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This patches Command & Conquer: Generals Zero Hour's inizh.big file to create a GLA super worker which can build all the command centers of all factions (basically a huge cheat)
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diff -r -u /tmp/Data/INI/CommandButton.ini /DataStorage/Games/Data/INI/CommandButton.ini | |
--- /tmp/Data/INI/CommandButton.ini 2019-07-05 21:57:33.363905699 -0700 | |
+++ /DataStorage/Games/Data/INI/CommandButton.ini 2019-07-05 21:54:43.440602319 -0700 | |
@@ -2632,6 +2632,15 @@ | |
DescriptLabel = CONTROLBAR:ToolTipGLABuildWorker | |
End | |
+CommandButton Command_ConstructGLASpecialWorker | |
+ Command = UNIT_BUILD | |
+ Object = GLASpecialInfantryWorker | |
+ TextLabel = CONTROLBAR:ConstructGLAWorker | |
+ ButtonImage = SUWorker | |
+ ButtonBorderType = BUILD ; Identifier for the User as to what kind of button this is | |
+ DescriptLabel = CONTROLBAR:ToolTipGLABuildWorker | |
+End | |
+ | |
CommandButton Command_ConstructChinaDozer | |
Command = UNIT_BUILD | |
Object = ChinaVehicleDozer | |
diff -r -u /tmp/Data/INI/CommandSet.ini /DataStorage/Games/Data/INI/CommandSet.ini | |
--- /tmp/Data/INI/CommandSet.ini 2019-07-05 21:57:33.370572836 -0700 | |
+++ /DataStorage/Games/Data/INI/CommandSet.ini 2019-07-05 22:06:09.330137829 -0700 | |
@@ -29,6 +29,23 @@ | |
14 = Command_Stop | |
End | |
+CommandSet GLASpecialWorkerCommandSet | |
+ 1 = Command_ConstructAmericaCommandCenter | |
+ 2 = Command_ConstructGLACommandCenter | |
+ 3 = Command_ConstructChinaCommandCenter | |
+ 4 = GC_Chem_Command_ConstructGLACommandCenter | |
+ 5 = GC_Slth_Command_ConstructGLACommandCenter | |
+ 6 = AirF_Command_ConstructAmericaCommandCenter | |
+ 7 = Demo_Command_ConstructGLACommandCenter | |
+ 8 = Nuke_Command_ConstructChinaCommandCenter | |
+ 9 = SupW_Command_ConstructAmericaCommandCenter | |
+ 10 = Infa_Command_ConstructChinaCommandCenter | |
+ 11 = Lazr_Command_ConstructAmericaCommandCenter | |
+ 12 = Tank_Command_ConstructChinaCommandCenter | |
+ 13 = Boss_Command_ConstructChinaCommandCenter | |
+ 14 = Command_DisarmMinesAtPosition | |
+End | |
+ | |
; Dozer Command Sets ---------------------------------------------------------- | |
CommandSet AmericaDozerCommandSet | |
1 = Command_ConstructAmericaPowerPlant | |
@@ -778,6 +795,7 @@ | |
6 = Command_ConstructAmericaInfantryBiohazardTech | |
7 = Command_UpgradeAmericaRangerFlashBangGrenade | |
8 = Command_UpgradeAmericaRangerCaptureBuilding | |
+ 9 = Command_ConstructGLASpecialWorker | |
13 = Command_SetRallyPoint | |
14 = Command_Sell | |
End | |
@@ -986,6 +1004,7 @@ | |
2 = Command_ConstructChinaInfantryTankHunter | |
3 = Command_ConstructChinaInfantryHacker | |
4 = Command_ConstructChinaInfantryBlackLotus | |
+ 5 = Command_ConstructGLASpecialWorker | |
7 = Command_UpgradeChinaRedguardCaptureBuilding | |
12 = Command_UpgradeChinaMines | |
13 = Command_SetRallyPoint | |
@@ -997,6 +1016,7 @@ | |
2 = Command_ConstructChinaInfantryTankHunter | |
3 = Command_ConstructChinaInfantryHacker | |
4 = Command_ConstructChinaInfantryBlackLotus | |
+ 5 = Command_ConstructGLASpecialWorker | |
7 = Command_UpgradeChinaRedguardCaptureBuilding | |
12 = Command_UpgradeEMPMines | |
13 = Command_SetRallyPoint | |
@@ -1103,6 +1123,7 @@ | |
CommandSet GLACommandCenterCommandSet | |
1 = Command_ConstructGLAWorker | |
+ 2 = Command_ConstructGLASpecialWorker | |
4 = Command_GPSScrambler | |
5 = Command_Ambush | |
6 = Command_EmergencyRepair | |
@@ -1138,6 +1159,7 @@ | |
6 = Command_ConstructGLAInfantryJarmenKell | |
7 = Command_ConstructGLAInfantrySaboteur | |
8 = Command_UpgradeGLAInfantryRebelBoobyTrapAttack | |
+ 9 = Command_ConstructGLASpecialWorker | |
; camo net | |
11 = Command_UpgradeGLARebelCaptureBuilding | |
13 = Command_SetRallyPoint | |
@@ -1191,6 +1213,7 @@ | |
CommandSet GLASupplyStashCommandSet | |
1 = Command_ConstructGLAWorker | |
+ 2 = Command_ConstructGLASpecialWorker | |
13 = Command_SetRallyPoint | |
14 = Command_Sell | |
End | |
@@ -1465,6 +1488,7 @@ | |
1 = GC_Chem_Command_ConstructGLAInfantryRebel | |
2 = GC_Chem_Command_ConstructGLAInfantryRPGTrooper | |
3 = GC_Chem_Command_ConstructGLAInfantryTerrorist | |
+ 4 = Command_ConstructGLASpecialWorker | |
;4 = Command_ConstructGLAInfantryAngryMob | |
5 = GC_Chem_Command_ConstructGLAInfantryHijacker | |
6 = GC_Chem_Command_ConstructGLAInfantryJarmenKell | |
@@ -1603,6 +1627,7 @@ | |
3 = GC_Slth_Command_ConstructGLAInfantryTerrorist | |
4 = GC_Slth_Command_ConstructGLAInfantryHijacker | |
5 = GC_Slth_Command_ConstructGLAInfantryJarmenKell | |
+ 6 = Command_ConstructGLASpecialWorker | |
7 = Command_UpgradeGLARebelCaptureBuilding | |
13 = Command_SetRallyPoint | |
14 = Command_Sell | |
@@ -1808,6 +1833,7 @@ | |
2 = AirF_Command_ConstructAmericaInfantryMissileDefender | |
3 = AirF_Command_ConstructAmericaInfantryColonelBurton | |
4 = AirF_Command_ConstructAmericaInfantryPathfinder | |
+ 5 = Command_ConstructGLASpecialWorker | |
7 = Command_UpgradeAmericaRangerFlashBangGrenade | |
8 = Command_UpgradeAmericaRangerCaptureBuilding | |
13 = Command_SetRallyPoint | |
@@ -2011,6 +2037,7 @@ | |
3 = Demo_Command_ConstructGLAInfantryTerrorist | |
4 = Demo_Command_ConstructGLAInfantryAngryMob | |
6 = Demo_Command_ConstructGLAInfantryJarmenKell | |
+ 7 = Command_ConstructGLASpecialWorker | |
; 8 = Command_UpgradeGLAInfantryRebelBoobyTrapAttack | |
11 = Command_UpgradeGLARebelCaptureBuilding | |
13 = Command_SetRallyPoint | |
@@ -2307,6 +2334,7 @@ | |
3 = Demo_Command_ConstructGLAInfantryTerrorist | |
4 = Demo_Command_ConstructGLAInfantryAngryMob | |
6 = Demo_Command_ConstructGLAInfantryJarmenKell | |
+ 7 = Command_ConstructGLASpecialWorker | |
; 8 = Command_UpgradeGLAInfantryRebelBoobyTrapAttack | |
11 = Command_UpgradeGLARebelCaptureBuilding | |
12 = Command_DetonateFakeBuilding | |
@@ -2581,6 +2609,7 @@ | |
5 = Slth_Command_ConstructGLAInfantryHijacker | |
6 = Slth_Command_ConstructGLAInfantryJarmenKell | |
7 = Slth_Command_ConstructGLAInfantrySaboteur | |
+ 8 = Command_ConstructGLASpecialWorker | |
11 = Command_UpgradeGLARebelCaptureBuilding | |
12 = Command_UpgradeGLACamoNetting | |
13 = Command_SetRallyPoint | |
@@ -2828,6 +2857,7 @@ | |
3 = Chem_Command_ConstructGLAInfantryTerrorist | |
4 = Chem_Command_ConstructGLAInfantryAngryMob | |
6 = Chem_Command_ConstructGLAInfantryJarmenKell | |
+ 7 = Command_ConstructGLASpecialWorker | |
11 = Command_UpgradeGLARebelCaptureBuilding | |
13 = Command_SetRallyPoint | |
14 = Command_Sell | |
@@ -3064,6 +3094,7 @@ | |
2 = Nuke_Command_ConstructChinaInfantryTankHunter | |
3 = Nuke_Command_ConstructChinaInfantryHacker | |
4 = Nuke_Command_ConstructChinaInfantryBlackLotus | |
+ 5 = Command_ConstructGLASpecialWorker | |
7 = Command_UpgradeChinaRedguardCaptureBuilding | |
12 = Command_UpgradeChinaMines | |
13 = Command_SetRallyPoint | |
@@ -3075,6 +3106,7 @@ | |
2 = Nuke_Command_ConstructChinaInfantryTankHunter | |
3 = Nuke_Command_ConstructChinaInfantryHacker | |
4 = Nuke_Command_ConstructChinaInfantryBlackLotus | |
+ 5 = Command_ConstructGLASpecialWorker | |
7 = Command_UpgradeChinaRedguardCaptureBuilding | |
12 = Command_UpgradeEMPMines | |
13 = Command_SetRallyPoint | |
@@ -3403,6 +3435,7 @@ | |
2 = SupW_Command_ConstructAmericaInfantryMissileDefender | |
3 = SupW_Command_ConstructAmericaInfantryColonelBurton | |
4 = SupW_Command_ConstructAmericaInfantryPathfinder | |
+ 5 = Command_ConstructGLASpecialWorker | |
7 = Command_UpgradeAmericaRangerFlashBangGrenade | |
8 = Command_UpgradeAmericaRangerCaptureBuilding | |
13 = Command_SetRallyPoint | |
@@ -3799,6 +3832,7 @@ | |
2 = Infa_Command_ConstructChinaInfantryTankHunter | |
3 = Infa_Command_ConstructChinaInfantryHacker | |
4 = Infa_Command_ConstructChinaInfantryBlackLotus | |
+ 5 = Command_ConstructGLASpecialWorker | |
7 = Infa_Command_UpgradeChinaRedguardCaptureBuilding | |
12 = Command_UpgradeChinaMines | |
13 = Command_SetRallyPoint | |
@@ -3810,6 +3844,7 @@ | |
2 = Infa_Command_ConstructChinaInfantryTankHunter | |
3 = Infa_Command_ConstructChinaInfantryHacker | |
4 = Infa_Command_ConstructChinaInfantryBlackLotus | |
+ 5 = Command_ConstructGLASpecialWorker | |
7 = Command_UpgradeChinaRedguardCaptureBuilding | |
12 = Command_UpgradeEMPMines | |
13 = Command_SetRallyPoint | |
@@ -4245,6 +4280,7 @@ | |
2 = Lazr_Command_ConstructAmericaInfantryMissileDefender | |
3 = Lazr_Command_ConstructAmericaInfantryColonelBurton | |
4 = Lazr_Command_ConstructAmericaInfantryPathfinder | |
+ 5 = Command_ConstructGLASpecialWorker | |
7 = Command_UpgradeAmericaRangerFlashBangGrenade | |
8 = Command_UpgradeAmericaRangerCaptureBuilding | |
13 = Command_SetRallyPoint | |
@@ -4660,6 +4696,7 @@ | |
2 = Tank_Command_ConstructChinaInfantryTankHunter | |
3 = Tank_Command_ConstructChinaInfantryHacker | |
4 = Tank_Command_ConstructChinaInfantryBlackLotus | |
+ 5 = Command_ConstructGLASpecialWorker | |
7 = Command_UpgradeChinaRedguardCaptureBuilding | |
12 = Command_UpgradeChinaMines | |
13 = Command_SetRallyPoint | |
@@ -4671,6 +4708,7 @@ | |
2 = Tank_Command_ConstructChinaInfantryTankHunter | |
3 = Tank_Command_ConstructChinaInfantryHacker | |
4 = Tank_Command_ConstructChinaInfantryBlackLotus | |
+ 5 = Command_ConstructGLASpecialWorker | |
7 = Command_UpgradeChinaRedguardCaptureBuilding | |
12 = Command_UpgradeEMPMines | |
13 = Command_SetRallyPoint | |
@@ -4864,6 +4902,7 @@ | |
CommandSet Boss_ChinaCommandCenterCommandSet | |
1 = Boss_Command_ConstructChinaDozer | |
+ 2 = Command_ConstructGLASpecialWorker | |
5 = Command_ArtilleryBarrage | |
6 = Command_EMPPulse | |
7 = Command_ClusterMines | |
@@ -4878,6 +4917,7 @@ | |
CommandSet Boss_ChinaCommandCenterCommandSetUpgrade | |
1 = Boss_Command_ConstructChinaDozer | |
+ 2 = Command_ConstructGLASpecialWorker | |
5 = Command_ArtilleryBarrage | |
6 = Command_EMPPulse | |
7 = Command_ClusterMines | |
diff -r -u /tmp/Data/INI/Object/GLAInfantry.ini /DataStorage/Games/Data/INI/Object/GLAInfantry.ini | |
--- /tmp/Data/INI/Object/GLAInfantry.ini 2019-07-05 21:57:33.480580571 -0700 | |
+++ /DataStorage/Games/Data/INI/Object/GLAInfantry.ini 2019-07-05 21:53:10.960638139 -0700 | |
@@ -3875,6 +3875,394 @@ | |
End | |
;------------------------------------------------------------------------------ | |
+Object GLASpecialInfantryWorker | |
+ | |
+ ; *** ART Parameters *** | |
+ SelectPortrait = SUWorker_L | |
+ ButtonImage = SUWorker | |
+ | |
+ UpgradeCameo1 = Upgrade_GLAWorkerShoes | |
+ ;UpgradeCameo2 = NONE | |
+ ;UpgradeCameo3 = NONE | |
+ ;UpgradeCameo4 = NONE | |
+ ;UpgradeCameo5 = NONE | |
+ | |
+ Draw = W3DModelDraw ModuleTag_01 | |
+ OkToChangeModelColor = Yes | |
+ | |
+ DefaultConditionState | |
+ Model = UIWRKR_SKN | |
+ IdleAnimation = UIWRKR_SKL.UIWRKR_STA 0 9 | |
+ IdleAnimation = UIWRKR_SKL.UIWRKR_IDA | |
+ AnimationMode = ONCE | |
+ TransitionKey = TRANS_Stand | |
+ End | |
+ | |
+ ConditionState = MOVING | |
+ Animation = UIWRKR_SKL.UIWRKR_RNA 16 | |
+ AnimationMode = LOOP | |
+ Flags = RANDOMSTART | |
+ TransitionKey = TRANS_Moving | |
+ ParticleSysBone = None InfantryDustTrails | |
+ End | |
+ ; it is legal to be ACTIVELY_CONSTRUCTING and MOVING at the same time, | |
+ ; since we flip the bit once we get pretty close to the target. but it looks | |
+ ; funky to do the construction animation while moving. | |
+ ; so just use the normal move animation in that case. | |
+ AliasConditionState = ACTIVELY_CONSTRUCTING MOVING | |
+ | |
+ ConditionState = ATTACKING | |
+ ShowSubObject = MINED_SKIN | |
+ Animation = UIWRKR_SKL.UIWRKR_MS | |
+ AnimationMode = LOOP | |
+ Flags = RANDOMSTART | |
+ TransitionKey = TRANS_MetalDetector_Standing | |
+ End | |
+ | |
+ ConditionState = MOVING ATTACKING | |
+ ShowSubObject = MINED_SKIN | |
+ Animation = UIWRKR_SKL.UIWRKR_MSW 50 | |
+ AnimationMode = LOOP | |
+ Flags = RANDOMSTART | |
+ TransitionKey = TRANS_MetalDetector_Moving | |
+ ParticleSysBone = None InfantryDustTrails | |
+ End | |
+ AliasConditionState = MOVING ATTACKING CARRYING | |
+ | |
+ TransitionState = TRANS_Stand TRANS_MetalDetector_Standing ;STANDING -> ATTACKING | |
+ ShowSubObject = MINED_SKIN | |
+ Animation = UIWRKR_SKL.UIWRKR_TRB1;take out standing | |
+ AnimationMode = ONCE | |
+ End | |
+ TransitionState = TRANS_MetalDetector_Standing TRANS_Stand ;ATTACKING -> STANDING | |
+ ShowSubObject = MINED_SKIN | |
+ Animation = UIWRKR_SKL.UIWRKR_TRB2;put away standing | |
+ AnimationMode = ONCE | |
+ End | |
+ | |
+ TransitionState = TRANS_Carry TRANS_MetalDetector_Standing ;CARRYING -> ATTACKING | |
+ ShowSubObject = MINED_SKIN | |
+ Animation = UIWRKR_SKL.UIWRKR_TRB1;take out standing | |
+ AnimationMode = ONCE | |
+ End | |
+ TransitionState = TRANS_MetalDetector_Standing TRANS_Carry ;ATTACKING -> CARRYING | |
+ ShowSubObject = MINED_SKIN | |
+ Animation = UIWRKR_SKL.UIWRKR_TRB2;put away standing | |
+ AnimationMode = ONCE | |
+ End | |
+ TransitionState = TRANS_Carry TRANS_MetalDetector_Moving ;CARRYING -> MOVING ATTACKING | |
+ ShowSubObject = MINED_SKIN | |
+ Animation = UIWRKR_SKL.UIWRKR_TRC1;take out moving [NEW NON-SKATING ANIMATION] | |
+ AnimationMode = ONCE | |
+ AnimationSpeedFactorRange = 2.0 2.0 | |
+ End | |
+ | |
+ TransitionState = TRANS_MetalDetector_Moving TRANS_Stand ;MOVING ATTACKING -> STANDING | |
+ ShowSubObject = MINED_SKIN | |
+ Animation = UIWRKR_SKL.UIWRKR_TRB2;put away moving | |
+ AnimationMode = ONCE | |
+ End | |
+ TransitionState = TRANS_Stand TRANS_MetalDetector_Moving ;STANDING -> MOVING ATTACKING | |
+ ShowSubObject = MINED_SKIN | |
+ Animation = UIWRKR_SKL.UIWRKR_TRC1;take out moving [NEW NON-SKATING ANIMATION] | |
+ AnimationMode = ONCE | |
+ AnimationSpeedFactorRange = 2.0 2.0 | |
+ End | |
+ | |
+ TransitionState = TRANS_Moving TRANS_MetalDetector_Standing ;MOVING -> ATTACKING [STANDING] | |
+ ShowSubObject = MINED_SKIN | |
+ Animation = UIWRKR_SKL.UIWRKR_TRB1;take out standing | |
+ AnimationMode = ONCE | |
+ End | |
+ TransitionState = TRANS_MetalDetector_Standing TRANS_Moving ;ATTACKING [STANDING] -> MOVING | |
+ ShowSubObject = MINED_SKIN | |
+ Animation = UIWRKR_SKL.UIWRKR_TRC2;put away moving [NEW NON-SKATING ANIMATION] | |
+ AnimationMode = ONCE | |
+ AnimationSpeedFactorRange = 2.0 2.0 | |
+ End | |
+ | |
+ TransitionState = TRANS_Moving TRANS_MetalDetector_Moving ;MOVING -> MOVING ATTACKING | |
+ ShowSubObject = MINED_SKIN | |
+ Animation = UIWRKR_SKL.UIWRKR_TRC1;take out moving [NEW NON-SKATING ANIMATION] | |
+ AnimationMode = ONCE | |
+ AnimationSpeedFactorRange = 2.0 2.0 | |
+ End | |
+ TransitionState = TRANS_MetalDetector_Moving TRANS_Moving ;MOVING ATTACKING -> MOVING | |
+ ShowSubObject = MINED_SKIN | |
+ Animation = UIWRKR_SKL.UIWRKR_TRC2;put away moving [NEW NON-SKATING ANIMATION] | |
+ AnimationMode = ONCE | |
+ AnimationSpeedFactorRange = 2.0 2.0 | |
+ End | |
+ | |
+ | |
+ ConditionState = MOVING CARRYING | |
+ ShowSubObject = BOX | |
+ Animation = UIWRKR_SKL.UIWRKR_CARY 12 | |
+ AnimationMode = LOOP | |
+ Flags = RANDOMSTART | |
+ TransitionKey = TRANS_Carry | |
+ ParticleSysBone = None InfantryDustTrails | |
+ End | |
+ ; it is legal to be ACTIVELY_CONSTRUCTING and MOVING at the same time, | |
+ ; since we flip the bit once we get pretty close to the target. but it looks | |
+ ; funky to do the construction animation while moving. | |
+ ; so just use the normal move animation in that case. | |
+ AliasConditionState = ACTIVELY_CONSTRUCTING MOVING CARRYING | |
+ | |
+ ConditionState = CARRYING | |
+ ShowSubObject = BOX | |
+ Animation = UIWRKR_SKL.UIWRKR_CARST 30 | |
+ AnimationMode = LOOP | |
+ Flags = RANDOMSTART | |
+ TransitionKey = TRANS_Carry | |
+ End | |
+ | |
+ ConditionState = DYING | |
+ Animation = UIWRKR_SKL.UIWRKR_DTA | |
+ AnimationMode = ONCE | |
+ TransitionKey = TRANS_Dying | |
+ End | |
+ AliasConditionState = DYING CARRYING | |
+ | |
+ TransitionState = TRANS_Dying TRANS_Flailing | |
+ Animation = UIWRKR_SKL.UIWRKR_ADTE1 | |
+ AnimationMode = ONCE | |
+ End | |
+ | |
+ ConditionState = DYING EXPLODED_FLAILING | |
+ Animation = UIWRKR_SKL.UIWRKR_ADTE2 | |
+ AnimationMode = LOOP | |
+ TransitionKey = TRANS_Flailing | |
+ End | |
+ | |
+ ConditionState = DYING EXPLODED_BOUNCING | |
+ Animation = UIWRKR_SKL.UIWRKR_ADTE3 | |
+ AnimationMode = ONCE | |
+ TransitionKey = None | |
+ End | |
+ | |
+ ConditionState = SPECIAL_CHEERING | |
+ Animation = UIWRKR_SKL.UIWRKR_CHA | |
+ AnimationMode = ONCE | |
+ End | |
+ | |
+ ConditionState = ACTIVELY_CONSTRUCTING | |
+ Animation = UIWRKR_SKL.UIWRKR_BDA | |
+ AnimationMode = LOOP | |
+ TransitionKey = TRANS_Constructing | |
+ End | |
+ AliasConditionState = ACTIVELY_CONSTRUCTING CARRYING | |
+ | |
+ ; -------------------- | |
+ | |
+ TransitionState = TRANS_Stand TRANS_Carry | |
+ ShowSubObject = BOX | |
+ Animation = UIWRKR_SKL.UIWRKR_PIK | |
+ AnimationMode = ONCE | |
+ End | |
+ | |
+ TransitionState = TRANS_Carry TRANS_Stand | |
+ ShowSubObject = BOX | |
+ Animation = UIWRKR_SKL.UIWRKR_PIK | |
+ AnimationMode = ONCE_BACKWARDS | |
+ Flags = START_FRAME_LAST | |
+ End | |
+ | |
+ TransitionState = TRANS_Stand TRANS_Constructing | |
+ Animation = UIWRKR_SKL.UIWRKR_TRA1 | |
+ AnimationMode = ONCE | |
+ End | |
+ | |
+ TransitionState = TRANS_Constructing TRANS_Stand | |
+ Animation = UIWRKR_SKL.UIWRKR_TRA2 | |
+ AnimationMode = ONCE | |
+ End | |
+ End | |
+ | |
+ ; ***DESIGN parameters *** | |
+ DisplayName = OBJECT:Worker | |
+ Side = GLA | |
+ EditorSorting = INFANTRY | |
+ TransportSlotCount = 1 ;how many "slots" we take in a transport (0 == not transportable) | |
+ | |
+ | |
+ WeaponSet | |
+ Conditions = None | |
+ Weapon = PRIMARY None | |
+ End | |
+ WeaponSet | |
+ Conditions = MINE_CLEARING_DETAIL | |
+ Weapon = PRIMARY WorkerMineDisarmingWeapon | |
+ End | |
+ | |
+ | |
+ ArmorSet | |
+ Conditions = None | |
+ Armor = HumanArmor | |
+ DamageFX = InfantryDamageFX | |
+ End | |
+ VisionRange = 100 | |
+ ShroudClearingRange = 200 | |
+ ;Prerequisites | |
+ ; Object = GLABarracks GLASupplyStash ;commented out, or else you can't build from Con Yard as Dozer. | |
+ ;End | |
+ BuildCost = 200 | |
+ BuildTime = 3.0 ;in seconds | |
+ CrushableLevel = 0 ;What am I?: 0 = for infantry, 1 = for trees, 2 = general vehicles | |
+ CommandSet = GLASpecialWorkerCommandSet | |
+ | |
+ ; *** AUDIO Parameters *** | |
+ VoiceSelect = WorkerVoiceSelect | |
+ VoiceMove = WorkerVoiceMove | |
+ VoiceAttack = WorkerVoiceMove | |
+ VoiceGuard = WorkerVoiceMove | |
+ VoiceFear = WorkerVoiceFear | |
+ VoiceTaskComplete = WorkerVoiceBuildComplete | |
+ UnitSpecificSounds | |
+ VoiceEnter = WorkerVoiceMoveUpgraded | |
+ VoiceEnterHostile = WorkerVoiceMoveUpgraded | |
+ VoiceGarrison = WorkerVoiceGarrison | |
+ VoiceCreate = WorkerVoiceCreate | |
+ VoiceSupply = WorkerVoiceSupply | |
+ VoiceNoBuild = WorkerVoiceBuildNot | |
+ VoiceRepair = WorkerVoiceRepair | |
+ VoiceDisarm = WorkerVoiceClearMine | |
+ VoiceBuildResponse = WorkerVoiceBuild | |
+ VoiceGetHealed = WorkerVoiceMoveUpgraded | |
+ VoiceMoveUpgraded = WorkerVoiceMoveUpgraded | |
+ End | |
+ | |
+ ; *** ENGINEERING Parameters *** | |
+ RadarPriority = UNIT | |
+ KindOf = PRELOAD SELECTABLE CAN_CAST_REFLECTIONS INFANTRY SALVAGER DOZER HARVESTER SCORE | |
+ | |
+ Body = ActiveBody ModuleTag_02 | |
+ MaxHealth = 100.0 | |
+ InitialHealth = 100.0 | |
+ End | |
+ | |
+ Behavior = WorkerAIUpdate ModuleTag_03 | |
+ RepairHealthPercentPerSecond = 2% ; % of max health to repair each second | |
+ BoredTime = 5000 ; in milliseconds | |
+ BoredRange = 150 ; when bored, we look this far away to do something | |
+ MaxBoxes = 1 | |
+ UpgradedSupplyBoost = 8 ; gives this much more cash for every box collected | |
+ SupplyCenterActionDelay = 150 ;400 ; ms for whole thing (one transaction) | |
+ SupplyWarehouseActionDelay = 150 ;400 ;ms per box (many small transactions) | |
+ SupplyWarehouseScanDistance = 700 ;350 ; Max distance to look for a warehouse, or we go home. (Direct dock command on warehouse overrides, and no max on Center Scan) | |
+ SuppliesDepletedVoice = WorkerVoiceSuppliesDepleted | |
+ ; the only "enemies" that workers can acquire are mines, to be disarmed... | |
+ AutoAcquireEnemiesWhenIdle = Yes | |
+ End | |
+ Locomotor = SET_NORMAL FastHumanLocomotor | |
+ Locomotor = SET_NORMAL_UPGRADED WorkerShoesLocomotor | |
+ Behavior = PhysicsBehavior ModuleTag_04 | |
+ Mass = 5.0 | |
+ End | |
+ | |
+ Behavior = SquishCollide ModuleTag_06 | |
+ ;nothing | |
+ End | |
+ Behavior = LocomotorSetUpgrade ModuleTag_07 | |
+ TriggeredBy = Upgrade_GLAWorkerShoes | |
+ End | |
+ | |
+; --- begin Death modules --- | |
+ Behavior = SlowDeathBehavior ModuleTag_Death01 | |
+ DeathTypes = ALL -CRUSHED -SPLATTED -EXPLODED -BURNED -POISONED -POISONED_BETA -POISONED_GAMMA | |
+ SinkDelay = 3000 | |
+ SinkRate = 0.5 ; in Dist/Sec | |
+ DestructionDelay = 8000 | |
+ FX = INITIAL FX_WorkerDie | |
+ End | |
+ Behavior = SlowDeathBehavior ModuleTag_Death02 | |
+ DeathTypes = NONE +CRUSHED +SPLATTED | |
+ SinkDelay = 3000 | |
+ SinkRate = 0.5 ; in Dist/Sec | |
+ DestructionDelay = 8000 | |
+ FX = INITIAL FX_GIDieCrushed | |
+ End | |
+ Behavior = SlowDeathBehavior ModuleTag_Death03 | |
+ DeathTypes = NONE +EXPLODED | |
+ SinkDelay = 3000 | |
+ SinkRate = 0.5 ; in Dist/Sec | |
+ DestructionDelay = 8000 | |
+ FX = INITIAL FX_WorkerDie | |
+ FlingForce = 8 | |
+ FlingForceVariance = 3 | |
+ FlingPitch = 60 | |
+ FlingPitchVariance = 10 | |
+ End | |
+ Behavior = SlowDeathBehavior ModuleTag_Death04 | |
+ DeathTypes = NONE +BURNED | |
+ DestructionDelay = 0 | |
+ FX = INITIAL FX_DieByFireGLA | |
+ OCL = INITIAL OCL_FlamingInfantry | |
+ End | |
+ Behavior = SlowDeathBehavior ModuleTag_Death05 | |
+ DeathTypes = NONE +POISONED | |
+ DestructionDelay = 0 | |
+ FX = INITIAL FX_DieByToxinGLA | |
+ OCL = INITIAL OCL_ToxicInfantry | |
+ End | |
+ Behavior = SlowDeathBehavior ModuleTag_Death06 ; don't forget to give it a new, unique module tag | |
+ DeathTypes = NONE +POISONED_BETA | |
+ DestructionDelay = 0 | |
+ FX = INITIAL FX_DieByToxinGLA | |
+ OCL = INITIAL OCL_ToxicInfantryBeta ;you'll have to create this OCL and make it use the blue guys instead of green ones | |
+ End | |
+ Behavior = SlowDeathBehavior ModuleTag_Death07 | |
+ DeathTypes = NONE +POISONED_GAMMA | |
+ DestructionDelay = 0 | |
+ FX = INITIAL FX_DieByToxinGLA | |
+ OCL = INITIAL OCL_ToxicInfantryGamma | |
+ End | |
+ | |
+; --- end Death modules --- | |
+ | |
+ Behavior = StealthDetectorUpdate ModuleTag_12 | |
+ DetectionRate = 500 ; how often to rescan for stealthed things in my sight (msec) | |
+ ;DetectionRange = ??? ;Dustin, enable this for independant balancing! | |
+ CanDetectWhileGarrisoned = No ;Garrisoned means being in a structure that you units can shoot out of. | |
+ CanDetectWhileContained = No ;Contained means being in a transport or tunnel network. | |
+ ExtraRequiredKindOf = MINE ; we can only detect MINES, not other stealthed things | |
+ End | |
+ | |
+ Behavior = PoisonedBehavior ModuleTag_13 | |
+ PoisonDamageInterval = 100 ; Every this many msec I will retake the poison damage dealt me... | |
+ PoisonDuration = 3000 ; ... for this long after last hit by poison damage | |
+ End | |
+ | |
+ Behavior = CommandSetUpgrade ModuleTag_14 | |
+ TriggeredBy = Upgrade_GLAWorkerFakeCommandSet | |
+ RemovesUpgrades = Upgrade_GLAWorkerRealCommandSet | |
+ CommandSet = GLAWorkerFakeBuildingsCommandSet | |
+ End | |
+ | |
+ Behavior = CommandSetUpgrade ModuleTag_15 | |
+ TriggeredBy = Upgrade_GLAWorkerRealCommandSet | |
+ RemovesUpgrades = Upgrade_GLAWorkerFakeCommandSet Upgrade_GLAWorkerRealCommandSet | |
+ CommandSet = GLAWorkerCommandSet | |
+ End | |
+ | |
+ Behavior = ProductionUpdate ModuleTag_16 | |
+ MaxQueueEntries = 1; For the command set switching upgrade | |
+ End | |
+ | |
+ Geometry = CYLINDER | |
+ GeometryMajorRadius = 10.0 | |
+ GeometryMinorRadius = 10.0 | |
+ GeometryHeight = 12.0 | |
+ GeometryIsSmall = Yes | |
+ Shadow = SHADOW_DECAL | |
+ ShadowSizeX = 14; | |
+ ShadowSizeY = 14; | |
+ ShadowTexture = ShadowI; | |
+ BuildCompletion = APPEARS_AT_RALLY_POINT | |
+ | |
+End | |
+ | |
+;------------------------------------------------------------------------------ | |
Object GLAInfantrySaboteur | |
; *** ART Parameters *** |
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Funciona!! gran trabajooo