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May 21, 2014 21:09
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-- | |
-- Abstract: PhysicsContact sample project | |
-- Demonstrates physics "event.contact" usage | |
-- | |
-- Sample code is MIT licensed, see http://www.coronalabs.com/links/code/license | |
-- Copyright (C) 2012 Corona Labs Inc. All Rights Reserved. | |
display.setStatusBar( display.HiddenStatusBar ) -- hide status bar | |
io.output():setvbuf('no') -- **debug: disable output buffering for Xcode Console | |
local physics = require("physics") ; physics.setDrawMode( "normal" ) | |
physics.start() | |
physics.setGravity( 0,9.8 ) ; | |
physics.setPositionIterations( 16 ) ; | |
physics.setVelocityIterations( 6 ) | |
local stage = display.currentStage | |
local ox, oy, cw, ch = math.abs(display.screenOriginX), math.abs(display.screenOriginY), display.contentWidth, display.contentHeight | |
----------------------- | |
-- create world objects | |
----------------------- | |
local background = display.newImage( "background.jpg" ) | |
--background:setReferencePoint(display.TopCenterReferencePoint) | |
background.x = cw/2 ; background.y = -oy ; background.alpha = 0.2 | |
local shadow0 = display.newImage( "shadow.png" ) | |
shadow0.width = 800 ; shadow0.x = cw/2 ; shadow0.y = 84 ; shadow0.alpha = 0.7 | |
local shadow1 = display.newImage( "shadow.png" ) | |
shadow1.x = cw/2 ; shadow1.y = 348 ; shadow1.alpha = 0.7 | |
local platform1 = display.newImage( "platform.png" ) | |
platform1.collType = "passthru" | |
platform1.x = cw/2 ; platform1.y = 288 | |
physics.addBody(platform1, "static", { bounce=0.5, friction=0.3 } ) | |
local shadow2 = display.newImage( "shadow.png" ) | |
shadow2.x = cw/2 ; shadow2.y = 540 ; shadow2.alpha = 0.7 | |
local platform2 = display.newImage( "platform.png" ) | |
platform2.collType = "passthru" | |
platform2.x = cw/2 ; platform2.y = 480 | |
physics.addBody(platform2, "static", { bounce=0.5, friction=0.3 } ) | |
local shadow3 = display.newImage( "shadow.png" ) | |
shadow3.x = cw/2 ; shadow3.y = 732 ; shadow3.alpha = 0.7 | |
local platform3 = display.newImage( "platform.png" ) | |
platform3.collType = "passthru" | |
platform3.x = cw/2 ; platform3.y = 672 | |
physics.addBody(platform3, "static", { bounce=0.5, friction=0.3 } ) | |
local wallL = display.newRect( -ox, -oy, 64, ch+oy+oy ) ; | |
wallL.isVisible = false | |
wallL.collType = "solidV" | |
physics.addBody(wallL, "static", { bounce=0.1, friction=0.1 } ) | |
local wallR = display.newRect( cw-64+ox, -oy, 64, ch+oy+oy ) ; | |
wallR.isVisible = false | |
wallR.collType = "solidV" | |
physics.addBody(wallR, "static", { bounce=0.1, friction=0.1 } ) | |
local wallB = display.newRect( -ox, ch-64+oy, cw+ox+ox, 64 ) ; | |
wallB.isVisible = false | |
wallB.collType = "none" | |
physics.addBody(wallB, "static", { bounce=0.6, friction=0.3 } ) | |
local wallT = display.newRect( -ox, -oy, cw+ox+ox, 64 ) ; | |
wallT.isVisible = false | |
wallT.collType = "solidH" | |
physics.addBody(wallT, "static", { bounce=0.1, friction=0.3 } ) | |
local cornerL = display.newImage( "cornerL.png" ) | |
cornerL.x = 64-ox ; | |
cornerL.y = ch-64+oy ; | |
cornerL.rotation = 45 | |
cornerL.collType = "none" | |
physics.addBody(cornerL, "static", { bounce=1.0, friction=0.3 } ) | |
local cornerR = display.newImage( "cornerR.png" ) | |
cornerR.x = cw-64+ox ; cornerR.y = ch-64+oy ; | |
cornerR.rotation = -45 | |
cornerR.collType = "none" | |
physics.addBody(cornerR, "static", { bounce=1.0, friction=0.3 } ) | |
for i = 1,math.round((ch+oy+oy)/128) do | |
local wall = display.newImage( "wall.png" ) ; | |
wall.x = -ox+32 ; wall.y = (i*128)-64-oy | |
local flip = math.random(0,1) ; | |
if ( flip == 1 ) | |
then wall.rotation = -90 | |
else wall.rotation = 90 end ; | |
flip = nil | |
end | |
for i = 1,math.round((ch+oy+oy)/128) do | |
local wall = display.newImage( "wall.png" ) ; | |
wall.x = cw+ox-32 ; wall.y = (i*128)-64-oy | |
local flip = math.random(0,1) ; if ( flip == 1 ) | |
then wall.rotation = -90 | |
else wall.rotation = 90 | |
end ; | |
flip = nil | |
end | |
for i = 1,math.round((cw+ox+ox)/128) do | |
local wall = display.newImage( "wall.png" ) ; wall.x = (i*128)-64-ox ; wall.y = ch+oy-32 | |
local flip = math.random(0,1) ; if ( flip == 1 ) then wall.rotation = 0 else wall.rotation = 180 end ; flip = nil | |
end | |
for i = 1,math.round((cw+ox+ox)/128) do | |
local wall = display.newImage( "wall.png" ) ; wall.x = (i*128)-64-ox ; wall.y = -oy+32 | |
local flip = math.random(0,1) ; if ( flip == 1 ) then wall.rotation = 0 else wall.rotation = 180 end ; flip = nil | |
end | |
-------------------- | |
-- create characters | |
-------------------- | |
local sheetData1 = { width=64, height=64, numFrames=8, sheetContentWidth=512, sheetContentHeight=64 } | |
local sheet1 = graphics.newImageSheet( "normalspt_sheet.png", sheetData1 ) | |
local seq1 = { { name="spt1", start=1, count=8, time=400, loopCount=0 } } | |
local char = display.newSprite( sheet1, seq1 ) | |
char.x = 100 ; char.y = 280 ; char:play() | |
physics.addBody(char, { radius=20, bounce=0.7, friction=0.3 } ) | |
char:setLinearVelocity(100,0) | |
char.inJump = false | |
char.preListen = false | |
char.setAsSensor = false | |
local sheetData2 = { width=64, height=64, numFrames=4, sheetContentWidth=256, sheetContentHeight=64 } | |
local sheet2 = graphics.newImageSheet( "firespt_sheet.png", sheetData2 ) | |
local seq2 = { { name="spt2", start=1, count=4, time=200, loopCount=0 } } | |
local char2 = display.newSprite( sheet2, seq2 ) | |
char2.x = 400 ; char2.y = 150 ; char2:play() | |
physics.addBody(char2, { radius=20, bounce=1.0, friction=0.3 } ) | |
char2.collType = "enemy" | |
char2:setLinearVelocity(-100,0) | |
local char3 = display.newSprite( sheet2, seq2 ) | |
char3.x = 200 ; | |
char3.y = 150 ; | |
char3:play() | |
physics.addBody(char3, { radius=20, bounce=1.0, friction=0.3 } ) | |
char3.collType = "enemy" | |
char3:setLinearVelocity(100,100) | |
function char:preCollision( event ) | |
if ( event.other.collType == "passthru" ) then | |
local charBase = self.y+20 | |
local platTop = event.other.y-32 | |
if ( charBase > platTop+8 ) then | |
event.contact.isEnabled = false | |
self.isSensor = true ; self.setAsSensor = true | |
end | |
--[[local vx,vy = self:getLinearVelocity() | |
if ( vy < 0 ) then | |
event.contact.isEnabled = false | |
self.isSensor = true ; self.setAsSensor = true | |
end]]-- | |
end | |
end | |
function char:collision( event ) | |
local vx,vy = self:getLinearVelocity() | |
if ( event.phase == "began" ) then | |
local collType = event.other.collType | |
if ( vy >= 0 and self.inJump == true ) then self.inJump = false end | |
if ( collType == "enemy" ) then self.inJump = true end | |
self:applyLinearImpulse( vx*0.0001, nil, self.x, self.y ) | |
if ( self.setAsSensor == true ) then | |
if ( collType == "solidV" ) then self:setLinearVelocity( -vx,vy ) | |
elseif ( collType == "solidH" ) then self:setLinearVelocity( vx,-vy*0.5 ) | |
elseif ( collType == "enemy" ) then self:setLinearVelocity( -vx,-vy ) | |
end | |
end | |
elseif ( event.phase == "ended" ) then | |
self.isSensor = false ; | |
self.setAsSensor = false | |
end | |
end | |
local function doJump( event ) | |
if ( char.inJump == false and event.phase == "began" ) then | |
char.inJump = true | |
char:applyLinearImpulse( nil, -0.2, char.x, char.y ) | |
end | |
end | |
char:addEventListener( "preCollision" ) | |
char:addEventListener( "collision" ) | |
stage:addEventListener( "touch", doJump ) | |
local msg = display.newText( "Tap to jump or 'double-jump'", 0, 0, "ContenuBook-Display", 40 ) | |
msg:setTextColor(255,235,205) ; msg.x, msg.y = cw/2,800 | |
transition.to( msg, { time=800, delay=2000, alpha=0 } ) |
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