Created
October 27, 2019 22:37
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public class GUIDebug : Monobehaviour | |
{ | |
public static Bounds GetRectTransformBounds(RectTransform transform) | |
{ | |
Vector3[] WorldCorners = new Vector3[4]; | |
transform.GetWorldCorners(WorldCorners); | |
Bounds bounds = new Bounds(WorldCorners[0], Vector3.zero); | |
for(int i = 1; i < 4; ++i) | |
{ | |
bounds.Encapsulate(WorldCorners[i]); | |
} | |
return bounds; | |
} | |
private static Texture2D MakeTexture(float opacity) | |
{ | |
Texture2D texture = new Texture2D(2, 2, TextureFormat.ARGB32, false, true); | |
texture.SetPixel(0, 0, new Color(1, 0, 0, opacity)); | |
texture.SetPixel(0, 1, new Color(0, 1, 0, opacity)); | |
texture.SetPixel(1, 0, new Color(0, 0, 1, opacity)); | |
texture.SetPixel(1, 1, new Color(1, 1, 1, opacity)); | |
texture.Apply(); | |
texture.filterMode = FilterMode.Point; | |
return texture; | |
} | |
public float opacity = 0.5f; | |
private Texture2D tex = null; | |
private void OnValidate() => tex = MakeTexture(opacity); | |
private void Awake() => tex = MakeTexture(opacity); | |
private void OnDrawGizmos() | |
{ | |
Bounds bounds = GetRectTransformBounds(transform as RectTransform); | |
Rect screenRect = new Rect(bounds.min, bounds.size); | |
Gizmos.DrawGUITexture(screenRect, tex); | |
} | |
} |
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