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Using Compass to generate normal and retina sprite maps
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@mixin sprite-background($name, $folder, $sprite-width) { | |
$sprites: sprite-map("#{$folder}/*.png"); | |
$sprites-retina: sprite-map("#{$folder}@2x/*.png"); | |
background-image: sprite-url($sprites); | |
background-position: sprite-position($sprites, $name); | |
background-repeat: no-repeat; | |
display: inline-block; | |
height: image-height(sprite-file($sprites, $name)); | |
width: image-width(sprite-file($sprites, $name)); | |
@media (-webkit-min-device-pixel-ratio: 2), (-o-min-device-pixel-ratio: 3/2), (min-device-pixel-ratio: 2) { | |
$ypos: round(nth(sprite-position($sprites-retina, $name), 2) / 2); | |
background-position: 0 $ypos; | |
// There must be a way of detecting this width. | |
@include background-size($sprite-width auto); | |
background-image: sprite-url($sprites-retina); | |
} | |
} |
Why min-device-ration
should be 2
? If a device supports min-device-ratio
it supports background-size
so it can scale down the 2x image. I think we can use 2x images for pixel ratios less than 2.
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Great mixin. You can replace the inline-block line with the @include inline-block mixin to be cross-browser friendly as well as make use of the image-width method to remove the need for the $sprite-width param.