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Create multi color squares with letter. For Android.
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/** | |
* Orginal http://stackoverflow.com/questions/23122088/colored-boxed-with-letters-a-la-gmail | |
* Used to create a {@link Bitmap} that contains a letter used in the English | |
* alphabet or digit, if there is no letter or digit available, a default image | |
* is shown instead. | |
* | |
* Only English language supported. | |
*/ | |
public class LetterBitmap { | |
/** | |
* The number of available tile colors | |
*/ | |
private static final int NUM_OF_TILE_COLORS = 8; | |
/** | |
* The {@link TextPaint} used to draw the letter onto the tile | |
*/ | |
private final TextPaint mPaint = new TextPaint(); | |
/** | |
* The bounds that enclose the letter | |
*/ | |
private final Rect mBounds = new Rect(); | |
/** | |
* The {@link Canvas} to draw on | |
*/ | |
private final Canvas mCanvas = new Canvas(); | |
/** | |
* The first char of the name being displayed | |
*/ | |
private final char[] mFirstChar = new char[1]; | |
/** | |
* The background colors of the tile | |
*/ | |
private final TypedArray mColors; | |
/** | |
* The font size used to display the letter | |
*/ | |
private final int mTileLetterFontSize; | |
/** | |
* The default image to display | |
*/ | |
private final Bitmap mDefaultBitmap; | |
/** | |
* Constructor for <code>LetterTileProvider</code> | |
* | |
* @param context The {@link Context} to use | |
*/ | |
public LetterBitmap(Context context) { | |
final Resources res = context.getResources(); | |
mPaint.setTypeface(Typeface.create("sans-serif-light", Typeface.NORMAL)); | |
mPaint.setColor(Color.WHITE); | |
mPaint.setTextAlign(Paint.Align.CENTER); | |
mPaint.setAntiAlias(true); | |
mColors = res.obtainTypedArray(R.array.letter_tile_colors); | |
mTileLetterFontSize = res.getDimensionPixelSize(R.dimen.tile_letter_font_size); | |
mDefaultBitmap = BitmapFactory.decodeResource(res, android.R.drawable.sym_def_app_icon); | |
} | |
/** | |
* @param displayName The name used to create the letter for the tile | |
* @param key The key used to generate the background color for the tile | |
* @param width The desired width of the tile | |
* @param height The desired height of the tile | |
* @return A {@link Bitmap} that contains a letter used in the English | |
* alphabet or digit, if there is no letter or digit available, a | |
* default image is shown instead | |
*/ | |
public Bitmap getLetterTile(String displayName, String key, int width, int height) { | |
final Bitmap bitmap = Bitmap.createBitmap(width, height, Bitmap.Config.ARGB_8888); | |
char firstChar = displayName.charAt(0); | |
final Canvas c = mCanvas; | |
c.setBitmap(bitmap); | |
c.drawColor(pickColor(key)); | |
if (!isEnglishLetterOrDigit(firstChar)) { | |
firstChar = 'A'; | |
} | |
mFirstChar[0] = Character.toUpperCase(firstChar); | |
mPaint.setTextSize(mTileLetterFontSize); | |
mPaint.getTextBounds(mFirstChar, 0, 1, mBounds); | |
c.drawText(mFirstChar, 0, 1, 0 + width / 2, 0 + height / 2 | |
+ (mBounds.bottom - mBounds.top) / 2, mPaint); | |
return bitmap; | |
} | |
/** | |
* @param c The char to check | |
* @return True if <code>c</code> is in the English alphabet or is a digit, | |
* false otherwise | |
*/ | |
private static boolean isEnglishLetterOrDigit(char c) { | |
return 'A' <= c && c <= 'Z' || 'a' <= c && c <= 'z' || '0' <= c && c <= '9'; | |
} | |
/** | |
* @param key The key used to generate the tile color | |
* @return A new or previously chosen color for <code>key</code> used as the | |
* tile background color | |
*/ | |
private int pickColor(String key) { | |
// String.hashCode() is not supposed to change across java versions, so | |
// this should guarantee the same key always maps to the same color | |
final int color = Math.abs(key.hashCode()) % NUM_OF_TILE_COLORS; | |
try { | |
return mColors.getColor(color, Color.BLACK); | |
} finally { | |
mColors.recycle(); | |
} | |
} |
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