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JavaScript (Node.js) IEEE 754 Single precision Floating-Point (32-bit) binary conversion from and to both Hex and Bin
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/* ##### float32encoding.js ##### | |
MIT License | |
- Forked 'toFloat' from https://gist.github.com/laerciobernardo/498f7ba1c269208799498ea8805d8c30 | |
- Forked 'toHex' from stackoverflow answer https://stackoverflow.com/a/47187116/10522253 | |
- Modifyed by: Jozo132 (https://github.com/Jozo132) | |
Permission is hereby granted, free of charge, to any person obtaining | |
a copy of this software and associated documentation files (the | |
"Software"), to deal in the Software without restriction, including | |
without limitation the rights to use, copy, modify, merge, publish, | |
distribute, sublicense, and/or sell copies of the Software, and to | |
permit persons to whom the Software is furnished to do so, subject to | |
the following conditions: | |
The above copyright notice and this permission notice shall be | |
included in all copies or substantial portions of the Software. | |
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, | |
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF | |
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND | |
NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE | |
LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION | |
OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION | |
WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. | |
*/ | |
const Float32ToHex = (float32) => { | |
const getHex = i => ('00' + i.toString(16)).slice(-2); | |
var view = new DataView(new ArrayBuffer(4)) | |
view.setFloat32(0, float32); | |
return Array.apply(null, { length: 4 }).map((_, i) => getHex(view.getUint8(i))).join(''); | |
} | |
const Float32ToBin = (float32) => { | |
const HexToBin = hex => (parseInt(hex, 16).toString(2)).padStart(32, '0'); | |
const getHex = i => ('00' + i.toString(16)).slice(-2); | |
var view = new DataView(new ArrayBuffer(4)) | |
view.setFloat32(0, float32); | |
return HexToBin(Array.apply(null, { length: 4 }).map((_, i) => getHex(view.getUint8(i))).join('')); | |
} | |
const HexToFloat32 = (str) => { | |
var int = parseInt(str, 16); | |
if (int > 0 || int < 0) { | |
var sign = (int >>> 31) ? -1 : 1; | |
var exp = (int >>> 23 & 0xff) - 127; | |
var mantissa = ((int & 0x7fffff) + 0x800000).toString(2); | |
var float32 = 0 | |
for (i = 0; i < mantissa.length; i += 1) { float32 += parseInt(mantissa[i]) ? Math.pow(2, exp) : 0; exp-- } | |
return float32 * sign; | |
} else return 0 | |
} | |
const BinToFloat32 = (str) => { | |
var int = parseInt(str, 2); | |
if (int > 0 || int < 0) { | |
var sign = (int >>> 31) ? -1 : 1; | |
var exp = (int >>> 23 & 0xff) - 127; | |
var mantissa = ((int & 0x7fffff) + 0x800000).toString(2); | |
var float32 = 0 | |
for (i = 0; i < mantissa.length; i += 1) { float32 += parseInt(mantissa[i]) ? Math.pow(2, exp) : 0; exp-- } | |
return float32 * sign; | |
} else return 0 | |
} | |
// Full example | |
var test_value = -0.3; | |
console.log(`Input value (${test_value}) => hex (${Float32ToHex(test_value)}) [${Math.ceil(Float32ToHex(test_value).length / 2)} bytes] => float32 (${HexToFloat32(Float32ToHex(test_value))})`); | |
console.log(`Input value (${test_value}) => binary (${Float32ToBin(test_value)}) [${Float32ToBin(test_value).length} bits] => float32 (${BinToFloat32(Float32ToBin(test_value))})`); | |
/* DEBUG OUTPUT: | |
Input value (-0.3) => hex (be99999a) [4 bytes] => float32 (-0.30000001192092896) | |
Input value (-0.3) => binary (10111110100110011001100110011010) [32 bits] => float32 (-0.30000001192092896) | |
*/ |
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/* ##### float32encoding.min.js ##### | |
MIT License | |
- Forked 'toFloat' from https://gist.github.com/laerciobernardo/498f7ba1c269208799498ea8805d8c30 | |
- Forked 'toHex' from stackoverflow answer https://stackoverflow.com/a/47187116/10522253 | |
- Modifyed by: Jozo132 (https://github.com/Jozo132) | |
Permission is hereby granted, free of charge, to any person obtaining | |
a copy of this software and associated documentation files (the | |
"Software"), to deal in the Software without restriction, including | |
without limitation the rights to use, copy, modify, merge, publish, | |
distribute, sublicense, and/or sell copies of the Software, and to | |
permit persons to whom the Software is furnished to do so, subject to | |
the following conditions: | |
The above copyright notice and this permission notice shall be | |
included in all copies or substantial portions of the Software. | |
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, | |
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF | |
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND | |
NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE | |
LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION | |
OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION | |
WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. | |
*/ | |
const Float32ToHex = float32 => { const getHex = i => ('00' + i.toString(16)).slice(-2); var view = new DataView(new ArrayBuffer(4)); view.setFloat32(0, float32); return Array.apply(null, { length: 4 }).map((_, i) => getHex(view.getUint8(i))).join(''); } | |
const Float32ToBin = float32 => parseInt(Float32ToHex(float32), 16).toString(2).padStart(32, '0'); | |
const ToFloat32 = num => { if (num > 0 || num < 0) { var sign = (num >>> 31) ? -1 : 1; var exp = (num >>> 23 & 0xff) - 127; var mantissa = ((num & 0x7fffff) + 0x800000).toString(2); var float32 = 0; for (i = 0; i < mantissa.length; i += 1) { float32 += parseInt(mantissa[i]) ? Math.pow(2, exp) : 0; exp-- } return float32 * sign; } else return 0 } | |
const HexToFloat32 = str => ToFloat32(parseInt(str, 16)); | |
const BinToFloat32 = str => ToFloat32(parseInt(str, 2)); | |
// ------ FULL EXAMPLE ------ | |
var value = -0.3; // JS number variable | |
// FLOAT32 <===> HEX | |
var f32_hex = Float32ToHex(value); // JS number => HEX string of a Float32 standard number | |
var f32_hex_inverse = HexToFloat32(f32_hex); // HEX string of a Float32 standard number => JS number | |
// FLOAT32 <===> BIN | |
var f32_bin = Float32ToBin(value); // JS number => HEX string of a Float32 standard number | |
var f32_bin_inverse = BinToFloat32(f32_bin); // HEX string of a Float32 standard number => JS number | |
console.log(`Input value (${value}) => hex (${f32_hex}) [${Math.ceil(f32_hex.length / 2)} bytes] => float32 (${f32_bin_inverse})`); | |
console.log(`Input value (${value}) => binary (${f32_bin}) [${f32_bin.length} bits] => float32 (${f32_bin_inverse})`); | |
/* DEBUG OUTPUT: | |
Input value (-0.3) => hex (be99999a) [4 bytes] => float32 (-0.30000001192092896) | |
Input value (-0.3) => binary (10111110100110011001100110011010) [32 bits] => float32 (-0.30000001192092896) | |
*/ |
What is the license?
Hello, I guess we can go with MIT and keep the original head references at the top.
Is that OK?
Yes. thank you. 👍
I was thinking to be used as a simple terminal tool.
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Hello, this code is pretty good.
What is the license?