Created
February 16, 2014 02:25
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#include <cstdio> | |
#include <queue> | |
using namespace std; | |
char dungeon[32][32][32]; | |
int Distance[32][32][32]; | |
int L, R, C; | |
const int direction[6][3] = {{-1,0,0},{1,0,0},{0,-1,0},{0,1,0},{0,0,-1},{0,0,1}}; | |
struct point_type{ | |
int x; | |
int y; | |
int z; | |
}; | |
int BFS(int i, int j, int k) | |
{ | |
Distance[i][j][k] = 0; | |
queue<point_type> q; | |
q.push(point_type{i,j,k}); | |
dungeon[i][j][k] = '#'; | |
point_type cur, nxt; | |
while (!q.empty()){ | |
cur = q.front(); | |
q.pop(); | |
for (int i = 0; i < 6; ++i){ | |
nxt.x = cur.x + direction[i][0]; | |
nxt.y = cur.y + direction[i][1]; | |
nxt.z = cur.z + direction[i][2]; | |
if (nxt.x<0 || nxt.x >= L || nxt.y<0 || nxt.y >= R || nxt.z<0 || nxt.z>=C) continue; | |
if (dungeon[nxt.x][nxt.y][nxt.z] != '#'){ | |
Distance[nxt.x][nxt.y][nxt.z] = Distance[cur.x][cur.y][cur.z] + 1; | |
if (dungeon[nxt.x][nxt.y][nxt.z] == 'E') | |
return Distance[nxt.x][nxt.y][nxt.z]; | |
dungeon[nxt.x][nxt.y][nxt.z] = '#'; | |
q.push(nxt); | |
} | |
} | |
} | |
return -1; | |
} | |
int main() | |
{ | |
// freopen ("input.txt","rt",stdin); | |
while (scanf("%d%d%d", &L, &R, &C)){ | |
if (!L && !R && !C) break; | |
int start_i, start_j, start_k; | |
for (int i = 0; i < L; ++i){ | |
for (int j = 0; j < R; ++j){ | |
scanf("%s",dungeon[i][j]); | |
for (int k = 0; k < C; ++k) | |
if (dungeon[i][j][k] == 'S'){ | |
start_i = i; | |
start_j = j; | |
start_k = k; | |
} | |
} | |
} | |
int minute = BFS(start_i, start_j, start_k); | |
if (minute != -1) printf("Escaped in %d minute(s).\n", minute); | |
else printf("Trapped!\n"); | |
} | |
return 0; | |
} |
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