get them to draw | |
while (serializedProperty.NextVisible(enterChildren) && !SerializedProperty.EqualContents(serializedProperty, endProperty)) | |
{ | |
EditorGUI.indentLevel = serializedProperty.depth + indentLevel; | |
position.height = EditorGUI.GetPropertyHeight(serializedProperty, null, false); | |
EditorGUI.BeginChangeCheck(); | |
enterChildren = (ScriptAttributeUtility.GetHandler(serializedProperty).OnGUI(position, serializedProperty, null, false) && Reflected.EditorGUI.HasVisibleChildFields(serializedProperty)); | |
if (EditorGUI.EndChangeCheck()) | |
{ | |
break; | |
} | |
position.y += position.height + 2f; | |
} | |
// reset things that might have changed whilst drawing nested children | |
GUI.enabled = enabled; | |
EditorGUIUtility.SetIconSize(iconSize); | |
EditorGUI.indentLevel = indentLevel; | |
return false; | |
} | |
public bool OnGUILayout(SerializedProperty property, GUIContent label, bool includeChildren, params GUILayoutOption[] options) | |
{ | |
return this.OnGUI(Reflected.EditorGUILayout.s_LastRect = ((property.propertyType != SerializedPropertyType.Boolean || this.propertyDrawer != null || (this.m_DecoratorDrawers != null && this.m_DecoratorDrawers.Count != 0)) | |
? EditorGUILayout.GetControlRect(Reflected.EditorGUI.LabelHasContent(label), this.GetHeight(property, label, includeChildren), options) | |
: Reflected.EditorGUILayout.GetToggleRect(true, options)), property, label, includeChildren); // reflected options param pass might not work? | |
} | |
// Measure this properties height | |
public float GetHeight(SerializedProperty property, GUIContent label, bool includeChildren) | |
{ | |
float height = 0f; | |
if (this.m_DecoratorDrawers != null && !this.isCurrentlyNested) | |
{ | |
// add up the heigh of all attached decorators | |
foreach (DecoratorDrawer decoratorDrawer in this.m_DecoratorDrawers) | |
{ | |
height += decoratorDrawer.GetHeight(); | |
} | |
} | |
if (this.propertyDrawer != null) | |
{ | |
// if this is drawn by a Property drawer, ask that for its height | |
height += this.propertyDrawer.GetPropertyHeightSafe(property.Copy(), label ?? Reflected.EditorGUIUtility.TempContent(property.displayName)); | |
} | |
else if (!includeChildren) | |
{ | |
// otherwise, it must use the default drawing logic. If it dosnt have children, lets ask it for its single height | |
height += Reflected.EditorGUI.GetSinglePropertyHeight(property, label); | |
} | |
else | |
{ | |
// otherwise we need to drop down and ask each child how big it is and add that to height | |
property = property.Copy(); // copy the itterator so we can advance it without screwing up logic elsewhere | |
SerializedProperty endProperty = property.GetEndProperty(); | |
height += Reflected.EditorGUI.GetSinglePropertyHeight(property, label); | |
bool enterChildren = property.isExpanded && Reflected.EditorGUI.HasVisibleChildFields(property); | |
while (property.NextVisible(enterChildren) && !SerializedProperty.EqualContents(property, endProperty)) | |
{ | |
height += ScriptAttributeUtility.GetHandler(property).GetHeight(property, Reflected.EditorGUIUtility.TempContent(property.displayName), true); | |
enterChildren = false; | |
height += 2f; | |
} | |
} | |
return height; | |
} | |
} |
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using System; | |
using System.Collections.Generic; | |
using System.Linq; | |
using System.Reflection; | |
using UnityEditor; | |
using UnityEngine; | |
using ReflectedExtentions; | |
// clone of an internal Unity class that does stuff like keep track of PropertyHandlers and finding Attributes the inspector uses for drawing | |
internal class ScriptAttributeUtility | |
{ | |
private struct DrawerKeySet | |
{ | |
public Type drawer; | |
public Type type; | |
} | |
internal static Stack<PropertyDrawer> s_DrawerStack = new Stack<PropertyDrawer>(); | |
private static Dictionary<Type, DrawerKeySet> s_DrawerTypeForType = null; | |
private static Dictionary<string, List<PropertyAttribute>> s_BuiltinAttributes = null; | |
private static PropertyHandler s_SharedNullHandler = new PropertyHandler(); | |
private static PropertyHandler s_NextHandler = new PropertyHandler(); | |
private static PropertyHandlerCache s_GlobalCache = new PropertyHandlerCache(); | |
private static PropertyHandlerCache s_CurrentCache = null; | |
internal static PropertyHandlerCache propertyHandlerCache | |
{ | |
get | |
{ | |
return s_CurrentCache ?? s_GlobalCache; | |
} | |
set | |
{ | |
s_CurrentCache = value; | |
} | |
} | |
internal static void ClearGlobalCache() // TODO in Unity this is called by InspectorWindow.OnSelectionChange(), need to trigger this outselves from some selection change event | |
{ | |
s_GlobalCache.Clear(); | |
} | |
private static void PopulateBuiltinAttributes() | |
{ | |
s_BuiltinAttributes = new Dictionary<string, List<PropertyAttribute>>(); | |
AddBuiltinAttribute("GUIText", "m_Text", new MultilineAttribute()); | |
AddBuiltinAttribute("TextMesh", "m_Text", new MultilineAttribute()); | |
} | |
private static void AddBuiltinAttribute(string componentTypeName, string propertyPath, PropertyAttribute attr) | |
{ | |
string key = componentTypeName + "_" + propertyPath; | |
if (!s_BuiltinAttributes.ContainsKey(key)) | |
{ | |
s_BuiltinAttributes.Add(key, new List<PropertyAttribute>()); | |
} | |
s_BuiltinAttributes[key].Add(attr); | |
} | |
private static List<PropertyAttribute> GetBuiltinAttributes(SerializedProperty property) | |
{ | |
if (property.serializedObject.targetObject == null) | |
{ | |
return null; | |
} | |
Type type = property.serializedObject.targetObject.GetType(); | |
if (type == null) | |
{ | |
return null; | |
} | |
string key = type.Name + "_" + property.propertyPath; | |
List<PropertyAttribute> result = null; | |
s_BuiltinAttributes.TryGetValue(key, out result); | |
return result; | |
} | |
private static void BuildDrawerTypeForTypeDictionary() | |
{ | |
ScriptAttributeUtility.s_DrawerTypeForType = new Dictionary<Type, DrawerKeySet>(); | |
Type[] source = AppDomain.CurrentDomain.GetAssemblies().SelectMany((Assembly x) => AssemblyHelper.GetTypesFromAssembly(x)).ToArray(); | |
foreach (Type item in Reflected.EditorAssemblies.SubclassesOf(typeof(GUIDrawer))) | |
{ | |
object[] customAttributes = item.GetCustomAttributes(typeof(CustomPropertyDrawer), true); | |
object[] array = customAttributes; | |
for (int i = 0; i < array.Length; i++) | |
{ | |
CustomPropertyDrawer editor = (CustomPropertyDrawer)array[i]; | |
//ScriptAttributeUtility.s_DrawerTypeForType[editor.m_Type] = new DrawerKeySet | |
s_DrawerTypeForType[editor.GetHiddenType()] = new DrawerKeySet | |
{ | |
drawer = item, | |
type = editor.GetHiddenType() /*editor.m_Type*/ | |
}; | |
if (editor.GetUseForChildren() /*editor.m_UseForChildren*/) | |
{ | |
IEnumerable<Type> enumerable = from x in source | |
where x.IsSubclassOf(editor.GetHiddenType() /*editor.m_Type*/) | |
select x; | |
foreach (Type item2 in enumerable) | |
{ | |
if (ScriptAttributeUtility.s_DrawerTypeForType.ContainsKey(item2)) | |
{ | |
Type type = editor.GetHiddenType(); //editor.m_Type; | |
DrawerKeySet drawerKeySet = ScriptAttributeUtility.s_DrawerTypeForType[item2]; | |
if (!type.IsAssignableFrom(drawerKeySet.type)) | |
{ | |
goto IL_0158; | |
} | |
continue; | |
} | |
goto IL_0158; | |
IL_0158: | |
ScriptAttributeUtility.s_DrawerTypeForType[item2] = new DrawerKeySet | |
{ | |
drawer = item, | |
type = editor.GetHiddenType() //editor.m_Type; | |
}; | |
} | |
} | |
} | |
} | |
} | |
internal static Type GetDrawerTypeForType(Type type) | |
{ | |
if (ScriptAttributeUtility.s_DrawerTypeForType == null) | |
{ | |
ScriptAttributeUtility.BuildDrawerTypeForTypeDictionary(); | |
} | |
DrawerKeySet drawerKeySet = default(DrawerKeySet); | |
ScriptAttributeUtility.s_DrawerTypeForType.TryGetValue(type, out drawerKeySet); | |
if (drawerKeySet.drawer != null) | |
{ | |
return drawerKeySet.drawer; | |
} | |
if (type.IsGenericType) | |
{ | |
ScriptAttributeUtility.s_DrawerTypeForType.TryGetValue(type.GetGenericTypeDefinition(), out drawerKeySet); | |
} | |
return drawerKeySet.drawer; | |
} | |
private static List<PropertyAttribute> GetFieldAttributes(FieldInfo field) | |
{ | |
if (field == null) | |
{ | |
return null; | |
} | |
object[] customAttributes = field.GetCustomAttributes(typeof(PropertyAttribute), true); | |
if (customAttributes != null && customAttributes.Length > 0) | |
{ | |
return new List<PropertyAttribute>(from e in customAttributes | |
select e as PropertyAttribute into e | |
orderby -e.order | |
select e); | |
} | |
return null; | |
} | |
private static FieldInfo GetFieldInfoFromProperty(SerializedProperty property, out Type type) | |
{ | |
Type scriptTypeFromProperty = ScriptAttributeUtility.GetScriptTypeFromProperty(property); | |
if (scriptTypeFromProperty == null) | |
{ | |
type = null; | |
return null; | |
} | |
return ScriptAttributeUtility.GetFieldInfoFromPropertyPath(scriptTypeFromProperty, property.propertyPath, out type); | |
} | |
private static Type GetScriptTypeFromProperty(SerializedProperty property) | |
{ | |
SerializedProperty serializedProperty = property.serializedObject.FindProperty("m_Script"); | |
if (serializedProperty == null) | |
{ | |
return null; | |
} | |
MonoScript monoScript = serializedProperty.objectReferenceValue as MonoScript; | |
if ((UnityEngine.Object)monoScript == (UnityEngine.Object)null) | |
{ | |
return null; | |
} | |
return monoScript.GetClass(); | |
} | |
private static FieldInfo GetFieldInfoFromPropertyPath(Type host, string path, out Type type) | |
{ | |
FieldInfo fieldInfo = null; | |
type = host; | |
string[] array = path.Split('.'); | |
for (int i = 0; i < array.Length; i++) | |
{ | |
string text = array[i]; | |
if (i < array.Length - 1 && text == "Array" && array[i + 1].StartsWith("data[")) | |
{ | |
if (type.IsArrayOrList()) | |
{ | |
type = type.GetArrayOrListElementType(); | |
} | |
i++; | |
} | |
else | |
{ | |
FieldInfo fieldInfo2 = null; | |
Type type2 = type; | |
while (fieldInfo2 == null && type2 != null) | |
{ | |
fieldInfo2 = type2.GetField(text, BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic); | |
type2 = type2.BaseType; | |
} | |
if (fieldInfo2 == null) | |
{ | |
type = null; | |
return null; | |
} | |
fieldInfo = fieldInfo2; | |
type = fieldInfo.FieldType; | |
} | |
} | |
return fieldInfo; | |
} | |
internal static PropertyHandler GetHandler(SerializedProperty property) | |
{ | |
if (property == null) | |
{ | |
return ScriptAttributeUtility.s_SharedNullHandler; | |
} | |
if (property.serializedObject.GetInspectorMode() != 0) | |
{ | |
return ScriptAttributeUtility.s_SharedNullHandler; | |
} | |
PropertyHandler handler = ScriptAttributeUtility.propertyHandlerCache.GetHandler(property); | |
if (handler != null) | |
{ | |
return handler; | |
} | |
Type type = null; | |
List<PropertyAttribute> list = null; | |
FieldInfo field = null; | |
UnityEngine.Object targetObject = property.serializedObject.targetObject; | |
if (targetObject is MonoBehaviour || targetObject is ScriptableObject) | |
{ | |
field = ScriptAttributeUtility.GetFieldInfoFromProperty(property, out type); | |
list = ScriptAttributeUtility.GetFieldAttributes(field); | |
} | |
else | |
{ | |
if (ScriptAttributeUtility.s_BuiltinAttributes == null) | |
{ | |
ScriptAttributeUtility.PopulateBuiltinAttributes(); | |
} | |
if (list == null) | |
{ | |
list = ScriptAttributeUtility.GetBuiltinAttributes(property); | |
} | |
} | |
handler = ScriptAttributeUtility.s_NextHandler; | |
if (list != null) | |
{ | |
for (int num = list.Count - 1; num >= 0; num--) | |
{ | |
handler.HandleAttribute(list[num], field, type); | |
} | |
} | |
if (!handler.hasPropertyDrawer && type != null) | |
{ | |
handler.HandleDrawnType(type, type, field, null); | |
} | |
if (handler.empty) | |
{ | |
ScriptAttributeUtility.propertyHandlerCache.SetHandler(property, ScriptAttributeUtility.s_SharedNullHandler); | |
handler = ScriptAttributeUtility.s_SharedNullHandler; | |
} | |
else | |
{ | |
ScriptAttributeUtility.propertyHandlerCache.SetHandler(property, handler); | |
ScriptAttributeUtility.s_NextHandler = new PropertyHandler(); | |
} | |
return handler; | |
} | |
} | |
// stores PropertyHandlers for drawing properties in a dictionary against property hashes | |
internal class PropertyHandlerCache | |
{ | |
protected Dictionary<int, PropertyHandler> m_PropertyHandlers = new Dictionary<int, PropertyHandler>(); | |
internal PropertyHandler GetHandler(SerializedProperty property) | |
{ | |
int propertyHash = GetPropertyHash(property); | |
PropertyHandler result = null; | |
if (this.m_PropertyHandlers.TryGetValue(propertyHash, out result)) | |
{ | |
return result; | |
} | |
return null; | |
} | |
internal void SetHandler(SerializedProperty property, PropertyHandler handler) | |
{ | |
int propertyHash = GetPropertyHash(property); | |
m_PropertyHandlers[propertyHash] = handler; | |
} | |
private static int GetPropertyHash(SerializedProperty property) | |
{ | |
if (property.serializedObject.targetObject == null) | |
{ | |
return 0; | |
} | |
int num = property.serializedObject.targetObject.GetInstanceID() ^ property.GetHashCodeForPropertyPathWithoutArrayIndex(); /*property.hashCodeForPropertyPathWithoutArrayIndex;*/ | |
if (property.propertyType == SerializedPropertyType.ObjectReference) | |
{ | |
num ^= property.objectReferenceInstanceIDValue; | |
} | |
return num; | |
} | |
public void Clear() | |
{ | |
this.m_PropertyHandlers.Clear(); | |
} | |
} |
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using System; | |
using System.Collections.Generic; | |
using System.Linq; | |
using System.Reflection; | |
using UnityEngine; | |
using UnityEditor; | |
using Reflected; | |
namespace Reflected | |
{ | |
// provides easy access to a bunch of APIs that are marked as internal in the UnityEditor. we wimply copy the method signiture | |
// and use reflection to get access to stuff were not supposed to | |
public static class EditorGUIUtility | |
{ | |
internal static GUIContent TempContent(string t) | |
{ | |
var bindflags = BindingFlags.NonPublic | BindingFlags.Static; | |
var method = typeof(UnityEditor.EditorGUIUtility).GetMethod("TempContent", bindflags, null, new[] { typeof(string) }, null ); | |
return (GUIContent)method.Invoke(null, new [] { t }); | |
} | |
} | |
public static class EditorGUILayout | |
{ | |
public static Rect s_LastRect | |
{ | |
get | |
{ | |
return ReflectionHelper.GetField<Rect>("s_LastRect", typeof(UnityEditor.EditorGUILayout)); | |
} | |
set | |
{ | |
ReflectionHelper.SetField<Rect>("s_LastRect", typeof(UnityEditor.EditorGUILayout), value); | |
} | |
} | |
internal static Rect GetToggleRect(bool hasLabel, params GUILayoutOption[] options) | |
{ | |
return (Rect)ReflectionHelper.GetReflectedMethod("GetToggleRect", typeof(UnityEditor.EditorGUILayout)).Invoke(null, new object[] { hasLabel, options }); | |
} | |
} | |
public static class EditorGUI | |
{ | |
public static bool LabelHasContent(GUIContent label) | |
{ | |
if (label == null) | |
{ | |
return true; | |
} | |
return label.text != string.Empty || label.image != null; | |
} | |
public static float GetSinglePropertyHeight(SerializedProperty property, GUIContent label) | |
{ | |
return (float)ReflectionHelper.GetReflectedMethod("GetSinglePropertyHeight", typeof(UnityEditor.EditorGUI)).Invoke(null, new object[] { property, label }); | |
} | |
internal static bool HasVisibleChildFields(SerializedProperty property) | |
{ | |
return (bool)ReflectionHelper.GetReflectedMethod("HasVisibleChildFields", typeof(UnityEditor.EditorGUI)).Invoke(null, new object[] { property }); | |
} | |
internal static bool DefaultPropertyField(Rect position, SerializedProperty property, GUIContent label) | |
{ | |
return (bool)ReflectionHelper.GetReflectedMethod("DefaultPropertyField", typeof(UnityEditor.EditorGUI)).Invoke(null, new object[] { position, property, label }); | |
} | |
} | |
public class EditorAssemblies | |
{ | |
internal static IEnumerable<Type> SubclassesOf(Type parent) | |
{ | |
Type hiddenType = ReflectionHelper.GetPrivateType("UnityEditor.EditorAssemblies", typeof(CustomEditor)); | |
return (IEnumerable<Type>)ReflectionHelper.GetReflectedMethod("SubclassesOf", hiddenType).Invoke(null, new object[] { parent }); | |
} | |
} | |
public static class ReflectionHelper | |
{ | |
public static Type GetPrivateType(string name, Type source) | |
{ | |
var assembly = source.Assembly; | |
return assembly.GetType(name); | |
} | |
public static Type GetPrivateType(string fqName) | |
{ | |
return Type.GetType(fqName); | |
} | |
public static T GetField<T>(string name, Type type, bool isStatic = true, object instance = null) | |
{ | |
var bindflags = isStatic ? (BindingFlags.NonPublic | BindingFlags.Static) : (BindingFlags.NonPublic | BindingFlags.Instance); | |
var field = type.GetField(name, bindflags); | |
return (T)field.GetValue(instance); | |
} | |
public static void SetField<T>(string name, Type type, T value, bool isStatic = true, object instantce = null) | |
{ | |
var bindflags = isStatic ? (BindingFlags.NonPublic | BindingFlags.Static) : (BindingFlags.NonPublic | BindingFlags.Instance | BindingFlags.FlattenHierarchy); | |
var field = type.GetField(name, bindflags); | |
if (instantce != null) | |
{ | |
field = instantce.GetType().GetField(name, bindflags); | |
} | |
field.SetValue(instantce, value); | |
} | |
public static T GetProperty<T>(string name, Type type, object instance) | |
{ | |
var bindflags = BindingFlags.NonPublic | BindingFlags.Instance; | |
var propInfo = type.GetProperty(name, bindflags); | |
MethodInfo getAccessor = propInfo.GetGetMethod(true); | |
return (T)getAccessor.Invoke(instance, null); | |
} | |
public static MethodInfo GetReflectedMethod(string name, Type type, bool isStatic = true, object instantce = null) | |
{ | |
var bindflags = isStatic ? (BindingFlags.NonPublic | BindingFlags.Static) : (BindingFlags.NonPublic | BindingFlags.Instance); | |
var method = type.GetMethod(name, bindflags); | |
return method; | |
} | |
} | |
} | |
namespace ReflectedExtentions | |
{ | |
public static class PropertyDrawerExtention | |
{ | |
public static float GetPropertyHeightSafe(this PropertyDrawer drawer, SerializedProperty property, GUIContent label) | |
{ | |
return (float)ReflectionHelper.GetReflectedMethod("GetPropertyHeightSafe", typeof(UnityEditor.PropertyDrawer), false, drawer).Invoke(drawer, new object[] { property, label }); | |
} | |
public static void OnGUISafe(this PropertyDrawer drawer, Rect position, SerializedProperty property, GUIContent label) | |
{ | |
ReflectionHelper.GetReflectedMethod("OnGUISafe", typeof(UnityEditor.PropertyDrawer), false, drawer).Invoke(drawer, new object[] { position, property, label }); | |
} | |
public static void SetFieldInfo(this PropertyDrawer drawer, FieldInfo info) | |
{ | |
ReflectionHelper.SetField("m_FieldInfo", typeof(PropertyDrawer), info, false, drawer); | |
} | |
public static void SetAttribute(this PropertyDrawer drawer, PropertyAttribute attrib) | |
{ | |
ReflectionHelper.SetField("m_Attribute", typeof(PropertyDrawer), attrib, false, drawer); | |
} | |
} | |
public static class DecoratorDrawerExtention | |
{ | |
public static void SetAttribute(this DecoratorDrawer drawer, PropertyAttribute attrib) | |
{ | |
ReflectionHelper.SetField("m_Attribute", typeof(DecoratorDrawer), attrib, false, drawer); | |
} | |
} | |
public static class CustomPropertyDrawerExtentions | |
{ | |
public static Type GetHiddenType(this CustomPropertyDrawer prop) | |
{ | |
return ReflectionHelper.GetField<Type>("m_Type", typeof(CustomPropertyDrawer), false, prop); | |
} | |
public static bool GetUseForChildren(this CustomPropertyDrawer prop) | |
{ | |
return ReflectionHelper.GetField<bool>("m_UseForChildren", typeof(CustomPropertyDrawer), false, prop); | |
} | |
} | |
public static class SerializedPropertyExtentions | |
{ | |
public static int GetHashCodeForPropertyPathWithoutArrayIndex(this SerializedProperty prop) | |
{ | |
return ReflectionHelper.GetProperty<int>("hashCodeForPropertyPathWithoutArrayIndex", typeof(SerializedProperty), prop); | |
} | |
} | |
public static class SerializedObjectExtentions | |
{ | |
public static int GetInspectorMode(this SerializedObject prop) | |
{ | |
//return ReflectionHelper.GetField<int>("inspectorMode", typeof(SerializedObject), false, prop); | |
return ReflectionHelper.GetProperty<int>("inspectorMode", typeof(SerializedObject), prop); | |
} | |
} | |
} |
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