Created
April 12, 2014 14:10
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Debug Unity3D OnGui Label Text With Background
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// display a background texture banner | |
GUI.DrawTexture(new Rect(-30.0f, 384.0f, m_topScoreBanner.width, m_topScoreBanner.height), m_topScoreBanner); | |
Vector2 pivotPoint = new Vector2(Screen.width / 2, Screen.height / 2); | |
GUIStyle scoreStyle = new GUIStyle(); | |
// DEBUG: create a background texture coloring the entire label background | |
Texture2D debugTex = new Texture2D(1,1); | |
debugTex.SetPixel(0,0,Color.grey); | |
debugTex.Apply(); | |
scoreStyle.normal.background = debugTex; | |
scoreStyle.font = m_font; | |
scoreStyle.fontSize = 72; | |
scoreStyle.normal.textColor = Color.white; | |
scoreStyle.alignment = TextAnchor.UpperCenter; | |
GUIUtility.RotateAroundPivot(-10.0f, pivotPoint); | |
GUI.Label(new Rect(0.0f, 400.0f, 565.0f, 80.0f), m_topScoreLabel, scoreStyle); | |
GuiUtil.setMatrix(); |
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