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Katadeus / TileMapper.cs
Created June 5, 2018 17:10
A script I wrote to test how to adaptively set tiles. Super gross.
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Tilemaps;
using System.IO;
public class TileMapper : MonoBehaviour {
public tileBit[][] tiles;
public string path = "Assets/TextFiles/ClassicBoard.txt";