https://stackblitz.com/edit/ng-date-picker-smart-table
npm install --save ng-pick-datetime
static Lifecycle() => Debug.Log(Prefix + "Static Constructor"); | |
[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.SubsystemRegistration)] static void Subs() => Debug.Log(Prefix + "Subsystem Registration"); | |
[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.AfterAssembliesLoaded)] static void AfterAsm() => Debug.Log(Prefix + "AfterAssembliesLoaded"); | |
[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSplashScreen)] static void BeforeSlash() => Debug.Log(Prefix + "Before Splash"); | |
[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)] static void BeforeScene() => Debug.Log(Prefix + "BeforeScene"); | |
private void Awake() => Debug.Log(Prefix + "Awake"); | |
private void OnEnable() => Debug.Log(Prefix + "OnEnable"); | |
[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.AfterSceneLoad)] static void AfterScene() => Debug.Log(Prefix + "AfterSceneLoad"); | |
[RuntimeInitializeOnLoadMethod] static void DefaultLog() => Debug.Log(Prefix + "RuntimeInit Default"); | |
void Start() => Debug |
https://stackblitz.com/edit/ng-date-picker-smart-table
npm install --save ng-pick-datetime
by Jay Baxter (circa 2009)
"This list is for people who want to become Associate Software Engineers at Blizzard. An associate should have skills at the level indicated by these books. Note that this is almost completely focused on C++ programming. This list is incomplete. I need a book on how to become a professional. I've listed several books that give examples of professional behavior, but not one on the actual training."
by Bjarne Stroustrup
class Timer : IDisposable | |
{ | |
private readonly string m_Text; | |
private Stopwatch m_Stopwatch; | |
public Timer(string text) | |
{ | |
m_Text = text; | |
m_Stopwatch = Stopwatch.StartNew(); | |
} |
using UnityEngine; | |
using System.Collections; | |
public class Fps : MonoBehaviour | |
{ | |
private float count; | |
private IEnumerator Start() | |
{ | |
GUI.depth = 2; |