Created
June 13, 2014 13:42
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#include "Game.h" | |
Game::Game(QWidget *parent) | |
: QWidget(parent) | |
{ | |
setFixedSize(800, 600); | |
man = new Man(200, 200); | |
QObject::connect(man, SIGNAL(PositionChange(int,int)), parent, SLOT(ChangeLCD(int, int))); | |
timer = new QTimer(this); | |
timer->start(1000/60); // 60fps | |
QObject::connect(timer, SIGNAL(timeout()), this, SLOT(RefreshFrame())); | |
} | |
void Game::RefreshFrame() | |
{ | |
man->UpdatePosition(); | |
repaint(); // call paintEvent | |
} | |
void Game::paintEvent(QPaintEvent *event) | |
{ | |
QPainter painter(this); | |
man->PaintMan(painter); | |
} | |
void Game::keyPressEvent(QKeyEvent *event) | |
{ | |
switch (event->key()) { | |
case Qt::Key_Right: man->setVelocity(3, 0); break; | |
case Qt::Key_Left: man->setVelocity(-3, 0); break; | |
case Qt::Key_Up: man->setVelocity(0, -3); break; | |
case Qt::Key_Down: man->setVelocity(0, 3); break; | |
} | |
} | |
void Game::keyReleaseEvent(QKeyEvent *event) | |
{ | |
man->setVelocity(0, 0); | |
} |
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