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December 26, 2019 15:30
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觀察者模式範例2–按鍵遊戲
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<!DOCTYPE html> | |
<!-- saved from url=(0051)http://www.jspatterns.com/book/7/observer-game.html --> | |
<html><head><meta http-equiv="Content-Type" content="text/html; charset=windows-1252"> | |
<title>Keypress challenge</title> | |
<style> | |
#results {text-align: center; font-size: 36px;} | |
strong {color: blue;} | |
</style> | |
</head> | |
<body cz-shortcut-listen="true"> | |
<div id="results"></div> | |
<script> | |
var publisher = { | |
subscribers: { | |
any: [] | |
}, | |
on: function (type, fn, context) { | |
type = type || 'any'; | |
fn = typeof fn === "function" ? fn : context[fn]; | |
if (typeof this.subscribers[type] === "undefined") { | |
this.subscribers[type] = []; | |
} | |
this.subscribers[type].push({fn: fn, context: context || this}); | |
}, | |
remove: function (type, fn, context) { | |
this.visitSubscribers('unsubscribe', type, fn, context); | |
}, | |
fire: function (type, publication) { | |
this.visitSubscribers('publish', type, publication); | |
}, | |
visitSubscribers: function (action, type, arg, context) { | |
var pubtype = type || 'any', | |
subscribers = this.subscribers[pubtype], | |
i, | |
max = subscribers ? subscribers.length : 0; | |
for (i = 0; i < max; i += 1) { | |
if (action === 'publish') { | |
subscribers[i].fn.call(subscribers[i].context, arg); | |
} else { | |
if (subscribers[i].fn === arg && subscribers[i].context === context) { | |
subscribers.splice(i, 1); | |
} | |
} | |
} | |
} | |
}; | |
function makePublisher(o) { | |
var i; | |
for (i in publisher) { | |
if (publisher.hasOwnProperty(i) && typeof publisher[i] === "function") { | |
o[i] = publisher[i]; | |
} | |
} | |
o.subscribers = {any: []}; | |
} | |
var game = { | |
keys: {}, | |
addPlayer: function (player) { | |
var key = player.key.toString().charCodeAt(0); | |
this.keys[key] = player; | |
}, | |
handleKeypress: function (e) { | |
e = e || window.event; // IE | |
if (game.keys[e.which]) { | |
game.keys[e.which].play(); | |
} | |
}, | |
handlePlay: function (player) { | |
var i, | |
players = this.keys, | |
score = {}; | |
for (i in players) { | |
if (players.hasOwnProperty(i)) { | |
score[players[i].name] = players[i].points; | |
} | |
} | |
this.fire('scorechange', score); | |
} | |
}; | |
function Player(name, key) { | |
this.points = 0; | |
this.name = name; | |
this.key = key; | |
this.fire('newplayer', this); | |
} | |
Player.prototype.play = function () { | |
this.points += 1; | |
this.fire('play', this); | |
}; | |
var scoreboard = { | |
element: document.getElementById('results'), | |
update: function (score) { | |
var i, msg = ''; | |
for (i in score) { | |
if (score.hasOwnProperty(i)) { | |
msg += '<p><strong>' + i + '<\/strong>: '; | |
msg += score[i]; | |
msg += '<\/p>'; | |
} | |
} | |
this.element.innerHTML = msg; | |
} | |
}; | |
makePublisher(Player.prototype); | |
makePublisher(game); | |
Player.prototype.on("newplayer", "addPlayer", game); | |
Player.prototype.on("play", "handlePlay", game); | |
game.on("scorechange", scoreboard.update, scoreboard); | |
window.onkeypress = game.handleKeypress; | |
var playername, key; | |
while (1) { | |
playername = prompt("Add player (name)"); | |
if (!playername) { | |
break; | |
} | |
while (1) { | |
key = prompt("Key for " + playername + "?"); | |
if (key) { | |
break; | |
} | |
} | |
new Player(playername, key); | |
} | |
</script> | |
<div class="xl-chrome-ext-bar" id="xl_chrome_ext_{4DB361DE-01F7-4376-B494-639E489D19ED}" style="display: none;"> | |
<div class="xl-chrome-ext-bar__logo"></div> | |
<a id="xl_chrome_ext_download" href="javascript:;" class="xl-chrome-ext-bar__option">下载视频</a> | |
<a id="xl_chrome_ext_close" href="javascript:;" class="xl-chrome-ext-bar__close"></a> | |
</div></body></html> |
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