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SCRIPT_START | |
{ | |
LVAR_INT scplayer i j hChar hVeh pVeh hTrain1 hTrain2 hTask bDone | |
LVAR_FLOAT f fFrontOffset x y z x2 y2 z2 | |
GET_PLAYER_CHAR 0 scplayer | |
WHILE TRUE | |
WAIT 0 |
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// ***************************************************************************************** | |
// ***************************************************************************************** | |
// ***************************************************************************************** | |
// ****************************************PC SA Main Script******************************** | |
// ***************************************************************************************** | |
// ***************************************************************************************** | |
// ***************************************************************************************** | |
SCRIPT_NAME MAIN //NEW MAIN |
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// by Junior_Djjr - MixMods.com.br | |
//you need: https://forum.mixmods.com.br/f141-gta3script-cleo/t5206-como-criar-scripts-com-cleo | |
SCRIPT_START | |
{ | |
LVAR_INT scplayer pBuffer pKeyBuffer i j lDateIcons iIcon hCleoBlip px py bDebugForceEnexAccess bIsDateIcon pRespawnCoords bDebugShowEnexName bDelayForJizzy | |
LVAR_TEXT_LABEL tSectionName | |
LVAR_FLOAT x y | |
WAIT 0 | |
WAIT 0 |
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############################## | |
# This may be used for mods, since the game has no internal names for all weapons. | |
# You may edit the names as you need. If you are creating a CLEO mod, use "STRING_FORMAT tWeaponName "WEAP%i" iWeaponType" to get the GXT name. | |
# Don't leave space at the end of the name, otherwise it won't work. | |
# Format: WEAP<WeaponTypeID> | |
############################## | |
WEAP0 Unarmed | |
WEAP1 Brass knuckle | |
WEAP2 Golf club | |
WEAP3 Nightstick |
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// by Junior_Djjr - MixMods.com.br | |
// You need: https://forum.mixmods.com.br/f141-gta3script-cleo/t5206-como-criar-scripts-com-cleo | |
SCRIPT_START | |
{ | |
LVAR_INT i pHospitalCoords pHospitalAngles iHospitalCountSize hPickup pX bCreatePickups pPickupsMemory iPickupsCount | |
LVAR_FLOAT x y z | |
CONST_INT MODEL_HEALTH 1240 | |
WAIT 1500 |
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// by Junior_Djjr - MixMods.com.br | |
// You need: https://forum.mixmods.com.br/f141-gta3script-cleo/t5206-como-criar-scripts-com-cleoplus | |
SCRIPT_START | |
{ | |
LVAR_INT scplayer p i bEnabled keyJoker keyCopy keyPaste keyGround | |
LVAR_FLOAT x y z | |
GET_PLAYER_CHAR 0 scplayer | |
READ_INT_FROM_INI_FILE "CLEO\Clipboard Teleport.ini" "Settings" "EnabledByDefault" (bEnabled) |
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// by Junior_Djjr - MixMods.com.br | |
// you need: https://forum.mixmods.com.br/f141-gta3script-cleo/t5206-como-criar-scripts-com-cleo | |
SCRIPT_START | |
{ | |
LVAR_INT scplayer justPaused showNameNow zoneNameState | |
LVAR_FLOAT x y z | |
LVAR_TEXT_LABEL zoneName | |
GET_PLAYER_CHAR 0 scplayer |
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// Horror Noises by Junior_Djjr - MixMods.com.br | |
// You need: https://forum.mixmods.com.br/f141-gta3script-cleo/t5206-como-criar-scripts-com-cleo | |
SCRIPT_START | |
{ | |
LVAR_INT scplayer i iAlpha bLoaded hAudio bRandomVolume bCreateGhost hGhostChar iTimesNear bNearLastTime bOnlyOnCamera iNearLimit iGhostModel | |
LVAR_FLOAT f fHorrorness x y z randX randY fMaxIntensity fVolume fVolumeMult fTransitionPathDistance fTransitionGroundDistance fMinPathDistance fMaxGroundDistance fRecreateGhostInDistance fLastGhostX fLastGhostY | |
READ_FLOAT_FROM_INI_FILE "CLEO\Horror Noises.ini" "Settings" "TransitionPathDistance" (fTransitionPathDistance) | |
READ_FLOAT_FROM_INI_FILE "CLEO\Horror Noises.ini" "Settings" "TransitionGroundDistance" (fTransitionGroundDistance) | |
READ_FLOAT_FROM_INI_FILE "CLEO\Horror Noises.ini" "Settings" "MinPathDistance" (fMinPathDistance) |
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//You need: https://forum.mixmods.com.br/f141-gta3script-cleo/t5206-como-criar-scripts-com-cleoplus | |
SCRIPT_START | |
{ | |
LVAR_INT scplayer hVeh hVehUsing iProgress iAlarm hCop i pVeh iPlayerId | |
LVAR_FLOAT fLastCollisionIntensity f | |
GET_PLAYER_CHAR 0 (scplayer) | |
MAKE_NOP 0x6E1DBC 8 //KeepLightEngineOff from MixSets |
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SCRIPT_START | |
{ | |
LVAR_INT hFile iModel iModelLastNotExist iModelFirstNotExist i pBuffer bLastIdExists iItemsCount iNewLineEach bInsertCount iNotExistsCounter iTotalNotExists bInsertFinalTotal iStartID iFinalID | |
READ_INT_FROM_INI_FILE "CLEO\Generate Free IDs List.ini" "Settings" "StartID" (iStartID) | |
READ_INT_FROM_INI_FILE "CLEO\Generate Free IDs List.ini" "Settings" "FinalID" (iFinalID) | |
READ_INT_FROM_INI_FILE "CLEO\Generate Free IDs List.ini" "Settings" "NewLineEach" (iNewLineEach) | |
READ_INT_FROM_INI_FILE "CLEO\Generate Free IDs List.ini" "Settings" "InsertCount" (bInsertCount) | |
READ_INT_FROM_INI_FILE "CLEO\Generate Free IDs List.ini" "Settings" "InsertFinalTotal" (bInsertFinalTotal) |