Created
August 28, 2015 16:30
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Plugin for ImpactJS that makes entities blink
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/* | |
Usage: | |
ig.module('game.entities.example') | |
.requires('impact.entity', 'plugins.entity-blinking') | |
.defines(function() { | |
EntityExample = ig.Entity.extend({ | |
size: { x: 32, y: 32 }, | |
receiveDamage: function(amount) { | |
// Blink 8 times per second for 2 seconds | |
var rate = 8; | |
var duration = 2; | |
this.blink(rate, duration); | |
}, | |
// ... | |
}); | |
EntityExample.inject(MixinEntityBlinking); | |
}); | |
*/ | |
ig.module('plugins.entity-blinking') | |
.defines(function() { | |
MixinEntityBlinking = { | |
_blinkTimer: null, | |
_blinkRate: null, | |
init: function(x, y, settings) { | |
this.parent(x, y, settings); | |
this._blinkTimer = new ig.Timer(); | |
}, | |
blink: function(rate, duration) { | |
this._blinkRate = rate; | |
this._blinkTimer.set(duration); | |
}, | |
draw: function() { | |
var keep = this.currentAnim; | |
if(this._blinkTimer.delta() < 0) { | |
if(Math.floor(this._blinkTimer.delta() * this._blinkRate) % 2 === 0) { | |
this.currentAnim = undefined; | |
} | |
} | |
this.parent(); | |
this.currentAnim = keep; | |
} | |
}; | |
}); |
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