In sandbox, type TAB to enter a command
Just type the spell name and press ENTER (e.g. shock bomb, mud ball, fissure, ...)
The spell is thrown at the direction of your cursor
You can set the power with which you throw a spell using the command power.NUMBER
where NUMBER
is a number between 50
and 2000
Every spell that you cast after setting a specific power, will be thrown at that power.
E.g.: power.2000
and afterward mud ball
and then shock bomb
. Both spells will be thrown at power 2000
.
You can also chain a spell to the power command:
power.50.shock bomb
will throw a shock bomb
at power 50
.
Note: this also sets the power for all following spells that you cast via a command.
You can enable / disable wind with the wind
command.
When wind is enabled, you can set the wind direction using winddir.NUMBER
where NUMBER
is a number between 0
and 360
.
When wind is enabled, you can set the wind speed using
windspeed.NUMBER
where NUMBER
is a number between 0
and 100
.
You can spawn new players using the spawn
command. Optionally name them using spawn.NAME
.
There are multiple ways to have spawned players cast a spell using a command:
- Select the player you spawned FIRST by prefixing your spell with
z.
- Select the player by name using the
byname.NAME.
prefix - Select the player by their index (you are 1, first spawned is 2, second spawned is 3, ...) using the
pNUMBER.
prefix
This works with the mNUMBER.
prefix. This works the same as the pNUMBER.
prefix, but for minions instead of spawned players.
Use the move.X,Y
command to teleport (note: this command is broken, Y
will always be 0
)
Reason this command is broken:
You can teleport spawned players or minions too by prefixing the command with the
z.
, byname.NAME.
, pNUMBER.
, or mNUMBER.
commands
Change your health (or the health of a minion / spawned player) with the health.NUMBER
command
Change your max health (or the max health of a minion / spawned player) with the maxhealth.NUMBER
command where NUMBER
is a value between 1
and 10000
.
Note: this command is broken, when you use it your max health will be set to 1
.
Reason this command is broken:
No armageddon yet? Create a new one using arma.SPELLNAME
e.g. arma.shock bomb
or arma.volcano
.
You can have multiple armageddons, just reuse the above command (optionally with a different spell).
Reset armageddons? Just use arma
.
This can be done with the add.SPELL NAME
command (e.g. add.shock bomb
)
This can be done with the addAll
command
You can cast all spells with the all
command