Created
July 7, 2016 15:15
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| #pragma once | |
| #include <vector> | |
| #include <string> | |
| #include "../RenderingEssentials/maths/Vec.hpp" | |
| #include "../RenderingEssentials/maths/Common.hpp" | |
| #include "../RenderingEssentials/geom/Geom.hpp" | |
| #include "../RenderingEssentials/utils/Loader.hpp" | |
| #include "../RenderingEssentials/utils/Exporter.hpp" | |
| using namespace std; | |
| int main(int argc, char *argv[]) { | |
| if (argc < 3) return 0; | |
| vector<Geom> mesh = Loader::loadOBJ(argv[1]); | |
| printf("Computing Bounds ... \n"); | |
| BBox bounds{ { INF, INF, INF }, { -INF, -INF, -INF } }; | |
| for (const auto &g : mesh) { | |
| bounds = BBox::Union(bounds, g.boundingBox()); | |
| } | |
| printf("Normalization ... \n"); | |
| for (auto &g : mesh) { | |
| g.V0 = ((g.V0 - bounds.min) * (1.0 / bounds.maxDimension())) - (((bounds.max - bounds.min) * (1.0 / bounds.maxDimension())) * Vec{ 0.5, 0, 0.5 }); | |
| g.V1 = ((g.V1 - bounds.min) * (1.0 / bounds.maxDimension())) - (((bounds.max - bounds.min) * (1.0 / bounds.maxDimension())) * Vec{ 0.5, 0, 0.5 }); | |
| g.V2 = ((g.V2 - bounds.min) * (1.0 / bounds.maxDimension())) - (((bounds.max - bounds.min) * (1.0 / bounds.maxDimension())) * Vec{ 0.5, 0, 0.5 }); | |
| } | |
| Exporter::exportOBJ(argv[2], mesh); | |
| return 0; | |
| }; |
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