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import bpy | |
def paintVerteces(): | |
ob = bpy.context.object | |
print(ob.name) | |
bpy.ops.object.mode_set(mode='VERTEX_PAINT') | |
maxZ = float('-inf') | |
minZ = float('inf') | |
for face in ob.data.polygons: | |
for vert_idx in face.vertices: | |
position = ob.data.vertices[vert_idx].co | |
z = position.z | |
if z<minZ: | |
minZ = z | |
if z>maxZ: | |
maxZ = z | |
for face in ob.data.polygons: | |
for vert_idx, loop_idx in zip(face.vertices, face.loop_indices): | |
position = ob.data.vertices[vert_idx].co | |
z = position.z | |
color = remap(minZ,0,maxZ,1,z) | |
bpy.context.object.data.vertex_colors["Col"].data[loop_idx].color = (color,color,color,255) | |
ob.data.update() | |
def remap(min1,min2,max1,max2, value): | |
return min2 + (value - min1) * (max2 - min2) / (max1 - min1) | |
if __name__ == "__main__": | |
paintVerteces() |
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