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@KapLex
Created October 9, 2012 06:40
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psp render framework
/*
Simple DirectMedia Layer
Copyright (C) 1997-2012 Sam Lantinga <[email protected]>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "SDL_config.h"
#if SDL_VIDEO_RENDER_PSP
#include "SDL_hints.h"
#include "../SDL_sysrender.h"
#endif
/* PSP renderer implementation, based on the PGE */
extern int SDL_RecreateWindow(SDL_Window * window, Uint32 flags);
static const float inv255f = 1.0f / 255.0f;
static SDL_Renderer *PSP_CreateRenderer(SDL_Window * window, Uint32 flags);
static void PSP_WindowEvent(SDL_Renderer * renderer,
const SDL_WindowEvent *event);
static int PSP_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture);
static int PSP_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture,
const SDL_Rect * rect, const void *pixels,
int pitch);
static int PSP_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture,
const SDL_Rect * rect, void **pixels, int *pitch);
static void PSP_UnlockTexture(SDL_Renderer * renderer,
SDL_Texture * texture);
static int PSP_SetRenderTarget(SDL_Renderer * renderer,
SDL_Texture * texture);
static int PSP_UpdateViewport(SDL_Renderer * renderer);
static int PSP_RenderClear(SDL_Renderer * renderer);
static int PSP_RenderDrawPoints(SDL_Renderer * renderer,
const SDL_Point * points, int count);
static int PSP_RenderDrawLines(SDL_Renderer * renderer,
const SDL_Point * points, int count);
static int PSP_RenderFillRects(SDL_Renderer * renderer,
const SDL_Rect * rects, int count);
static int PSP_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
const SDL_Rect * srcrect,
const SDL_Rect * dstrect);
static int PSP_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect,
Uint32 pixel_format, void * pixels, int pitch);
static int PSP_RenderCopyEx(SDL_Renderer * renderer, SDL_Texture * texture,
const SDL_Rect * srcrect, const SDL_Rect * dstrect,
const double angle, const SDL_Point *center, const SDL_RendererFlip flip);
static void PSP_RenderPresent(SDL_Renderer * renderer);
static void PSP_DestroyTexture(SDL_Renderer * renderer,
SDL_Texture * texture);
static void PSP_DestroyRenderer(SDL_Renderer * renderer);
SDL_RenderDriver PSP_RenderDriver = {
PSP_CreateRenderer,
{
"PSP",
(SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC | SDL_RENDERER_TARGETTEXTURE),
1,
{SDL_PIXELFORMAT_ABGR8888},
0,
0}
};
typedef struct
{
} PSP_RenderData;
typedef struct
{
} PSP_TextureData;
/*private functions */
static void
PSP_SetError(const char *prefix, GLenum result)
{
}
static int
PSP_ActivateRenderer(SDL_Renderer * renderer)
{
return 0;
}
/* This is called if we need to invalidate all of the SDL OpenGL state */
static void
PSP_ResetState(SDL_Renderer *renderer)
{
}
/*end private functions*/
SDL_Renderer *
PSP_CreateRenderer(SDL_Window * window, Uint32 flags)
{
SDL_Renderer *renderer;
PSP_RenderData *data;
renderer = (SDL_Renderer *) SDL_calloc(1, sizeof(*renderer));
if (!renderer) {
SDL_OutOfMemory();
return NULL;
}
data = (PSP_RenderData *) SDL_calloc(1, sizeof(*data));
if (!data) {
PSP_DestroyRenderer(renderer);
SDL_OutOfMemory();
return NULL;
}
renderer->WindowEvent = PSP_WindowEvent;
renderer->CreateTexture = PSP_CreateTexture;
renderer->UpdateTexture = PSP_UpdateTexture;
renderer->LockTexture = PSP_LockTexture;
renderer->UnlockTexture = PSP_UnlockTexture;
renderer->SetRenderTarget = PSP_SetRenderTarget;
renderer->UpdateViewport = PSP_UpdateViewport;
renderer->RenderClear = PSP_RenderClear;
renderer->RenderDrawPoints = PSP_RenderDrawPoints;
renderer->RenderDrawLines = PSP_RenderDrawLines;
renderer->RenderFillRects = PSP_RenderFillRects;
renderer->RenderCopy = PSP_RenderCopy;
renderer->RenderReadPixels = PSP_RenderReadPixels;
renderer->RenderCopyEx = PSP_RenderCopyEx;
renderer->RenderPresent = PSP_RenderPresent;
renderer->DestroyTexture = PSP_DestroyTexture;
renderer->DestroyRenderer = PSP_DestroyRenderer;
renderer->info = PSP_RenderDriver.info;
renderer->info.flags = SDL_RENDERER_ACCELERATED;
renderer->driverdata = data;
renderer->window = window;
return renderer;
}
static void
PSP_WindowEvent(SDL_Renderer * renderer, const SDL_WindowEvent *event)
{
}
static __inline__ int
power_of_2(int input)
{
int value = 1;
while (value < input) {
value <<= 1;
}
return value;
}
static GLenum
GetScaleQuality(void)
{
}
static int
PSP_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
{
return 0;
}
static int
PSP_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture,
const SDL_Rect * rect, const void *pixels, int pitch)
{
return 0;
}
static int
PSP_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture,
const SDL_Rect * rect, void **pixels, int *pitch)
{
return 0;
}
static void
PSP_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture)
{
}
static int
PSP_SetRenderTarget(SDL_Renderer * renderer, SDL_Texture * texture)
{
return 0;
}
static int
PSP_UpdateViewport(SDL_Renderer * renderer)
{
return 0;
}
static void
PSP_SetColor(PSP_RenderData * data, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
{
}
/*private */
static void
PSP_SetBlendMode(PSP_RenderData * data, int blendMode)
{
}
/*private */
static void
PSP_SetTexCoords(PSP_RenderData * data, SDL_bool enabled)
{
}
static void
PSP_SetDrawingState(SDL_Renderer * renderer)
{
}
static int
PSP_RenderClear(SDL_Renderer * renderer)
{
return 0;
}
static int
PSP_RenderDrawPoints(SDL_Renderer * renderer, const SDL_Point * points,
int count)
{
return 0;
}
static int
PSP_RenderDrawLines(SDL_Renderer * renderer, const SDL_Point * points,
int count)
{
return 0;
}
static int
PSP_RenderFillRects(SDL_Renderer * renderer, const SDL_Rect * rects,
int count)
{
return 0;
}
static int
PSP_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
const SDL_Rect * srcrect, const SDL_Rect * dstrect)
{
return 0;
}
static int
PSP_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect,
Uint32 pixel_format, void * pixels, int pitch)
{
}
static int
PSP_RenderCopyEx(SDL_Renderer * renderer, SDL_Texture * texture,
const SDL_Rect * srcrect, const SDL_Rect * dstrect,
const double angle, const SDL_Point *center, const SDL_RendererFlip flip)
{
return 0;
}
static void
PSP_RenderPresent(SDL_Renderer * renderer)
{
}
static void
PSP_DestroyTexture(SDL_Renderer * renderer, SDL_Texture * texture)
{
}
static void
PSP_DestroyRenderer(SDL_Renderer * renderer)
{
}
#endif /* SDL_VIDEO_RENDER_PSP */
/* vi: set ts=4 sw=4 expandtab: */
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