Created
July 26, 2017 08:48
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SCRIPT_START | |
{ | |
LVAR_INT scplayer | |
LVAR_INT char n pedtype | |
GET_PLAYER_CHAR 0 (scplayer) | |
main_loop: | |
WAIT 0 | |
IF IS_BUTTON_PRESSED PAD1 DPADLEFT // Negative response | |
IF GET_CHAR_PLAYER_IS_TARGETING 0 char | |
TASK_SAY scplayer 110 | |
TASK_LOOK_AT_CHAR scplayer char 2000 | |
TASK_LOOK_AT_CHAR char scplayer 2000 | |
IF GOSUB IsAimingWeapon | |
ELSE | |
GENERATE_RANDOM_INT_IN_RANGE 0 6 (n) | |
SWITCH (n) | |
CASE 0 | |
REQUEST_ANIMATION TAUNT | |
LOAD_ALL_MODELS_NOW | |
TASK_PLAY_ANIM_SECONDARY scplayer (TAUNT1 TAUNT) (4.0 0 0 0 0) -1 | |
REMOVE_ANIMATION TAUNT | |
BREAK | |
CASE 1 | |
REQUEST_ANIMATION TAUNT | |
LOAD_ALL_MODELS_NOW | |
TASK_PLAY_ANIM_SECONDARY scplayer (TAUNT2 TAUNT) (4.0 0 0 0 0) -1 | |
REMOVE_ANIMATION TAUNT | |
BREAK | |
CASE 2 | |
REQUEST_ANIMATION GHANDS | |
LOAD_ALL_MODELS_NOW | |
TASK_PLAY_ANIM_SECONDARY scplayer (GSIGN1LH GHANDS) (4.0 0 0 0 0) -1 | |
REMOVE_ANIMATION GHANDS | |
BREAK | |
CASE 3 | |
REQUEST_ANIMATION GHANDS | |
LOAD_ALL_MODELS_NOW | |
TASK_PLAY_ANIM_SECONDARY scplayer (GSIGN2LH GHANDS) (4.0 0 0 0 0) -1 | |
REMOVE_ANIMATION GHANDS | |
BREAK | |
CASE 4 | |
REQUEST_ANIMATION GHANDS | |
LOAD_ALL_MODELS_NOW | |
TASK_PLAY_ANIM_SECONDARY scplayer (GSIGN3LH GHANDS) (4.0 0 0 0 0) -1 | |
REMOVE_ANIMATION GHANDS | |
BREAK | |
CASE 5 | |
REQUEST_ANIMATION GHANDS | |
LOAD_ALL_MODELS_NOW | |
TASK_PLAY_ANIM_SECONDARY scplayer (GSIGN5LH GHANDS) (4.0 0 0 0 0) -1 | |
REMOVE_ANIMATION GHANDS | |
BREAK | |
ENDSWITCH | |
ENDIF | |
GET_PED_TYPE char (pedtype) | |
IF pedtype >= 7 // Is gang (+ dealer) | |
AND pedtype <= 17 | |
IF pedtype = 8 // Is Families | |
n = 30 | |
ELSE // Other gangs | |
n = 2 | |
ENDIF | |
ELSE // Not gang | |
IF pedtype = 6 // Is cop | |
n = 2 | |
ELSE // Not cop | |
IF pedtype = 20 // Is prostitute | |
OR pedtype = 22 // Is criminal | |
n = 5 | |
ELSE // Default | |
n = 10 | |
ENDIF | |
ENDIF | |
ENDIF | |
IF GOSUB IsAimingWeapon | |
IF NOT pedtype = 6 // Not cop | |
n *= 4 // Much harder | |
ENDIF | |
ENDIF | |
WAIT 1500 // Time to speak | |
IF DOES_CHAR_EXIST char // Does char exist yet? | |
AND NOT IS_CHAR_DEAD char | |
GENERATE_RANDOM_INT_IN_RANGE 0 n (n) | |
IF n = 1 | |
IF pedtype = 6 // Is cop | |
ALTER_WANTED_LEVEL_NO_DROP 0 1 | |
ELSE // Not cop | |
TASK_KILL_CHAR_ON_FOOT char scplayer | |
ENDIF | |
ENDIF | |
ENDIF | |
WAIT 7000 // Time limit to CJ speak again (game limit...) | |
ENDIF | |
ENDIF | |
GOTO main_loop | |
IsAimingWeapon: | |
READ_MEMORY 0xB6F1A8 2 FALSE (n) | |
IS_THING_EQUAL_TO_THING n 53 | |
RETURN | |
} | |
SCRIPT_END |
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