Created
November 16, 2017 10:54
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Terrain Generation
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| <!DOCTYPE html> | |
| <html lang="en"> | |
| <head> | |
| <meta charset="UTF-8"> | |
| <title>Dag Randy</title> | |
| <style> | |
| body { | |
| margin: 0; | |
| overflow: hidden; | |
| } | |
| </style> | |
| </head> | |
| <body> | |
| <canvas id="canvas"></canvas> | |
| <script> | |
| const canvas = document.getElementById('canvas'); | |
| canvas.width = window.innerWidth; | |
| canvas.height = window.innerHeight; | |
| const ctx = canvas.getContext('2d'); | |
| ctx.fillStyle = "#0000FF"; | |
| ctx.fillRect(0, 0, canvas.width, canvas.height); | |
| const line = []; | |
| const quadraticCurvePoints = []; | |
| const pointsOnQuadraticCurve = []; | |
| for (let i = 0; i < 5; i++) { | |
| const x = canvas.width / 4 * i; | |
| const y = (canvas.height - 500) + Math.random() * 100; | |
| line.push({x, y}); | |
| } | |
| /* Generate curve */ | |
| ctx.beginPath(); | |
| for (let i = 0; i < line.length; i++) { | |
| const point = line[i]; | |
| if (i !== 0) { | |
| const previousPoint = line[i - 1]; | |
| const quadraticCurvePoint = { | |
| x: Math.min(point.x, previousPoint.x) + Math.abs(point.x - previousPoint.x) / 2 + Math.random() * 500 - 250, | |
| y: Math.min(point.y, previousPoint.y) + Math.abs(point.y - previousPoint.y) / 2 + Math.random() * 500 - 250 | |
| }; | |
| ctx.moveTo(previousPoint.x, previousPoint.y); | |
| ctx.strokeStyle = '#000000'; | |
| ctx.quadraticCurveTo(quadraticCurvePoint.x, quadraticCurvePoint.y, point.x, point.y); | |
| quadraticCurvePoints.push(quadraticCurvePoint); | |
| } | |
| } | |
| ctx.stroke(); | |
| /* Show points */ | |
| ctx.beginPath(); | |
| for (let i = 0; i < line.length; i++) { | |
| const point = line[i]; | |
| if (i !== 0) { | |
| const previousPoint = line[i - 1]; | |
| const quadraticPointOnCurve = { | |
| x: (1 - 0.5) * ((1 - 0.5) * previousPoint.x + (0.5 * quadraticCurvePoints[i - 1].x)) + 0.5 * (((1 - 0.5) * quadraticCurvePoints[i - 1].x + (0.5 * point.x))), | |
| y: (1 - 0.5) * ((1 - 0.5) * previousPoint.y + (0.5 * quadraticCurvePoints[i - 1].y)) + 0.5 * (((1 - 0.5) * quadraticCurvePoints[i - 1].y + (0.5 * point.y))) | |
| }; | |
| ctx.strokeStyle = '#00FF00'; | |
| ctx.moveTo(quadraticPointOnCurve.x, quadraticPointOnCurve.y); | |
| ctx.lineTo(quadraticCurvePoints[i -1].x, quadraticCurvePoints[i - 1].y); | |
| drawPoint(quadraticCurvePoints[i - 1], 10, '#00FF00'); | |
| } | |
| drawPoint(point, 10, '#FF0000'); | |
| } | |
| ctx.stroke(); | |
| for (let i = 0; i < line.length; i++) { | |
| const point = line[i]; | |
| if (i !== 0) { | |
| const previousPoint = line[i - 1]; | |
| for (let j = 0.1; j < 1; j += 0.2) { | |
| const pointOnQuadraticCurve = { | |
| x: (1 - j) * ((1 - j) * previousPoint.x + (j * quadraticCurvePoints[i - 1].x)) + j * (((1 - j) * quadraticCurvePoints[i - 1].x + (j * point.x))), | |
| y: (1 - j) * ((1 - j) * previousPoint.y + (j * quadraticCurvePoints[i - 1].y)) + j * (((1 - j) * quadraticCurvePoints[i - 1].y + (j * point.y))) | |
| }; | |
| drawPoint(pointOnQuadraticCurve, 10, '#ffffff'); | |
| pointsOnQuadraticCurve.push(pointOnQuadraticCurve); | |
| } | |
| } | |
| } | |
| /* Show all points on curve (line points + quadratic line points) */ | |
| let allPointsOnCurve = line.slice(); | |
| for (let i = 0; i < line.length; i++) | |
| allPointsOnCurve.splice(i * 6 + 1, 0, ...pointsOnQuadraticCurve.slice(i * 5, i * 5 + 5)); | |
| ctx.beginPath(); | |
| ctx.strokeStyle = '#FF00FF'; | |
| for (let i = 0; i < allPointsOnCurve.length; i++) { | |
| const point = allPointsOnCurve[i]; | |
| if (i === 0) | |
| ctx.moveTo(point.x, point.y - 5); | |
| else | |
| ctx.lineTo(point.x, point.y - 5); | |
| } | |
| ctx.stroke(); | |
| /* Show perpendiculars */ | |
| ctx.beginPath(); | |
| ctx.strokeStyle = '#FFFFFF'; | |
| for (let i = 0; i < allPointsOnCurve.length; i++) { | |
| if (i !== 0) { | |
| const previousPoint = allPointsOnCurve[i - 1]; | |
| const point = allPointsOnCurve[i]; | |
| const slope = (point.y - previousPoint.y) / (point.x - previousPoint.x); | |
| const perpendicularSlope = -1/slope; | |
| const midOfPoints = { | |
| x: Math.min(point.x, previousPoint.x) + Math.abs(point.x - previousPoint.x) / 2, | |
| y: Math.min(point.y, previousPoint.y) + Math.abs(point.y - previousPoint.y) / 2 | |
| }; | |
| const pt1 = {x: midOfPoints.x - 5, y: midOfPoints.y - perpendicularSlope * 5}; | |
| const pt2 = {x: midOfPoints.x + 5, y: midOfPoints.y + perpendicularSlope * 5}; | |
| ctx.moveTo(pt1.x, pt1.y); | |
| ctx.lineTo(pt2.x, pt2.y); | |
| console.log(pt1, pt2) | |
| } | |
| } | |
| ctx.stroke(); | |
| function drawPoint(point, size, color) { | |
| ctx.fillStyle = color; | |
| ctx.fillRect(point.x - size / 2, point.y - size / 2, size, size); | |
| } | |
| </script> | |
| </body> | |
| </html> |
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