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{ | |
"scripts": [], | |
"styles": [], | |
"layout": "splitBottom" | |
} |
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{ | |
"scripts": [ | |
"react", | |
"react-dom" | |
], | |
"styles": [], | |
"layout": "splitBottom" | |
} |
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<!DOCTYPE html> | |
<html > | |
<head> | |
<script src="https://cdnjs.cloudflare.com/ajax/libs/d3/4.2.8/d3.min.js" type="text/JavaScript"></script> | |
</head> | |
<body> | |
<div class="example_div"></div> | |
<script type="text/javascript"> | |
var tooltip = d3.select("body") | |
.append("div") |
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{ | |
"scripts": [], | |
"styles": [], | |
"layout": "splitBottom" | |
} |
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slNo,Questions,Answers,Questions_formed,Answers_formed | |
0,Im-a-high-school-student-and-Im-interested-in-AI-Where-do-I-start-looking-into-it,"Start by learning to program and problem solving using computer languages. | |
AI is, what you call a self programming program. You give the AI program the data, it will comes out with its own model program to solve the problem. | |
If that is correct then, you as a human first need to know how to program, and check whether AI has programmed itself correctly. If you find an error in AI behaviour, then you jump in and correct the relevant code. | |
Learn problem solving by posting your code to online judges. I have written about it in another question. Search for it, you will get some good idea. | |
Language easiest to pickup currently are, Python, R and recently Julia is becoming popular. Once you master one language then think about C++ | |
have good time learnin.",Im a high school student and Im interested in AI Where do I start looking into it?,Start by learning to program and problem sol |
A non-exhaustive list of WebGL and WebGPU frameworks and libraries. It is mostly for learning purposes as some of the libraries listed are wip/outdated/not maintained anymore.
- three.js: JavaScript 3D library
- stack.gl: an open software ecosystem for WebGL, built on top of browserify and npm.
- PixiJS: Super fast HTML 5 2D rendering engine that uses webGL with canvas fallback
- Pex: Pex is a javascript 3d library / engine allowing for seamless development between Plask and WebGL in the browser.
- Babylon.js: a complete JavaScript framework for building 3D games with HTML 5 and WebGL
- Filament: Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS and WASM/WebGL
- ClayGL: A WebGL graphic library
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