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Maxscript: How to rotate a vector around another vector x degrees.
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/* How to rotate a vector around another vector x degrees? */ | |
staticVector = normalize (point3 1 1 1) | |
rotatingVector = normalize (point3 0 1 1) | |
centerOfRotatoin = [0,0,0] | |
x = 30 | |
--use static vector and rotating vector to derive a 3rd axis. | |
finalVector= cross staticVector rotatingVector | |
--contruct a matrix 3 | |
-- rotating vector is in row2 | |
tm = matrix3 1 | |
tm.row1 = staticVector | |
tm.row2 = rotatingVector | |
tm.row3 = finalVector | |
tm.row4 = centerOfRotatoin | |
--rotate | |
rotateX tm 90 | |
--extract the new vector | |
rotatedVector = tm.row2 |
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https://forums.cgsociety.org/t/geometrical-calculations-points-lines-planes-intersections-distances-angles/906269/22 | |
fn PointAxisAt a which_axis b = | |
( | |
local c = normalize (b - a) | |
local angle = acos (dot which_axis c) | |
local axis = normalize (cross which_axis c) | |
local out = (angleaxis angle axis) as quat | |
out | |
) | |
a = $Pyramid01.position | |
b = $Point01.position | |
q = PointAxisAt a z_axis b | |
r = q * (inverse $Pyramid01.rotation) | |
rotate $Pyramid01 r |
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