Skip to content

Instantly share code, notes, and snippets.

View Joserbala's full-sized avatar
🤠

Joser Gala Naranjo Joserbala

🤠
View GitHub Profile
@hybridherbst
hybridherbst / RuntimeInitializeOnLoad - Event Order.cs
Created March 8, 2021 15:04
[RuntimeInitializeOnLoad] Event Order
static Lifecycle() => Debug.Log(Prefix + "Static Constructor");
[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.SubsystemRegistration)] static void Subs() => Debug.Log(Prefix + "Subsystem Registration");
[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.AfterAssembliesLoaded)] static void AfterAsm() => Debug.Log(Prefix + "AfterAssembliesLoaded");
[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSplashScreen)] static void BeforeSlash() => Debug.Log(Prefix + "Before Splash");
[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)] static void BeforeScene() => Debug.Log(Prefix + "BeforeScene");
private void Awake() => Debug.Log(Prefix + "Awake");
private void OnEnable() => Debug.Log(Prefix + "OnEnable");
[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.AfterSceneLoad)] static void AfterScene() => Debug.Log(Prefix + "AfterSceneLoad");
[RuntimeInitializeOnLoadMethod] static void DefaultLog() => Debug.Log(Prefix + "RuntimeInit Default");
void Start() => Debug
@brgaulin
brgaulin / Readme.md
Last active August 4, 2020 11:13
ng2-smart-table datepicker
@vrinek
vrinek / gist:bda51f6fc8b22b5df301
Last active November 14, 2024 02:12
Blizzard Software Engineering Reading

Blizzard Software Engineering Reading

by Jay Baxter (circa 2009)

Associate developer

"This list is for people who want to become Associate Software Engineers at Blizzard. An associate should have skills at the level indicated by these books. Note that this is almost completely focused on C++ programming. This list is incomplete. I need a book on how to become a professional. I've listed several books that give examples of professional behavior, but not one on the actual training."

Programming: Principles and Practice Using C++

by Bjarne Stroustrup

class Timer : IDisposable
{
private readonly string m_Text;
private Stopwatch m_Stopwatch;
public Timer(string text)
{
m_Text = text;
m_Stopwatch = Stopwatch.StartNew();
}
@mstevenson
mstevenson / Fps.cs
Last active November 8, 2024 02:25
An accurate FPS counter for Unity. Works in builds.
using UnityEngine;
using System.Collections;
public class Fps : MonoBehaviour
{
private float count;
private IEnumerator Start()
{
GUI.depth = 2;