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@JosephLenton
Created June 23, 2013 00:27
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some starcraft builds I am working on
# TvT, 1 base Nuke/Hellion
@10 Supply
@12 Gas
@13 Barracks
CC -> Orbital
1x Marine
100g Factory
Barracks -> Reactor
Supply Depot
Swap Factory / Barracks
Barracks -> Tech Lab
Ghost Academy
Supply Depot
~ constant hellion production ~
Supply Depot
1x Ghost
Nuke
when Ghost -> PUSH!
~ expand ~
# TvZ, Blue Flame Hellion
@10 Supply
@12 Barracks
CC -> Orbital
1x marine
~ no marines until supply ~
@16 CC
@16 gas
@16 gas
@17 supply
1x marine
Bunker
100g Factory
Barracks -> reactor
CC -> Orbital
100g Factory
swap Factory -> barracks reactor
Barracks -> Tech Lab
~ start on supply wall ~
~ start hellion production ~
swap Factory -> barracks tech lab
res Blue Flame
# TvZ, CC first -> Hellion -> Bio
@10 Supply Depot
@14 CC
@14 Barracks
2x marines
100g factory
Barracks -> Reactor
Bunker
float over CC
swap factory & barracks
~ start hellions until you reach 6 ~
# TvZ, 1 rax FE -> Tanks -> SkyTerran
@10 Supply Depot
@13 barracks
@18 CC on low ground
CC -> Orbital
Supply Depot
1x Marine
Gas
Gas
Barracks
Saturate both Gas
Barracks
Barracks -> Tech Lab
Barracks -> Tech Lab (for factory)
Factory
Bunker
Barracks -> float -> Tech Lab
Supply Depot
CC
Engineering Bay
Factory -> move to -> Tech Lab
Barracks -> Reactor
1x Siege Tank
Stim
Combat Shield
Turrets
1x Siege Tank
Starport
CC -> Orbital
3rd Gas
4th Gas
1x Siege Tank
Orbital -> Third
Starport
Starport
... ravens ...
4th CC
# # # # # # # # # # # # # # # #
# #
# ###### # # ###### #
# # # # # # #
# # # # ###### #
# # # # # #
# # # # #
# #
# # # # # # # # # # # # # # # #
# TvP, 1/1/1 marine-mine drop
@10 supply depot
@13 barracks
@13 gas
Barracks
1x marine
CC -> Orbital
supply depot
100g Factory
1x marine
50g Barracks -> Reactor
supply depot
2x marine
Starport
1x medivac
#
# TvP, Ketroc 2 rax poke/push with +1
#
# The point of this build is to poke at
# around 5:30, with a small round of marines
# and 1 or 2 marauders. This helps you scout,
# and if they expanded, force an overcharge.
#
# The aim is *not* to win then, but to
# instead pull back, and come back with stim
# and more units once the overcharge has ended.
#
# You keep denying the natural, multiple
# times, until you win a big engagement,
# or have the forces to push up the ramp.
#
@10 supply depot
@13 barracks
@14 gas
@15 barracks
saturate gas
CC -> Orbital
! 1x Marine
3:40 SCV Scout
Barracks -> Reactor
Supply Depot
Barracks -> Tech Lab
Supply Depot
3x Marine
Concussive Shell
2x Marine
1x Marauder
Supply Depot
2x Marine
1x Marauder
Supply Depot
Stim
2nd Gas
Supply Depot
5:30 PUSH!
...
# TvP YuMe
@10 -> Supply (1)
@12 -> Rax (1)
@12 -> Gas (1)
@15 -> Supply (2)
@15 -> Orbital
@15 -> Reaper (1)
100 Gas -> Factory
400 Mins -> CC
3x Marines
-> Then Reactor Rax(1)
@100% Factory:
| Gas
| Gas
| Armory
| Bunker
| 1x Widow Mine
@100% Widow Mine(1)
-> Reactor Factory
@100 Gas -> Factory (2)
+1 Mech Attack
~ constant hellbat production ~
@100% Factory (2) -> Tech Lab & Factory (3)
@100% Factory (3) -> Swap to Rax (1) Reactor
~ Siege Tank production ~
Two Supply Building Constantly
@3 Tanks -> Push Out
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