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Xamarin.Forms custom renderer for an Entry that forcibly shows/hides the keyboard on demand. Useful when Entry.Focus() and Entry.Unfocus() does not work as intended.
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using Xamarin.Forms; | |
namespace Project.Controls | |
{ | |
public class KeyboardEntry : Entry | |
{ | |
#region ShowKeyboardProperty | |
public static readonly BindableProperty ShowKeyboardProperty = BindableProperty.Create<KeyboardEntry, bool>(p => p.ShowKeyboard, default(bool)); | |
public bool ShowKeyboard | |
{ | |
get | |
{ | |
return (bool)GetValue(ShowKeyboardProperty); | |
} | |
set | |
{ | |
SetValue(ShowKeyboardProperty, value); | |
} | |
} | |
#endregion | |
} | |
} |
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using Xamarin.Forms.Platform.Android; | |
using Project.Controls; | |
using Project.Droid.Renderers; | |
using Xamarin.Forms; | |
using Android.Views.InputMethods; | |
using System.ComponentModel; | |
[assembly: ExportRenderer(typeof(KeyboardEntry), typeof(KeyboardEntryRenderer))] | |
namespace Project.Droid.Renderers | |
{ | |
class KeyboardEntryRenderer : EntryRenderer | |
{ | |
protected override void OnElementPropertyChanged(object sender, PropertyChangedEventArgs e) | |
{ | |
base.OnElementPropertyChanged(sender, e); | |
if (e.PropertyName == KeyboardEntry.ShowKeyboardProperty.PropertyName) | |
{ | |
ToggleKeyboard(); | |
} | |
} | |
/// <summary> | |
/// Shows or hides the keyboard | |
/// </summary> | |
private void ToggleKeyboard() | |
{ | |
if (Control != null) | |
{ | |
InputMethodManager inputMethodManager = (InputMethodManager)Control.Context.GetSystemService(Android.Content.Context.InputMethodService); | |
if (((KeyboardEntry)Element).ShowKeyboard) | |
{ | |
inputMethodManager.ShowSoftInput(Control, ShowFlags.Forced); | |
inputMethodManager.ToggleSoftInput(ShowFlags.Forced, HideSoftInputFlags.ImplicitOnly); | |
} | |
else | |
{ | |
inputMethodManager.HideSoftInputFromWindow(Control.WindowToken, 0); | |
} | |
} | |
} | |
} | |
} |
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using Project.Controls; | |
using Project.iOS.Renderers; | |
using Foundation; | |
using System; | |
using System.ComponentModel; | |
using UIKit; | |
using Xamarin.Forms; | |
using Xamarin.Forms.Platform.iOS; | |
[assembly: ExportRenderer(typeof(KeyboardEntry), typeof(KeyboardEntryRenderer))] | |
namespace Project.iOS.Renderers | |
{ | |
class KeyboardEntryRenderer : EntryRenderer | |
{ | |
protected override void OnElementPropertyChanged(object sender, PropertyChangedEventArgs e) | |
{ | |
base.OnElementPropertyChanged(sender, e); | |
if (e.PropertyName == KeyboardEntry.ShowKeyboardProperty.PropertyName) | |
{ | |
ToggleKeyboard(); | |
} | |
} | |
/// <summary> | |
/// Shows or hides the keyboard | |
/// </summary> | |
private void ToggleKeyboard() | |
{ | |
if (Control != null) | |
{ | |
if (((KeyboardEntry)Element).ShowKeyboard) | |
{ | |
if (Focused) | |
{ | |
BecomeFirstResponder(); | |
} | |
} | |
else | |
{ | |
this.Control.ShouldReturn += (textField) => { | |
textField.ResignFirstResponder(); | |
return true; | |
}; | |
} | |
} | |
} | |
} | |
} |
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// Hide keyboard from an Entry | |
entry.ShowKeyboard = false; | |
// Show keyboard from an Entry | |
entry.ShowKeyboard = true; |
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