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| startTimer = function() { | |
| var start = new Date().getTime(); | |
| return start; | |
| }; | |
| stopTimer = function(start) { | |
| var end = new Date().getTime(); | |
| var time = end - start; | |
| return time; | |
| }; |
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| getbodyCount = function() { | |
| var count = 0; | |
| for( var body = ig.world.GetBodyList(); body; body = body.m_next ) { | |
| count++; | |
| } | |
| console.log(count); | |
| } |
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| var count = 0; | |
| for(var i=0; i<ig.game.entities.length; i++) { | |
| if(ig.game.player.touches(ig.game.entities[i])) { | |
| count++; | |
| } | |
| } | |
| console.log(count); |
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| test = 1; | |
| obj = { test: null }; | |
| Object.defineProperty(obj, 'test', { | |
| get: function() { return test; }, | |
| set: function(value) { test = value } | |
| }); |
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| Hex: 0130 | |
| Bin: 0000 0001 0011 00.00 | |
| Tile: 001 | |
| Attr: 0C | |
| Hex: D405 | |
| Bin: 1101 0100 0000 01.01 | |
| Tile: 1D4 | |
| Attr: 01 |
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| P = ASM Pointer | |
| S = Steps | |
| F = Speed Factor | |
| B = Speed Bitmask? | |
| Q = Animation Slot | |
| T = Start Tile | |
| A = Tile Amount | |
| I = Is Special Part Flag | |
| H = Has Special Part Flag | |
| R = Rotation Shifted Flag |
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| // Adapted from: http://stackoverflow.com/questions/563198/how-do-you-detect-where-two-line-segments-intersect/1968345#1968345 | |
| function line_intersects(p0_x, p0_y, p1_x, p1_y, p2_x, p2_y, p3_x, p3_y) { | |
| var s1_x, s1_y, s2_x, s2_y; | |
| s1_x = p1_x - p0_x; | |
| s1_y = p1_y - p0_y; | |
| s2_x = p3_x - p2_x; | |
| s2_y = p3_y - p2_y; | |
| var s, t; |
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| jQuery('.chat-session').each(function() { | |
| var session = jQuery($(this)); | |
| var other_name = session.find('.name').text(); | |
| session.find('.chat-messages').each(function() { | |
| var list = jQuery($(this)); | |
| list.find('li').each(function() { | |
| var list_item = jQuery($(this)); |
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| ig.system.context.save(); | |
| ig.system.context.fillStyle = '#A6E22E'; | |
| var radius = 3 * ig.system.scale; | |
| for (var body = ig.world.GetBodyList(); body; body = body.GetNext()) { | |
| for (var fixture = body.GetFixtureList(); fixture; fixture = fixture.GetNext()) { | |
| var shape = fixture.GetShape(); | |
| if (shape.GetType() == Box2D.Collision.Shapes.b2Shape.e_polygonShape) { | |
| var poly = shape; | |
| poly.GetVertices().forEach(function(vertex) { | |
| var pos = body.GetWorldPoint(vertex.Copy()); |
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| /* | |
| Usage: | |
| ig.module('game.entities.example') | |
| .requires('impact.entity', 'plugins.entity-blinking') | |
| .defines(function() { | |
| EntityExample = ig.Entity.extend({ | |
| size: { x: 32, y: 32 }, |
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