Created
April 24, 2017 22:25
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var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) { | |
return new (P || (P = Promise))(function (resolve, reject) { | |
function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } } | |
function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } } | |
function step(result) { result.done ? resolve(result.value) : new P(function (resolve) { resolve(result.value); }).then(fulfilled, rejected); } | |
step((generator = generator.apply(thisArg, _arguments || [])).next()); | |
}); | |
}; | |
var __generator = (this && this.__generator) || function (thisArg, body) { | |
var _ = { label: 0, sent: function() { if (t[0] & 1) throw t[1]; return t[1]; }, trys: [], ops: [] }, f, y, t; | |
return { next: verb(0), "throw": verb(1), "return": verb(2) }; | |
function verb(n) { return function (v) { return step([n, v]); }; } | |
function step(op) { | |
if (f) throw new TypeError("Generator is already executing."); | |
while (_) try { | |
if (f = 1, y && (t = y[op[0] & 2 ? "return" : op[0] ? "throw" : "next"]) && !(t = t.call(y, op[1])).done) return t; | |
if (y = 0, t) op = [0, t.value]; | |
switch (op[0]) { | |
case 0: case 1: t = op; break; | |
case 4: _.label++; return { value: op[1], done: false }; | |
case 5: _.label++; y = op[1]; op = [0]; continue; | |
case 7: op = _.ops.pop(); _.trys.pop(); continue; | |
default: | |
if (!(t = _.trys, t = t.length > 0 && t[t.length - 1]) && (op[0] === 6 || op[0] === 2)) { _ = 0; continue; } | |
if (op[0] === 3 && (!t || (op[1] > t[0] && op[1] < t[3]))) { _.label = op[1]; break; } | |
if (op[0] === 6 && _.label < t[1]) { _.label = t[1]; t = op; break; } | |
if (t && _.label < t[2]) { _.label = t[2]; _.ops.push(op); break; } | |
if (t[2]) _.ops.pop(); | |
_.trys.pop(); continue; | |
} | |
op = body.call(thisArg, _); | |
} catch (e) { op = [6, e]; y = 0; } finally { f = t = 0; } | |
if (op[0] & 5) throw op[1]; return { value: op[0] ? op[1] : void 0, done: true }; | |
} | |
}; | |
// ...the rest of the transpiled Javascript goes here. |
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