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Fade to black with dither @ 16bpp colour depth
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#include <stdio.h> | |
#include <math.h> | |
#include <SDL.h> | |
#include <SDL_image.h> | |
int main(int argc, char *argv[]) | |
{ | |
SDL_Surface *vid = SDL_SetVideoMode(320, 240, 16, 0); | |
SDL_Surface *image = IMG_Load("pepe.png"); | |
SDL_Surface *image2 = IMG_Load("spurdo.png"); | |
image = SDL_ConvertSurface(image, vid->format, 0); | |
image2 = SDL_ConvertSurface(image2, vid->format, 0); | |
if (!vid || !image) | |
{ | |
printf("Image loading/Video setting failed, faggot. %s\n", IMG_GetError()); | |
return -1; | |
} | |
while (1) | |
{ | |
SDL_Event ev; | |
while (SDL_PollEvent(&ev)) | |
{ | |
switch(ev.type) | |
{ | |
case SDL_QUIT: | |
return 0; | |
default: break; | |
} | |
} | |
SDL_FillRect(vid, NULL, 0); | |
Uint32 mul_a = (Uint16)((sinf(SDL_GetTicks() / 1000.f)+1.f) * 32767.f); | |
Uint32 mul_b = mul_a ^ 0xFFFF; | |
Uint32 r, g, b, err_r=0, err_g=0, err_b=0; | |
Uint16 c; | |
Uint16 c2; | |
Uint8 *dest = vid->pixels; | |
Uint8 *src = image->pixels; | |
Uint8 *src2 = image2->pixels; | |
int i, j; | |
for (i=0; i<image->h; i++) | |
{ | |
for (j=0; j<image->w; j++) | |
{ | |
c = *(Uint16*)src; | |
c2 = *(Uint16*)src2; | |
r = | |
(((c >> 11) & 0b11111 ) * mul_a) + | |
(((c2 >> 11) & 0b11111 ) * mul_b) + | |
err_r; | |
g = | |
(((c >> 5) & 0b111111) * mul_a) + | |
(((c2 >> 5) & 0b111111) * mul_b) + | |
err_g; | |
b = | |
(((c ) & 0b11111 ) * mul_a) + | |
(((c2 ) & 0b11111 ) * mul_b) + | |
err_b; | |
err_r = r & 0xFFFF; | |
err_g = g & 0xFFFF; | |
err_b = b & 0xFFFF; | |
r &= 0x1F0000; | |
g &= 0x3F0000; | |
b &= 0x1F0000; | |
*(Uint16*)dest = (r >> 5) | (g >> 11) | (b >> 16); | |
//skip color (2 bytes = 16bit) | |
dest += 2; | |
src += 2; | |
src2 += 2; | |
} | |
//skip line (line width - width * color depth) | |
dest += vid->pitch - (image->w * 2); | |
src += image->pitch - (image->w * 2); | |
src2 += image->pitch - (image->w * 2); | |
} | |
SDL_Flip(vid); | |
} | |
return 0; | |
} |
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