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Convert zoom level to range
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/** | |
* Convert zoom level to range. | |
* | |
* @param {number} zoomLevel The zoom level in meters | |
* @param {number} latitude The latitude in radians | |
* @param {number} canvasWidth The canvas width in px | |
* @param {number} scaleFactor The scale factor (e.g. window.devicePixelRatio) | |
* @param {number} fov The FOV in degrees (e.g. 60) | |
* @param {number} globeRadius The globe radius in meters (e.g. 6378137) | |
* | |
* @return {number} The range in meters | |
*/ | |
export const zoomLevelToRange = ( | |
zoomLevel: number, | |
latitude: number, | |
canvasWidth: number, | |
scaleFactor: number, | |
fov: number, | |
globeRadius: number, | |
) => { | |
const equatorialCircumference = 2 * Math.PI * globeRadius; | |
const tileSize = 256 * scaleFactor; // px | |
// @link https://wiki.openstreetmap.org/wiki/Zoom_levels#Distance_per_pixel_math | |
// The horizontal distance represented by each square tile, | |
// measured along the parallel at a given latitude, is given by: | |
// S(tile) = C * cos(latitude) / 2^zoomlevel | |
// where C means the equatorial circumference of the Earth | |
const distOfTile = equatorialCircumference * Math.cos(latitude) / Math.pow(2, zoomLevel); | |
// As tiles are 256-pixels wide, the horizontal distance represented by one pixel is: | |
// S(pixel) = S(tile) / tilesize | |
const distOfPx = distOfTile / tileSize; | |
const distOfCanvas = distOfPx * canvasWidth; | |
return (distOfCanvas / 2) / Math.tan(fov / 2); | |
}; |
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