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Flutter Scroll Physics that always ends on a whole page
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class PageAlignedScrollPhysics extends ScrollPhysics { | |
final double pageSize; | |
PageAlignedScrollPhysics({@required this.pageSize, ScrollPhysics parent}) : super(parent: parent); | |
@override | |
PageAlignedScrollPhysics applyTo(ScrollPhysics ancestor) { | |
return PageAlignedScrollPhysics(pageSize: pageSize, parent: buildParent(ancestor)); | |
} | |
@override | |
Simulation createBallisticSimulation(ScrollMetrics position, double velocity) { | |
if (position.outOfRange) return super.createBallisticSimulation(position, velocity); | |
final frictionSimulation = FrictionSimulation(0.135, position.pixels, velocity * 0.91); | |
double endPosition = frictionSimulation.finalX; | |
if (endPosition <= position.minScrollExtent || endPosition >= position.maxScrollExtent) | |
return super.createBallisticSimulation(position, velocity); | |
final page = (endPosition / pageSize).roundToDouble().clamp(0.0, double.maxFinite); | |
endPosition = page * pageSize; | |
if ((endPosition - position.pixels).abs() < tolerance.distance) return null; | |
if (velocity.abs() < tolerance.velocity) { | |
return ScrollSpringSimulation( | |
spring, | |
position.pixels, | |
endPosition, | |
velocity, | |
tolerance: tolerance, | |
); | |
} | |
velocity = velocity.abs().clamp(200.0, double.maxFinite) * velocity.sign; | |
return FrictionSimulation.through( | |
position.pixels, | |
endPosition, | |
velocity, | |
tolerance.velocity * velocity.sign, | |
); | |
} | |
} |
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