Created
October 19, 2017 00:10
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Windowed Sinc Low Pass
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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
public class SincTrial : MonoBehaviour { | |
public int Phase, Period = 100; | |
public float Fc = 0.14f; | |
public int M = 100; | |
public float[] H, T; | |
public void Start() { | |
Visualizer.Rescale(0, 2048); | |
Visualizer.Rescale(1, 200); | |
} | |
public void OnAudioFilterRead(float[] data, int channels) { | |
H = new float[M + 1]; | |
for (int i = 0; i <= M; i++) { | |
if (i - M / 2 == 0) H[i] = 2 * Mathf.PI * Fc; | |
else H[i] = Mathf.Sin(2 * Mathf.PI * Fc * (i - M / 2)) / (i - M / 2); | |
H[i] *= 0.42f + 0.8f * Mathf.Cos(4 * Mathf.PI * i / M) - 0.5f * Mathf.Cos(2 * Mathf.PI * i / M); | |
} | |
float sum = 0; | |
for (int i = 0; i <= M; i++) { | |
sum += H[i]; | |
} | |
for (int i = 0; i <= M; i++) { | |
H[i] /= sum; | |
Visualizer.Push(1, H[i]); | |
} | |
var temp = new float[data.Length / channels]; | |
for (int i = 0; i < temp.Length; i++) { | |
temp[i] = (Phase > (Period >> 1) ? 0.5f : 0); | |
Phase = (Phase + 1) % Period; | |
} | |
for (int i = 0; i < M; i++) { | |
data[i * channels] = temp[i]; | |
} | |
for (int i = M; i < temp.Length; i++) { | |
for (int j = 0; j <= M; j++) { | |
data[i * channels] += temp[i - j] * H[j]; | |
} | |
Visualizer.Push(0, data[i * channels]); | |
} | |
} | |
} |
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