Last active
February 26, 2016 16:26
-
-
Save JossWhittle/642d1aeb0569f00afa21 to your computer and use it in GitHub Desktop.
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| struct Vec { | |
| float x,y,z; | |
| }; | |
| static inline bool hasPrefix(const std::string &str, const std::string &prefix) { | |
| return (str.size() >= prefix.size()) | |
| && (std::mismatch(prefix.cbegin(), prefix.cend(), str.cbegin()).first == prefix.cend()); | |
| }; | |
| static inline std::vector<std::string> split(const std::string &str, const char delim) { | |
| std::vector<std::string> result; result.reserve(16); | |
| size_t start{}, end; | |
| while ((end = str.find(delim, start)) != std::string::npos) { | |
| if (str[start] != ' ') result.push_back(str.substr(start, (end - start))); | |
| start = end + 1; | |
| } | |
| result.push_back(str.substr(start)); | |
| return result; | |
| }; | |
| inline std::vector<float> loadOBJ(const std::string &path) { | |
| const std::string V_PRE = "v "; | |
| const std::string VN_PRE = "vn "; | |
| const std::string VT_PRE = "vt "; | |
| const std::string F_PRE = "f "; | |
| std::vector<float> mesh; | |
| std::vector<Vec> LIST_VERTEX; | |
| std::vector<Vec> LIST_NORMAL; | |
| std::vector<Vec> LIST_UV; | |
| // Open File | |
| std::ifstream inFile(path, ios::in); | |
| if (inFile.is_open()) { | |
| std::string line; | |
| while (std::getline(inFile, line)) { | |
| if (hasPrefix(line, V_PRE)) { | |
| std::vector<std::string> sm = split(line, ' '); | |
| //assert(sm.size() >= 4); | |
| // Vertex | |
| real x, y, z; | |
| x = stod(sm[1]); | |
| y = stod(sm[2]); | |
| z = stod(sm[3]); | |
| Vec v = Vec{ x, y, z }; | |
| LIST_VERTEX.push_back(v); | |
| continue; | |
| } | |
| if (hasPrefix(line, VN_PRE)) { | |
| std::vector<std::string> sm = split(line, ' '); | |
| //assert(sm.size() >= 4); | |
| // Vertex | |
| real x, y, z; | |
| x = stod(sm[1]); | |
| y = stod(sm[2]); | |
| z = stod(sm[3]); | |
| Vec v = Vec{ x, y, z }.normal(); | |
| LIST_NORMAL.push_back(v); | |
| continue; | |
| } | |
| if (hasPrefix(line, VT_PRE)) { | |
| std::vector<std::string> sm = split(line, ' '); | |
| //assert(sm.size() >= 3); | |
| // Vertex | |
| real x, y; | |
| x = stod(sm[1]); | |
| y = stod(sm[2]); | |
| Vec v{ x, y, 0.0 }; | |
| LIST_UV.push_back(v); | |
| continue; | |
| } | |
| if (hasPrefix(line, F_PRE)) { | |
| std::vector<std::string> fm = split(line, ' '), sm; | |
| //assert(fm.size() >= 4); | |
| sm = split(fm[1], '/'); | |
| //assert(sm.size() >= 3); | |
| int v0, n0, t0; | |
| v0 = stoi(sm[0]); | |
| t0 = atoi(sm[1].c_str()); | |
| n0 = stoi(sm[2]); | |
| sm = split(fm[2], '/'); | |
| //assert(sm.size() >= 3); | |
| int v1, n1, t1; | |
| v1 = stoi(sm[0]); | |
| t1 = atoi(sm[1].c_str()); | |
| n1 = stoi(sm[2]); | |
| sm = split(fm[3], '/'); | |
| //assert(sm.size() >= 3); | |
| int v2, n2, t2; | |
| v2 = stoi(sm[0]); | |
| t2 = atoi(sm[1].c_str()); | |
| n2 = stoi(sm[2]); | |
| Vec V0, V1, V2; | |
| V0 = (v0 > 0) ? LIST_VERTEX[v0 - 1] : (v0 < 0) ? LIST_VERTEX[LIST_VERTEX.size() + v0] : Vec(); | |
| V1 = (v1 > 0) ? LIST_VERTEX[v1 - 1] : (v1 < 0) ? LIST_VERTEX[LIST_VERTEX.size() + v1] : Vec(); | |
| V2 = (v2 > 0) ? LIST_VERTEX[v2 - 1] : (v2 < 0) ? LIST_VERTEX[LIST_VERTEX.size() + v2] : Vec(); | |
| Vec N0, N1, N2; | |
| N0 = (n0 > 0) ? LIST_NORMAL[n0 - 1] : (n0 < 0) ? LIST_NORMAL[LIST_NORMAL.size() + n0] : Vec(); | |
| N1 = (n1 > 0) ? LIST_NORMAL[n1 - 1] : (n1 < 0) ? LIST_NORMAL[LIST_NORMAL.size() + n1] : Vec(); | |
| N2 = (n2 > 0) ? LIST_NORMAL[n2 - 1] : (n2 < 0) ? LIST_NORMAL[LIST_NORMAL.size() + n2] : Vec(); | |
| Vec T0, T1, T2; | |
| T0 = (t0 > 0) ? LIST_UV[t0 - 1] : (t0 < 0) ? LIST_UV[LIST_UV.size() + t0] : Vec(); | |
| T1 = (t1 > 0) ? LIST_UV[t1 - 1] : (t1 < 0) ? LIST_UV[LIST_UV.size() + t1] : Vec(); | |
| T2 = (t2 > 0) ? LIST_UV[t2 - 1] : (t2 < 0) ? LIST_UV[LIST_UV.size() + t2] : Vec(); | |
| mesh.push_back(V0.x); | |
| mesh.push_back(V0.y); | |
| mesh.push_back(V0.z); | |
| mesh.push_back(N0.x); | |
| mesh.push_back(N0.y); | |
| mesh.push_back(N0.z); | |
| mesh.push_back(V1.x); | |
| mesh.push_back(V1.y); | |
| mesh.push_back(V1.z); | |
| mesh.push_back(N1.x); | |
| mesh.push_back(N1.y); | |
| mesh.push_back(N1.z); | |
| mesh.push_back(V2.x); | |
| mesh.push_back(V2.y); | |
| mesh.push_back(V2.z); | |
| mesh.push_back(N2.x); | |
| mesh.push_back(N2.y); | |
| mesh.push_back(N2.z); | |
| continue; | |
| } | |
| } | |
| inFile.close(); | |
| } | |
| else { | |
| std::exit(1); | |
| } | |
| return mesh; | |
| }; |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment