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using System; | |
using System.Collections.Generic; | |
using UnityEditor; | |
using UnityEditor.Compilation; | |
using UnityEngine; | |
public class CompileTime | |
{ | |
private const string RELOAD_TIME_KEY = "AssemblyReloadEventsTime"; | |
private const string COMPILATION_TIME_KEY = "CompileStartTime"; | |
private static Dictionary<string, DateTime> s_compilationStartTimes = new Dictionary<string, DateTime>(); | |
[MenuItem("Tools/List Player Assemblies")] | |
public static void PrintPlayerAssemblyNames() | |
{ | |
PrintAssemblyNames(AssembliesType.Player); | |
} | |
[MenuItem("Tools/List Editor Assemblies")] | |
public static void PrintEditorAssemblyNames() | |
{ | |
PrintAssemblyNames(AssembliesType.Editor); | |
} | |
private static void PrintAssemblyNames(AssembliesType type) | |
{ | |
Debug.Log($"== {type} Assemblies =="); | |
Assembly[] playerAssemblies = CompilationPipeline.GetAssemblies(type); | |
foreach (var assembly in playerAssemblies) | |
{ | |
Debug.Log(assembly.name); | |
} | |
} | |
[InitializeOnLoadMethod] | |
private static void Init() | |
{ | |
CompilationPipeline.assemblyCompilationStarted += CompilationPipelineOnAssemblyCompilationStarted; | |
CompilationPipeline.assemblyCompilationFinished += CompilationPipelineOnAssemblyCompilationFinished; | |
#if UNITY_2019_1_OR_NEWER | |
CompilationPipeline.compilationStarted += CompilationStarted; | |
CompilationPipeline.compilationFinished += CompilationFinished; | |
#endif | |
AssemblyReloadEvents.beforeAssemblyReload += OnBeforeReload; | |
AssemblyReloadEvents.afterAssemblyReload += OnAfterReload; | |
} | |
private static void CompilationPipelineOnAssemblyCompilationStarted(string s) | |
{ | |
s_compilationStartTimes[s] = DateTime.UtcNow; | |
EditorPrefs.SetString($"CompileStartTime{s}", Convert.ToString(DateTime.UtcNow.Ticks)); | |
} | |
private static void CompilationPipelineOnAssemblyCompilationFinished(string s, CompilerMessage[] compilerMessages) | |
{ | |
var startTimeInTicks = EditorPrefs.GetString($"CompileStartTime{s}"); | |
var startTime = new DateTime(Convert.ToInt64(startTimeInTicks)); | |
var compileTime = DateTime.UtcNow - s_compilationStartTimes[s]; | |
Debug.Log($"Compilation Finished {s} ({compileTime.ToString("s\\.fff")}s)"); | |
} | |
private static void CompilationStarted(object obj) | |
{ | |
EditorPrefs.SetString(COMPILATION_TIME_KEY, Convert.ToString(DateTime.Now.Ticks)); | |
} | |
private static void CompilationFinished(object obj) | |
{ | |
var startTimeInTicks = EditorPrefs.GetString(COMPILATION_TIME_KEY); | |
var startTime = new DateTime(Convert.ToInt64(startTimeInTicks)); | |
var compileTime = DateTime.Now - startTime; | |
Debug.Log($"CompilationPipeline Compilation Finished ({compileTime.ToString("s\\.fff")}s)"); | |
} | |
private static void OnBeforeReload() | |
{ | |
EditorPrefs.SetString(RELOAD_TIME_KEY, DateTime.UtcNow.ToBinary().ToString()); | |
} | |
private static void OnAfterReload() | |
{ | |
var dateBinStr = EditorPrefs.GetString(RELOAD_TIME_KEY); | |
long dateBin = 0; | |
if (long.TryParse(dateBinStr, out dateBin)) | |
{ | |
var date = DateTime.FromBinary(dateBin); | |
var timeSpan = DateTime.UtcNow - date; | |
UnityEngine.Debug.LogFormat("Reload assemblies: {0:0.00}s", (float)timeSpan.TotalMilliseconds / 1000f); | |
} | |
EditorPrefs.DeleteKey(RELOAD_TIME_KEY); | |
} | |
} |
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