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let reward = (scenario) => | |
if( scenario.prize == scenario.first_guess ) { | |
if(scenario.choice == Stay) prize else 0.0; | |
} else { | |
if(scenario.choice == Swap) prize else 0.0; | |
} |
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let valid_door_pmf : (door => real) => bool = | |
(pmf) => Real.( | |
(pmf(DoorA) + pmf(DoorB) + pmf(DoorC) == 1.0) && | |
(pmf(DoorA) >= 0.0) && | |
(pmf(DoorB) >= 0.0) && | |
(pmf(DoorC) >= 0.0) | |
); | |
valid_door_pmf(pDoorsEqual) |
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type t = A | B | C | |
let sum = (f) => f(A) + f(B) + f(C) | |
instance( (f) => f(A) > 0 && f(B) > 0 && sum(f) == 42 ) |
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verify ( (strategy) => Real.({ | |
valid_strategy(strategy) ==> | |
( expected_reward ( | |
make_scenario_pmf(pDoorsEqual,strategy) | |
) <= 1000000.0 / 3.0 ) | |
})) |
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theorem stopping_if_for_all state = | |
let open Sensor_msgs in | |
match state.incoming with None | Some (Clock _ ) -> true | |
| Some ( Sensor data ) -> | |
( data.laserScan_ranges <> [] | |
&& List.for_all (fun x -> x < 20000) data.laserScan_ranges | |
) ==> (one_step state).mode = Turning |
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- : state = | |
{mode = Turning; min_range = Some 7719; direction = None; | |
incoming = | |
Some | |
(Sensor | |
{ Sensor_msgs.laserScan_range_min = 3 | |
; laserScan_range_max = 25001 | |
; laserScan_ranges = [] | |
}); | |
outgoing = None} |
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verify ( fun state -> | |
let open Sensor_msgs in | |
match state.incoming with None | Some (Clock _ ) -> true | |
| Some ( Sensor data ) -> | |
( List.for_all (fun x -> x < 20000) data.laserScan_ranges | |
) ==> (one_step state).mode = Turning | |
) |
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theorem never_goes_back state = | |
state.incoming <> None | |
==> | |
no_moving_back (one_step state).outgoing |
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- : state = | |
{ mode = Turning; min_range = Some 2282 | |
; direction = None; incoming = None | |
; outgoing = Some (Twist | |
{ twist_linear = {vector3_x = -1; vector3_y = 9; vector3_z = 10} | |
; twist_angular = {vector3_x = 11; vector3_y = 1; vector3_z = 13} | |
})} |
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let no_moving_back msg = | |
let open Geometry_msgs in | |
match msg with None -> true | |
| Some (Twist data) -> data.twist_linear.vector3_x >= 0 | |
verify ( fun state -> no_moving_back (one_step state).outgoing ) |