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Unity Sprite Shadow and Flashable Shader
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| // Combination of https://pastebin.com/yRPktdSP (https://www.youtube.com/watch?v=flu2PNRUAso) and https://gist.github.com/ilhamhe/81b285fd302d7964d18c22ad05857343 | |
| Shader "Sprites/Custom/Sprite" | |
| { | |
| Properties | |
| { | |
| [PerRendererData] _MainTex ("Sprite Texture", 2D) = "white" {} | |
| _Color ("Tint", Color) = (1,1,1,1) | |
| [MaterialToggle] PixelSnap ("Pixel snap", Float) = 0 | |
| _FlashColor ("Flash Color", Color) = (1,1,1,1) | |
| _FlashAmount ("Flash Amount", Range (0,1)) = 0 | |
| _Cutoff("Alpha Cutoff", Range(0,1)) = 0.5 | |
| } | |
| SubShader | |
| { | |
| Tags | |
| { | |
| "Queue"="Transparent" | |
| "IgnoreProjector"="True" | |
| "RenderType"="Transparent" | |
| "PreviewType"="Plane" | |
| "CanUseSpriteAtlas"="True" | |
| } | |
| Cull Off | |
| Lighting Off | |
| ZWrite Off | |
| Blend One OneMinusSrcAlpha | |
| Pass | |
| { | |
| CGPROGRAM | |
| #pragma vertex vert | |
| #pragma fragment frag | |
| #pragma multi_compile _ PIXELSNAP_ON | |
| #include "UnityCG.cginc" | |
| struct appdata_t | |
| { | |
| float4 vertex : POSITION; | |
| float4 color : COLOR; | |
| float2 texcoord : TEXCOORD0; | |
| }; | |
| struct v2f | |
| { | |
| float4 vertex : SV_POSITION; | |
| fixed4 color : COLOR; | |
| float2 texcoord : TEXCOORD0; | |
| }; | |
| fixed4 _Color; | |
| fixed4 _FlashColor; | |
| v2f vert(appdata_t IN) | |
| { | |
| v2f OUT; | |
| OUT.vertex = UnityObjectToClipPos(IN.vertex); | |
| OUT.texcoord = IN.texcoord; | |
| OUT.color = IN.color * _Color; | |
| #ifdef PIXELSNAP_ON | |
| OUT.vertex = UnityPixelSnap (OUT.vertex); | |
| #endif | |
| return OUT; | |
| } | |
| sampler2D _MainTex; | |
| sampler2D _AlphaTex; | |
| float _AlphaSplitEnabled; | |
| float _FlashAmount; | |
| fixed4 SampleSpriteTexture (float2 uv) | |
| { | |
| fixed4 color = tex2D (_MainTex, uv); | |
| if (_AlphaSplitEnabled) | |
| color.a = tex2D (_AlphaTex, uv).r; | |
| return color; | |
| } | |
| fixed4 frag(v2f IN) : SV_Target | |
| { | |
| fixed4 c = SampleSpriteTexture (IN.texcoord) * IN.color; | |
| c.rgb = lerp(c.rgb, _FlashColor.rgb, _FlashAmount); | |
| c.rgb *= c.a; | |
| return c; | |
| } | |
| ENDCG | |
| } | |
| } | |
| SubShader | |
| { | |
| Tags | |
| { | |
| "Queue" = "Transparent" | |
| "IgnoreProjector" = "True" | |
| "RenderType" = "Transparent" | |
| "PreviewType" = "Plane" | |
| "CanUseSpriteAtlas" = "True" | |
| } | |
| Cull Off | |
| Lighting Off | |
| ZWrite Off | |
| Blend One OneMinusSrcAlpha | |
| CGPROGRAM | |
| #pragma surface surf Lambert vertex:vert alphatest:_Cutoff addshadow nofog nolightmap nodynlightmap keepalpha noinstancing | |
| #pragma multi_compile_local _ PIXELSNAP_ON | |
| #pragma multi_compile _ ETC1_EXTERNAL_ALPHA | |
| #include "UnitySprites.cginc" | |
| struct Input | |
| { | |
| float2 uv_MainTex; | |
| fixed4 color; | |
| }; | |
| void vert(inout appdata_full v, out Input o) | |
| { | |
| v.vertex = UnityFlipSprite(v.vertex, _Flip); | |
| #if defined(PIXELSNAP_ON) | |
| v.vertex = UnityPixelSnap(v.vertex); | |
| #endif | |
| UNITY_INITIALIZE_OUTPUT(Input, o); | |
| o.color = v.color * _Color * _RendererColor; | |
| } | |
| void surf(Input IN, inout SurfaceOutput o) | |
| { | |
| fixed4 c = SampleSpriteTexture(IN.uv_MainTex) * IN.color; | |
| o.Albedo = c.rgb * c.a; | |
| o.Alpha = c.a; | |
| } | |
| ENDCG | |
| } | |
| } |
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