Created
August 6, 2013 06:07
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How Spherical Coordinates work
(no pictures, sorry)
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say you have a coordinate system | |
x axis | |
y axis | |
z axis | |
and a vector v | |
if you think of the coordinates as a vector (say x) and a plane (say yz) | |
v makes a half-angle alpha [0,180] with x | |
v makes a full-angle beta [0,90] with yz | |
r is the length of v (r stands for radius) | |
v.x = rcos(alpha) | |
v.y = rsin(alpha)cos(beta) | |
v.z = rsin(alpha)sin(beta) | |
when alpha == 0, v is aligned with the x axis. | |
because of this, v.y and v.z need to be 0 when alpha is 0. | |
In order to make this true, we put sin(alpha) as part of v.y and v.z | |
because sin(0) = 0 | |
r = sqrt(v.x * v.x + v.y * v.y + v.z * v.z) | |
alpha = acos(v.x/r) | |
beta = atan(v.z / v.y) |
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