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| //My solution for 5e current foundry vtt, modified by me from source https://gist.github.com/xdy/bdd08e101fc390016dd432f28c4abfdb | |
| // 1. Filter for valid 5e tokens | |
| const tokens = canvas.tokens.controlled.filter(t => | |
| t.actor && (t.actor.type === 'character' || t.actor.type === 'npc') | |
| ); | |
| if (tokens.length === 0) { | |
| return ui.notifications.warn("Please select at least one Character or NPC token."); | |
| } | |
| // 2. Ensure Combat exists | |
| let combat = game.combat; | |
| if (!combat) { | |
| combat = await Combat.create({scene: canvas.scene.id, active: true}); | |
| } | |
| // 3. Add tokens correctly via toggleCombat to satisfy modules like Monk's | |
| for (let t of tokens) { | |
| if (!t.inCombat) { | |
| await t.toggleCombat(); | |
| } | |
| } | |
| // 4. Identify combatants that need an initiative roll | |
| // We filter combatants linked to our selected tokens | |
| const combatantIdsToRoll = combat.combatants | |
| .filter(c => tokens.some(t => t.id === c.tokenId) && c.initiative === null) | |
| .map(c => c.id); | |
| // 5. Roll initiative for those specific IDs | |
| if (combatantIdsToRoll.length > 0) { | |
| await combat.rollInitiative(combatantIdsToRoll, { skipDialog: true }); | |
| } else { | |
| ui.notifications.info("All selected tokens are in combat and have initiative."); | |
| } |
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