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Game Setup Map Generation Raycasting (Walls) Raycasting (Enemy) Sprite (Enemy) Gun Controls Device Communication Other | |
Creating Intro screen Randomly generating maze using Prim's Algorithm Setting up raycasting engine Calculating vector orthogonal to player camera angle to use as enemy boundary angle Reformatting 61 sprites Rendering crosshair on screen Sending messages from Processing to ESP-32 for setup (x4), firing gun (and whether there was a hit), and routine messages for position/velocity/camera angle 'You Died' Animation | |
Creating Setup screen (as host) Modifying map generated by Prim's to make gameboard more exciting Rendering maze walls Rendering enemy as wall (with special properties) Rendering proper sprite based on vector between player and enemy positions Implementing cooldown between gun shots Broadcasting messages from ESP-32 using ESP Now Respawn mechanic | |
Creating Setup screen (as joiner) Converting map grid into walls (to be used for raycasting) Preventing user from walking through walls (or |