We can't make this file beautiful and searchable because it's too large.
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| movieId,title,genres | |
| 1,Toy Story (1995),Adventure|Animation|Children|Comedy|Fantasy | |
| 2,Jumanji (1995),Adventure|Children|Fantasy | |
| 3,Grumpier Old Men (1995),Comedy|Romance | |
| 4,Waiting to Exhale (1995),Comedy|Drama|Romance | |
| 5,Father of the Bride Part II (1995),Comedy | |
| 6,Heat (1995),Action|Crime|Thriller | |
| 7,Sabrina (1995),Comedy|Romance | |
| 8,Tom and Huck (1995),Adventure|Children | |
| 9,Sudden Death (1995),Action |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| from pyspark import SparkConf | |
| from pyspark.sql import SparkSession, functions as F | |
| conf = SparkConf() | |
| # opcional, mas seria bom definir a quantidade de memória RAM que o driver pode usar para | |
| # um valor razoável (em relação ao tamanho do arquivo que queremos ler), para que não recebamos uma exceção do OOM | |
| conf.set('spark.driver.memory', '6G') | |
| # criar uma sessão de faísca(Spark) - nada pode ser feito sem isso: |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| import numpy as np | |
| import matplotlib.pyplot as plt | |
| class MotionModel(): | |
| def __init__(self, A, Q): | |
| self.A = A | |
| self.Q = Q | |
| (m, _) = Q.shape |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| /********* | |
| Rui Santos | |
| Complete project details at https://randomnerdtutorials.com | |
| *********/ | |
| #include <WiFi.h> | |
| #include <PubSubClient.h> | |
| #include <Wire.h> | |
| #include <Adafruit_BME280.h> | |
| #include <Adafruit_Sensor.h> |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| package com.booksgames.loja.controllers; | |
| import com.booksgames.loja.documents.Iris; | |
| import com.booksgames.loja.documents.IrisType; | |
| import com.booksgames.loja.services.IrisClassifierService; | |
| import org.springframework.beans.factory.annotation.Autowired; | |
| import org.springframework.web.bind.annotation.CrossOrigin; | |
| import org.springframework.web.bind.annotation.GetMapping; | |
| import org.springframework.web.bind.annotation.RestController; |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| import { Component, OnInit } from '@angular/core'; | |
| import {ActivatedRoute} from '@angular/router' | |
| import {RestaurantsService} from '../restaurants/restaurants.service' | |
| import {Restaurant} from '../restaurants/restaurant/restaurant.model' | |
| @Component({ | |
| selector: 'mt-restaurant-detail', | |
| templateUrl: './restaurant-detail.component.html' |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| using System; | |
| using UnityEngine; | |
| using UnityStandardAssets.CrossPlatformInput; | |
| using UnityStandardAssets.Utility; | |
| using Random = UnityEngine.Random; | |
| namespace UnityStandardAssets.Characters.FirstPerson | |
| { | |
| [RequireComponent(typeof (CharacterController))] | |
| [RequireComponent(typeof (AudioSource))] |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| using UnityEngine; | |
| using UnityEngine.AI; | |
| public class PlayerController : MonoBehaviour { | |
| //Variavel da Camera | |
| public Camera cam; | |
| public NavMeshAgent agent; | |
| // Atualiza na hora que inicia o jogo | |
| void Update () { |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| using System.Collections; | |
| using System.Collections.Generic; | |
| using UnityEngine; | |
| public class CameraFollow : MonoBehaviour { | |
| public float resetSpeed = 0.5f; | |
| public float cameraSpeed = 0.3f; | |
| public Bounds cameraBounds; |