Skip to content

Instantly share code, notes, and snippets.

@Kattoor
Created November 16, 2017 10:54
Show Gist options
  • Select an option

  • Save Kattoor/c6a3cd1abde5bf5276a17df4c77c350b to your computer and use it in GitHub Desktop.

Select an option

Save Kattoor/c6a3cd1abde5bf5276a17df4c77c350b to your computer and use it in GitHub Desktop.
Terrain Generation
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<title>Dag Randy</title>
<style>
body {
margin: 0;
overflow: hidden;
}
</style>
</head>
<body>
<canvas id="canvas"></canvas>
<script>
const canvas = document.getElementById('canvas');
canvas.width = window.innerWidth;
canvas.height = window.innerHeight;
const ctx = canvas.getContext('2d');
ctx.fillStyle = "#0000FF";
ctx.fillRect(0, 0, canvas.width, canvas.height);
const line = [];
const quadraticCurvePoints = [];
const pointsOnQuadraticCurve = [];
for (let i = 0; i < 5; i++) {
const x = canvas.width / 4 * i;
const y = (canvas.height - 500) + Math.random() * 100;
line.push({x, y});
}
/* Generate curve */
ctx.beginPath();
for (let i = 0; i < line.length; i++) {
const point = line[i];
if (i !== 0) {
const previousPoint = line[i - 1];
const quadraticCurvePoint = {
x: Math.min(point.x, previousPoint.x) + Math.abs(point.x - previousPoint.x) / 2 + Math.random() * 500 - 250,
y: Math.min(point.y, previousPoint.y) + Math.abs(point.y - previousPoint.y) / 2 + Math.random() * 500 - 250
};
ctx.moveTo(previousPoint.x, previousPoint.y);
ctx.strokeStyle = '#000000';
ctx.quadraticCurveTo(quadraticCurvePoint.x, quadraticCurvePoint.y, point.x, point.y);
quadraticCurvePoints.push(quadraticCurvePoint);
}
}
ctx.stroke();
/* Show points */
ctx.beginPath();
for (let i = 0; i < line.length; i++) {
const point = line[i];
if (i !== 0) {
const previousPoint = line[i - 1];
const quadraticPointOnCurve = {
x: (1 - 0.5) * ((1 - 0.5) * previousPoint.x + (0.5 * quadraticCurvePoints[i - 1].x)) + 0.5 * (((1 - 0.5) * quadraticCurvePoints[i - 1].x + (0.5 * point.x))),
y: (1 - 0.5) * ((1 - 0.5) * previousPoint.y + (0.5 * quadraticCurvePoints[i - 1].y)) + 0.5 * (((1 - 0.5) * quadraticCurvePoints[i - 1].y + (0.5 * point.y)))
};
ctx.strokeStyle = '#00FF00';
ctx.moveTo(quadraticPointOnCurve.x, quadraticPointOnCurve.y);
ctx.lineTo(quadraticCurvePoints[i -1].x, quadraticCurvePoints[i - 1].y);
drawPoint(quadraticCurvePoints[i - 1], 10, '#00FF00');
}
drawPoint(point, 10, '#FF0000');
}
ctx.stroke();
for (let i = 0; i < line.length; i++) {
const point = line[i];
if (i !== 0) {
const previousPoint = line[i - 1];
for (let j = 0.1; j < 1; j += 0.2) {
const pointOnQuadraticCurve = {
x: (1 - j) * ((1 - j) * previousPoint.x + (j * quadraticCurvePoints[i - 1].x)) + j * (((1 - j) * quadraticCurvePoints[i - 1].x + (j * point.x))),
y: (1 - j) * ((1 - j) * previousPoint.y + (j * quadraticCurvePoints[i - 1].y)) + j * (((1 - j) * quadraticCurvePoints[i - 1].y + (j * point.y)))
};
drawPoint(pointOnQuadraticCurve, 10, '#ffffff');
pointsOnQuadraticCurve.push(pointOnQuadraticCurve);
}
}
}
/* Show all points on curve (line points + quadratic line points) */
let allPointsOnCurve = line.slice();
for (let i = 0; i < line.length; i++)
allPointsOnCurve.splice(i * 6 + 1, 0, ...pointsOnQuadraticCurve.slice(i * 5, i * 5 + 5));
ctx.beginPath();
ctx.strokeStyle = '#FF00FF';
for (let i = 0; i < allPointsOnCurve.length; i++) {
const point = allPointsOnCurve[i];
if (i === 0)
ctx.moveTo(point.x, point.y - 5);
else
ctx.lineTo(point.x, point.y - 5);
}
ctx.stroke();
/* Show perpendiculars */
ctx.beginPath();
ctx.strokeStyle = '#FFFFFF';
for (let i = 0; i < allPointsOnCurve.length; i++) {
if (i !== 0) {
const previousPoint = allPointsOnCurve[i - 1];
const point = allPointsOnCurve[i];
const slope = (point.y - previousPoint.y) / (point.x - previousPoint.x);
const perpendicularSlope = -1/slope;
const midOfPoints = {
x: Math.min(point.x, previousPoint.x) + Math.abs(point.x - previousPoint.x) / 2,
y: Math.min(point.y, previousPoint.y) + Math.abs(point.y - previousPoint.y) / 2
};
const pt1 = {x: midOfPoints.x - 5, y: midOfPoints.y - perpendicularSlope * 5};
const pt2 = {x: midOfPoints.x + 5, y: midOfPoints.y + perpendicularSlope * 5};
ctx.moveTo(pt1.x, pt1.y);
ctx.lineTo(pt2.x, pt2.y);
console.log(pt1, pt2)
}
}
ctx.stroke();
function drawPoint(point, size, color) {
ctx.fillStyle = color;
ctx.fillRect(point.x - size / 2, point.y - size / 2, size, size);
}
</script>
</body>
</html>
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment