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-- Drawing the map as isometric tiles | |
self.tilesHovered = {} -- Reset the tilesHovered table every frame | |
for i = 1, #self.map do -- Loop trough rows | |
for j = 1, #self.map[i] do -- Loop through cols in the rows | |
if self.map[i][j] ~= 0 then -- If there is a tile to draw | |
local x = | |
self.x + -- Starting point | |
(j * ((self.tileWidth / 2) * self.scale)) - -- The width on rows | |
(i * ((self.tileWidth / 2) * self.scale)) -- The width on cols |