Created
October 16, 2019 08:06
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HTML Canvas Interactvie Circles
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body { | |
margin: 0; | |
overflow: hidden; | |
} |
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<canvas></canvas> |
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// * * * Set Canvas Config * * * | |
var canvas = document.querySelector("canvas"); | |
var c = canvas.getContext("2d"); | |
var circleArray = []; | |
var mouse = { | |
x: undefined, | |
y: undefined | |
} | |
var maxRadius = 50; | |
var colorArray = ["#940755", "#DFA0C4", "#E6D844", "#099EAD", "#0F8794"]; | |
// * * * Set Listeners * * * | |
// * Desktop * | |
window.addEventListener("mousemove", e => { | |
mouse.x = e.x; | |
mouse.y = e.y; | |
}); | |
// * Mobile * | |
window.addEventListener("touchmove", e => { | |
mouse.x = e.touches[0].clientX; | |
mouse.y = e.touches[0].clientY; | |
}); | |
window.addEventListener("touchstart", e => { | |
mouse.x = e.touches[0].clientX; | |
mouse.y = e.touches[0].clientY; | |
}) | |
window.addEventListener("touchend", e => { | |
setTimeout(() => { | |
mouse.x = undefined; | |
mouse.y = undefined; | |
}) | |
}) | |
// * General * | |
window.addEventListener("resize", () => { | |
resizeCanvas(); | |
}); | |
// * * * Initiate Canvas * * * | |
setCircleArray(); | |
resizeCanvas(); | |
animate(); | |
// * * * Functionality * * * | |
function animate() { | |
clearAllCanvas(); | |
for (var i = 0; i < circleArray.length; i++) { | |
var x = circleArray[i].x; | |
var y = circleArray[i].y; | |
drawCircle( | |
x, | |
y, | |
circleArray[i].radius, | |
circleArray[i].color | |
); | |
this.updateCircle(x, y, circleArray[i].radius, i); | |
} | |
requestAnimationFrame(animate); | |
} | |
function clearAllCanvas() { | |
c.clearRect(0, 0, window.innerWidth, window.innerHeight); | |
} | |
function drawCircle(x, y, r, color) { | |
c.beginPath(); | |
c.arc(x, y, r, 0, Math.PI * 2, false); | |
c.fillStyle = color; | |
c.fill(); | |
} | |
function updateCircle(x, y, r, i) { | |
if (x + r > window.innerWidth || x - r < 0) { | |
circleArray[i].dx = -circleArray[i].dx; | |
} | |
if (y + r > window.innerHeight || y - r < 0) { | |
circleArray[i].dy = -circleArray[i].dy; | |
} | |
circleArray[i].x += circleArray[i].dx; | |
circleArray[i].y += circleArray[i].dy; | |
// All Circles that are 50 px left, right, above, below the mouse cursor | |
// Grow by 1 px, else Shrink by 1 px until Min radius. Grow to maxRadius | |
if ( | |
mouse.x - x < 50 && | |
mouse.x - x > -50 && | |
mouse.y - y < 50 && | |
mouse.y - y > -50 | |
) { | |
if (circleArray[i].radius < maxRadius) { | |
circleArray[i].radius += 1; | |
} | |
} else if (circleArray[i].radius > circleArray[i].minRadius) { | |
circleArray[i].radius -= 1; | |
} | |
} | |
function resizeCanvas() { | |
canvas.width = window.innerWidth; | |
canvas.height = window.innerHeight; | |
init(); | |
} | |
function init() { | |
circleArray = []; | |
setCircleArray(); | |
} | |
function setCircleArray() { | |
for (var i = 0; i < 800; i++) { | |
var velocity = 1; | |
var radius = Math.random() * 3 + 1; // random radius 1-4 | |
var circleDiameter = radius * 2; | |
var circle = { | |
radius: 0, | |
x: Math.random() * (window.innerWidth - circleDiameter) + radius, | |
y: Math.random() * (window.innerHeight - circleDiameter) + radius, | |
dx: (Math.random() - 0.5) * velocity, | |
dy: (Math.random() - 0.5) * velocity, | |
color: colorArray[ | |
Math.floor(Math.random() * this.colorArray.length) | |
] | |
}; | |
circle.radius = radius; | |
circle.minRadius = radius; | |
circleArray.push(circle); | |
} | |
} |
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