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@KaushikShresth07
Created February 22, 2026 15:11
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<!DOCTYPE html>
<html lang="en">
<head>
<!-- ============================================================
META TAGS & PAGE CONFIGURATION
These tags control how the page is displayed and behaves
across different devices, especially mobile.
============================================================ -->
<!-- Character encoding: UTF-8 ensures proper display of international
characters (accents, emoji, non-Latin scripts). -->
<meta charset="UTF-8">
<!-- VIEWPORT: Critical for responsive design on mobile devices.
- width=device-width: Match the screen width of the device
- initial-scale=1.0: No zoom on load (1:1 pixel ratio)
- maximum-scale=1.0, user-scalable=no: Prevents pinch-zoom
(useful for app-like experiences where zoom would break layout)
- viewport-fit=cover: Extends content into the "safe area" on
iOS devices with notches (iPhone X+). Without this, content
would stop at the notch edges, leaving awkward gaps. -->
<meta name="viewport" content="width=device-width, initial-scale=1.0, maximum-scale=1.0, user-scalable=no, viewport-fit=cover">
<!-- APPLE-MOBILE-WEB-APP-CAPABLE: When "Add to Home Screen" is used
on iOS, this makes the page open in standalone mode (no Safari
UI bars). The page looks and feels like a native app. -->
<meta name="apple-mobile-web-app-capable" content="yes">
<!-- APPLE-MOBILE-WEB-APP-STATUS-BAR-STYLE: Controls the iOS status
bar appearance in standalone mode. "black-translucent" makes
the status bar transparent so content can extend underneath. -->
<meta name="apple-mobile-web-app-status-bar-style" content="black-translucent">
<!-- THEME-COLOR: Sets the browser chrome color (address bar on
mobile Chrome, status bar on Android). Creates a cohesive
look when the page loads. -->
<meta name="theme-color" content="#050510">
<title>J.A.R.V.I.S</title>
<!-- GOOGLE FONTS: Loads Poppins with multiple weights (300-700).
display=swap prevents invisible text while font loads (FOUT
instead of FOIT). The font gives the UI a modern, clean look. -->
<link href="https://fonts.googleapis.com/css2?family=Poppins:wght@300;400;500;600;700&display=swap" rel="stylesheet">
<link rel="stylesheet" href="style.css">
</head>
<body>
<!-- ============================================================
APP LAYOUT STRUCTURE (Single-Page, Vanilla HTML)
This is a single-page application with NO framework (React,
Vue, etc.). Everything is plain HTML + CSS + JS. The layout
follows a vertical stack: orb (background) -> header ->
chat area -> input bar.
============================================================ -->
<div class="app">
<!-- ORB-CONTAINER: A full-screen WebGL canvas that renders an
animated 3D orb as the background. It sits behind all other
content. The OrbRenderer class (from orb.js) initializes
and animates this. It's purely decorativeโ€”no interaction. -->
<div id="orb-container"></div>
<!-- ============================================================
HEADER
Contains: logo/tagline, mode switch (General vs Realtime),
connection status badge, and new chat button.
============================================================ -->
<header class="header glass-panel">
<div class="header-left">
<h1 class="logo">J.A.R.V.I.S</h1>
<span class="tagline">Just A Rather Very Intelligent System</span>
</div>
<div class="header-center">
<!-- MODE SWITCH: Toggle between "General" (text chat) and
"Realtime" (voice/streaming). The .mode-slider div
slides left/right via JavaScript to indicate the
active mode. Both buttons share the same container
so the slider can animate between them. -->
<div class="mode-switch" id="mode-switch">
<div class="mode-slider" id="mode-slider"></div>
<!-- SVG ICON STRUCTURE: All icons use viewBox="0 0 24 24"
(24x24 coordinate system) so they scale cleanly at
any size. fill="none" + stroke="currentColor" gives
outline style; stroke-width, stroke-linecap, and
stroke-linejoin control line appearance. -->
<button class="mode-btn active" data-mode="general" id="btn-general">
<!-- Chat bubble icon: represents text/conversation mode -->
<svg width="16" height="16" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round">
<path d="M21 15a2 2 0 0 1-2 2H7l-4 4V5a2 2 0 0 1 2-2h14a2 2 0 0 1 2 2z"/>
</svg>
General
</button>
<button class="mode-btn" data-mode="realtime" id="btn-realtime">
<!-- Globe/globe-wave icon: represents real-time/voice mode -->
<svg width="16" height="16" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round">
<circle cx="12" cy="12" r="10"/><line x1="2" y1="12" x2="22" y2="12"/><path d="M12 2a15.3 15.3 0 0 1 4 10 15.3 15.3 0 0 1-4 10 15.3 15.3 0 0 1-4-10 15.3 15.3 0 0 1 4-10z"/>
</svg>
Realtime
</button>
</div>
</div>
<div class="header-right">
<!-- STATUS BADGE: Shows connection state (Online/Offline).
The .status-dot is typically green when connected,
red/gray when disconnected. Updated by script.js. -->
<div class="status-badge" id="status-badge">
<span class="status-dot"></span>
<span class="status-text">Online</span>
</div>
<!-- NEW CHAT: Clears the conversation and starts fresh. -->
<!-- SEARCH RESULTS: Toggle to show Tavily live search data (Realtime mode). -->
<button class="btn-icon search-results-toggle" id="search-results-toggle" title="View search results" style="display: none;">
<svg width="18" height="18" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round">
<circle cx="11" cy="11" r="8"/><line x1="21" y1="21" x2="16.65" y2="16.65"/>
</svg>
</button>
<button class="btn-icon new-chat-btn" id="new-chat-btn" title="New Chat">
<svg width="18" height="18" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round">
<line x1="12" y1="5" x2="12" y2="19"/><line x1="5" y1="12" x2="19" y2="12"/>
</svg>
</button>
</div>
</header>
<!-- ============================================================
CHAT AREA
Scrollable region containing the conversation. Shows a
welcome screen (with chips) when empty, or message bubbles
when there's history.
============================================================ -->
<main class="chat-area" id="chat-area">
<div class="chat-messages" id="chat-messages">
<!-- WELCOME SCREEN: Shown when there are no messages.
Chips are quick-action buttons that send preset
prompts when clicked. The greeting text (e.g. "Good
evening") can be time-based. -->
<div class="welcome-screen" id="welcome-screen">
<div class="welcome-icon">
<!-- Stacked layers icon: symbolizes AI/layers of intelligence -->
<svg width="48" height="48" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="1.5" stroke-linecap="round" stroke-linejoin="round">
<path d="M12 2L2 7l10 5 10-5-10-5z"/><path d="M2 17l10 5 10-5"/><path d="M2 12l10 5 10-5"/>
</svg>
</div>
<h2 class="welcome-title" id="welcome-title">Good evening.</h2>
<p class="welcome-sub">How may I assist you today?</p>
<div class="welcome-chips">
<button class="chip" data-msg="What can you do?">What can you do?</button>
<button class="chip" data-msg="Open YouTube for me">Open YouTube</button>
<button class="chip" data-msg="Tell me a fun fact">Fun fact</button>
<button class="chip" data-msg="Play some music">Play music</button>
</div>
</div>
</div>
</main>
<!-- ============================================================
INPUT BAR
Fixed at bottom. Contains: auto-resizing textarea, mic
(voice input), TTS (text-to-speech toggle), and send.
SVG icons use viewBox for scaling; stroke attributes
control line style. Multiple SVGs per button allow
different states (e.g. mic on vs off).
============================================================ -->
<footer class="input-bar glass-panel">
<div class="input-wrapper">
<textarea id="message-input"
placeholder="Ask Jarvis anything..."
rows="1"
maxlength="32000"></textarea>
<div class="input-actions">
<!-- MIC BUTTON: Two SVG states. .mic-icon = outline
(idle). .mic-icon-active = filled square (recording).
CSS/JS toggles visibility based on state. -->
<button class="action-btn mic-btn" id="mic-btn" title="Voice input">
<!-- Microphone outline: mic body + stand -->
<svg class="mic-icon" width="20" height="20" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round">
<path d="M12 1a3 3 0 0 0-3 3v8a3 3 0 0 0 6 0V4a3 3 0 0 0-3-3z"/><path d="M19 10v2a7 7 0 0 1-14 0v-2"/><line x1="12" y1="19" x2="12" y2="23"/><line x1="8" y1="23" x2="16" y2="23"/>
</svg>
<!-- Filled square: "stop recording" / active state -->
<svg class="mic-icon-active" width="20" height="20" viewBox="0 0 24 24" fill="currentColor">
<rect x="4" y="4" width="16" height="16" rx="3"/>
</svg>
</button>
<!-- TTS BUTTON: Text-to-speech. .tts-icon-off = speaker
with X (disabled). .tts-icon-on = speaker with
sound waves (enabled). -->
<button class="action-btn tts-btn" id="tts-btn" title="Text to Speech">
<!-- Speaker with X: TTS off -->
<svg class="tts-icon-off" width="20" height="20" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round">
<polygon points="11 5 6 9 2 9 2 15 6 15 11 19 11 5"/>
<line x1="23" y1="9" x2="17" y2="15"/><line x1="17" y1="9" x2="23" y2="15"/>
</svg>
<!-- Speaker with sound waves: TTS on -->
<svg class="tts-icon-on" width="20" height="20" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round">
<polygon points="11 5 6 9 2 9 2 15 6 15 11 19 11 5"/>
<path d="M15.54 8.46a5 5 0 0 1 0 7.07"/>
<path d="M19.07 4.93a10 10 0 0 1 0 14.14"/>
</svg>
</button>
<!-- SEND BUTTON: Paper plane / send icon -->
<button class="action-btn send-btn" id="send-btn" title="Send message">
<svg width="20" height="20" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round">
<line x1="22" y1="2" x2="11" y2="13"/><polygon points="22 2 15 22 11 13 2 9 22 2"/>
</svg>
</button>
</div>
</div>
<div class="input-meta">
<span class="mode-label" id="mode-label">General Mode</span>
<span class="char-count" id="char-count"></span>
</div>
</footer>
<!-- ============================================================
SEARCH RESULTS WIDGET (Realtime mode)
Fixed panel on the right showing Tavily search data: query,
AI-synthesized answer, and source list. Toggle via header button.
============================================================ -->
<aside class="search-results-widget glass-panel" id="search-results-widget" aria-hidden="true">
<div class="search-results-header">
<h3 class="search-results-title">Live search</h3>
<button class="search-results-close" id="search-results-close" title="Close" aria-label="Close search results">
<svg width="20" height="20" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2"><line x1="18" y1="6" x2="6" y2="18"/><line x1="6" y1="6" x2="18" y2="18"/></svg>
</button>
</div>
<div class="search-results-query" id="search-results-query"></div>
<div class="search-results-answer" id="search-results-answer"></div>
<div class="search-results-list" id="search-results-list"></div>
</aside>
</div>
<!-- ============================================================
SCRIPT LOADING ORDER
orb.js MUST load first: it defines OrbRenderer and sets up
the WebGL canvas in #orb-container. script.js depends on it
and uses the orb for the background. Order matters because
script.js may reference OrbRenderer at load time.
============================================================ -->
<script src="orb.js"></script>
<script src="script.js"></script>
</body>
</html>
@susantedit

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At least Frontend code ๐Ÿ˜‚

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