Created
October 16, 2024 15:56
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The game of life written in R with spdep
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library(spdep) | |
n <- 25 | |
geo <- sf::st_make_grid( | |
cellsize = c(1, 1), | |
offset = c(0, 0), | |
n = n | |
) | |
# create contiguity neighbors for the grid | |
nb <- poly2nb(geo) | |
# create binary spatial weights matrix | |
listw <- nb2listw(nb, style = "B") | |
# initialize game of life | |
x <- sample(c(0, 1), n^2, prob = c(0.8, 0.2), replace = TRUE) | |
# this function plays one round and updates x globally | |
play_round <- function(x, listw) { | |
results <- lag.listw(listw, x) | |
# 1. Any live cell with fewer than two live neighbours **dies**, as if by underpopulation. | |
dead_by_underpop <- x == 1 & results < 2 | |
# 2. Any live cell with two or three live neighbours **lives** on to the next generation. | |
alive_to_alive <- x == 1 & (results == 2 | results == 3) | |
# 3. Any live cell with more than three live neighbours dies, as if by overpopulation. | |
dead_by_overpop <- x == 1 & results > 3 | |
# 4. Any dead cell with exactly three live neighbours becomes a live cell, as if by reproduction. | |
dead_to_alive <- x == 0 & results == 3 | |
alive <- alive_to_alive | dead_to_alive | |
dead <- dead_by_overpop | dead_by_underpop | |
# Update the state | |
x[alive] <<- 1 | |
x[dead] <<- 0 | |
} | |
for (i in seq_len(10)) { | |
cat("playing round ", i, "\n") | |
play_round(x, listw) | |
print(plot(sf::st_sf(x = x, geo))) | |
Sys.sleep(0.5) | |
} | |
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