Created
June 23, 2013 00:27
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some starcraft builds I am working on
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# TvT, 1 base Nuke/Hellion | |
@10 Supply | |
@12 Gas | |
@13 Barracks | |
CC -> Orbital | |
1x Marine | |
100g Factory | |
Barracks -> Reactor | |
Supply Depot | |
Swap Factory / Barracks | |
Barracks -> Tech Lab | |
Ghost Academy | |
Supply Depot | |
~ constant hellion production ~ | |
Supply Depot | |
1x Ghost | |
Nuke | |
when Ghost -> PUSH! | |
~ expand ~ | |
# TvZ, Blue Flame Hellion | |
@10 Supply | |
@12 Barracks | |
CC -> Orbital | |
1x marine | |
~ no marines until supply ~ | |
@16 CC | |
@16 gas | |
@16 gas | |
@17 supply | |
1x marine | |
Bunker | |
100g Factory | |
Barracks -> reactor | |
CC -> Orbital | |
100g Factory | |
swap Factory -> barracks reactor | |
Barracks -> Tech Lab | |
~ start on supply wall ~ | |
~ start hellion production ~ | |
swap Factory -> barracks tech lab | |
res Blue Flame | |
# TvZ, CC first -> Hellion -> Bio | |
@10 Supply Depot | |
@14 CC | |
@14 Barracks | |
2x marines | |
100g factory | |
Barracks -> Reactor | |
Bunker | |
float over CC | |
swap factory & barracks | |
~ start hellions until you reach 6 ~ | |
# TvZ, 1 rax FE -> Tanks -> SkyTerran | |
@10 Supply Depot | |
@13 barracks | |
@18 CC on low ground | |
CC -> Orbital | |
Supply Depot | |
1x Marine | |
Gas | |
Gas | |
Barracks | |
Saturate both Gas | |
Barracks | |
Barracks -> Tech Lab | |
Barracks -> Tech Lab (for factory) | |
Factory | |
Bunker | |
Barracks -> float -> Tech Lab | |
Supply Depot | |
CC | |
Engineering Bay | |
Factory -> move to -> Tech Lab | |
Barracks -> Reactor | |
1x Siege Tank | |
Stim | |
Combat Shield | |
Turrets | |
1x Siege Tank | |
Starport | |
CC -> Orbital | |
3rd Gas | |
4th Gas | |
1x Siege Tank | |
Orbital -> Third | |
Starport | |
Starport | |
... ravens ... | |
4th CC | |
# # # # # # # # # # # # # # # # | |
# # | |
# ###### # # ###### # | |
# # # # # # # | |
# # # # ###### # | |
# # # # # # | |
# # # # # | |
# # | |
# # # # # # # # # # # # # # # # | |
# TvP, 1/1/1 marine-mine drop | |
@10 supply depot | |
@13 barracks | |
@13 gas | |
Barracks | |
1x marine | |
CC -> Orbital | |
supply depot | |
100g Factory | |
1x marine | |
50g Barracks -> Reactor | |
supply depot | |
2x marine | |
Starport | |
1x medivac | |
# | |
# TvP, Ketroc 2 rax poke/push with +1 | |
# | |
# The point of this build is to poke at | |
# around 5:30, with a small round of marines | |
# and 1 or 2 marauders. This helps you scout, | |
# and if they expanded, force an overcharge. | |
# | |
# The aim is *not* to win then, but to | |
# instead pull back, and come back with stim | |
# and more units once the overcharge has ended. | |
# | |
# You keep denying the natural, multiple | |
# times, until you win a big engagement, | |
# or have the forces to push up the ramp. | |
# | |
@10 supply depot | |
@13 barracks | |
@14 gas | |
@15 barracks | |
saturate gas | |
CC -> Orbital | |
! 1x Marine | |
3:40 SCV Scout | |
Barracks -> Reactor | |
Supply Depot | |
Barracks -> Tech Lab | |
Supply Depot | |
3x Marine | |
Concussive Shell | |
2x Marine | |
1x Marauder | |
Supply Depot | |
2x Marine | |
1x Marauder | |
Supply Depot | |
Stim | |
2nd Gas | |
Supply Depot | |
5:30 PUSH! | |
... | |
# TvP YuMe | |
@10 -> Supply (1) | |
@12 -> Rax (1) | |
@12 -> Gas (1) | |
@15 -> Supply (2) | |
@15 -> Orbital | |
@15 -> Reaper (1) | |
100 Gas -> Factory | |
400 Mins -> CC | |
3x Marines | |
-> Then Reactor Rax(1) | |
@100% Factory: | |
| Gas | |
| Gas | |
| Armory | |
| Bunker | |
| 1x Widow Mine | |
@100% Widow Mine(1) | |
-> Reactor Factory | |
@100 Gas -> Factory (2) | |
+1 Mech Attack | |
~ constant hellbat production ~ | |
@100% Factory (2) -> Tech Lab & Factory (3) | |
@100% Factory (3) -> Swap to Rax (1) Reactor | |
~ Siege Tank production ~ | |
Two Supply Building Constantly | |
@3 Tanks -> Push Out | |
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