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| verify ( (strategy) => Real.({ | |
| valid_strategy(strategy) ==> | |
| ( expected_reward ( | |
| make_scenario_pmf(pDoorsBiased,strategy) | |
| ) <= 2000000.0 / 3.0 ) | |
| })) |
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| expected_reward( | |
| make_scenario_pmf(pDoorsEqual, CX.strategy) | |
| ) |
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| type choice = | |
| | Stay | |
| | Swap | |
| type scenario = | |
| { prize : door | |
| , first_guess : door | |
| , choice : choice | |
| } |
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| let prize = 1000000.0 | |
| type door = | |
| | DoorA | |
| | DoorB | |
| | DoorC |
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| let pDoorsBiased = (door : door) => Real.( | |
| switch (door){ | |
| | DoorA => 3.0 / 5.0 | |
| | DoorB | DoorC => 1.0 / 5.0 | |
| } | |
| ); | |
| valid_door_pmf(pDoorsBiased) |
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| let random_then_stay_strategy : (door => choice => real) = | |
| (door) => (choice) => Real.( | |
| switch(door,choice){ | |
| | ( _ ,Stay) => 1.0 / 3.0 | |
| | ( _ ,Swap) => 0.0 | |
| } | |
| ) |
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| expected_reward( | |
| make_scenario_pmf(pDoorsEqual, random_then_stay_strategy) | |
| ) |
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| let make_scenario_pmf : (door => real) => (door => choice => real) => (scenario => real) = | |
| (door_pmf) => (strategy) => (s) => Real.({ | |
| door_pmf(s.prize) * strategy(s.first_guess, s.choice) | |
| }) |
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| let expected_reward : (scenario => real) => real = | |
| (scenario_pmf) => Real.({ | |
| let pr = (s) => scenario_pmf(s) * reward(s); | |
| let avg = (choice) => { | |
| let avg = (first_guess) => { | |
| pr { prize: DoorA, first_guess, choice} + | |
| pr { prize: DoorB, first_guess, choice} + | |
| pr { prize: DoorC, first_guess, choice} | |
| }; | |
| avg(DoorA) + avg(DoorB) + avg(DoorC) |
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| let valid_strategy : (door => choice => real) => bool = | |
| (strategy) => Real.({ | |
| (strategy(DoorA,Stay) >= 0.0) && (strategy(DoorA,Swap) >= 0.0) && | |
| (strategy(DoorB,Stay) >= 0.0) && (strategy(DoorB,Swap) >= 0.0) && | |
| (strategy(DoorC,Stay) >= 0.0) && (strategy(DoorC,Swap) >= 0.0) && | |
| ( strategy(DoorA,Stay) + strategy(DoorA,Swap) + | |
| strategy(DoorB,Stay) + strategy(DoorB,Swap) + | |
| strategy(DoorC,Stay) + strategy(DoorC,Swap) == 1.0) | |
| }); |