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<!DOCTYPE html> |
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<html> |
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<head> |
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<meta charset="utf-8"> |
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<meta http-equiv="Content-Type" content="text/html; charset=UTF-8"> |
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<title>Voronoï playground: animating the addition/removing of data on a Voronoï map</title> |
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<meta name="description" content="Transitioning from one Voronoï map to another with some addition and removal of data, using D3.js + d3-voronoiMap plugin + d3-weighted-voronoi plugin"> |
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<script src="https://d3js.org/d3.v6.min.js" charset="utf-8"></script> |
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<script src="https://rawcdn.githack.com/Kcnarf/d3-weighted-voronoi/v1.1.0/build/d3-weighted-voronoi.js"></script> |
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<script src="https://rawcdn.githack.com/Kcnarf/d3-voronoi-map/v2.1.0/build/d3-voronoi-map.js"></script> |
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<script src="https://rawcdn.githack.com/Kcnarf/d3-voronoi-map-tween/master/build/d3-voronoi-map-tween.js"></script> |
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<script src="https://unpkg.com/[email protected]"></script> |
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<script src="https://cdnjs.cloudflare.com/ajax/libs/seedrandom/2.4.3/seedrandom.min.js"></script> |
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<style> |
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#wip { |
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display: none; |
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position: absolute; |
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top: 200px; |
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left: 330px; |
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font-size: 40px; |
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text-align: center; |
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} |
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#layouter { |
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text-align: center; |
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position: relative; |
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} |
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.control { |
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position: absolute; |
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} |
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.control.top { |
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top: 5px; |
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} |
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.control.bottom { |
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bottom: 5px; |
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} |
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.control.left { |
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left: 5px; |
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} |
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.control.right { |
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right: 5px; |
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} |
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.control.right div{ |
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text-align: right; |
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} |
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.control.left div{ |
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text-align: left; |
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} |
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.control .rangeLabel { |
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width: 100px; |
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} |
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.control input[type="range"] { |
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width: 257px; |
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} |
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svg { |
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position: absolute; |
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top: 25px; |
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left: 15px; |
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margin: 1px; |
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border-radius: 1000px; |
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box-shadow: 2px 2px 6px grey; |
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} |
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.seed { |
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fill: steelblue; |
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} |
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.seed.group-enter { |
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fill: lightgreen; |
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} |
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.seed.group-exit { |
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fill: pink; |
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} |
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.seed.hide { |
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display: none; |
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} |
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.cell { |
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fill-opacity: 0.1; |
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fill: lightsteelBlue; |
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stroke: lightsteelBlue; |
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} |
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.cell.group-enter { |
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fill: lightgreen; |
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stroke: lightgreen; |
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} |
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.cell.group-exit { |
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fill: pink; |
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stroke: pink; |
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} |
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</style> |
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</head> |
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<body> |
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<div id="layouter"> |
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<svg> |
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<g id="drawing-area"> |
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<g id="cell-container"></g> |
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<g id="site-container"></g> |
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<g id="vertex-container"></g> |
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</g> |
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</svg> |
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<div class="control top left"> |
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<span class="rangeLabel">Starting Voronoï map</span> |
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<input id="interpolationValue" type="range" name="interpolationValue" min="0" max="1" value="0" step="0.01" oninput="interpolationValueUpdated()"> |
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<span class="rangeLabel">Ending Voronoï map</span> |
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</div> |
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<div class="control bottom left"> |
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<div> |
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<input id="evolvingSize" type="checkbox" name="evolvingSize" onchange="evolvingSizeUpdated()"> evolving overall size |
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</div> |
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<div> |
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<input id="evolvingShape" type="checkbox" name="evolvingShape" onchange="evolvingShapeUpdated()"> evolving overall shape |
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</div> |
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</div> |
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<div class="control bottom right"> |
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<input id="siteVisibility" type="checkbox" name="siteVisibility" onchange="siteVisibilityUpdated()"> |
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<span>Show internals</span> |
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</div> |
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<div id="wip"> |
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Work in progress ... |
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</div> |
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</div> |
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</body> |
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<script> |
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var WITH_TRANSITION = true; |
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var WITHOUT_TRANSITION = false; |
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var duration = 250; |
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var PI = Math.PI; |
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var halfPI = Math.PI/2; |
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var twicePI = 2*Math.PI; |
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var cos = Math.cos; |
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var sin = Math.sin; |
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var sqrt = Math.sqrt; |
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var repeatableRandomness = true; |
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var floor = Math.floor; |
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var random; |
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resetRandom(); |
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//begin: layout conf. |
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var totalWidth = 550, |
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totalHeight = 500, |
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controlsHeight = 30, |
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svgRadius = (totalHeight-controlsHeight)/2, |
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svgbw = 1, //svg border width |
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svgHeight = 2*svgRadius, |
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svgWidth = 2*svgRadius, |
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radius = svgRadius-svgbw, |
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halfRadius = radius/2, |
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width = 2*svgRadius, |
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height = 2*svgRadius, |
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halfRadius = radius/2 |
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halfWidth = halfRadius, |
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halfHeight = halfRadius, |
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quarterRadius = radius/4, |
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quarterWidth = quarterRadius, |
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quarterHeight = quarterRadius, |
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evolvingSize = false, |
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evolvingShape = false, |
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siteOpacity = 0, |
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showPolygonVerteces = false; |
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//end: layout conf. |
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//begin: data definition |
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var baseDataCount = 12, |
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bigDataCount = 3, |
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exitingDataCount = 2, |
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enteringDataCount = 2; |
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var baseValue = 10, |
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bigValue = 5*baseValue; |
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var startingData = [], // store data for the starting Voronoï map |
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endingData = []; // store data for the ending Voronoï map |
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var startingValue, endingValue; |
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//create the starting data set and the ending data set |
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for (i=0; i<baseDataCount; i++) { |
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if (i < bigDataCount) { |
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startingValue = bigValue; |
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endingValue = bigValue; |
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} else { |
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startingValue = (0.5+random())*baseValue; |
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endingValue = (0.5+random())*baseValue; |
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} |
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startingData.push({ |
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index: i, |
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value: startingValue |
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}); |
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endingData.push({ |
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index: i, |
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value: endingValue |
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}) |
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} |
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//add new data to the ending data set |
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for (i=baseDataCount; i<baseDataCount+enteringDataCount; i++) { |
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endingValue = (0.5+random())*baseValue; |
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endingData.push({ |
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index: i, |
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value: endingValue |
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}) |
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} |
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//delete data from the ending data set |
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endingData = endingData.slice(exitingDataCount); |
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//end: data definition |
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//begin: utilities |
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var key = (d)=>d.index; //mapping between starting and ending data |
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var cellLiner = d3.line() |
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.x(function(d){ return d[0]; }) |
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.y(function(d){ return d[1]; }); |
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var siteRadiusScale = d3.scaleSqrt() |
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.domain([0, bigValue]) |
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.range([0,10]); |
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function resetRandom() { |
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random = repeatableRandomness ? new Math.seedrandom('seed2') : Math.random; |
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} |
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//end: utilities |
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//begin: reusable d3-selections |
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var layouter = d3.select("#layouter"), |
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svg = d3.select("svg"), |
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drawingArea = d3.select("#drawing-area"), |
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cellContainer = d3.select("#cell-container"), |
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vertexContainer = d3.select("#vertex-container"), |
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siteContainer = d3.select("#site-container"); |
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//end: reusable d3-selections |
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initLayout(); |
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//begin: user interaction handlers |
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function interpolationValueUpdated() { |
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var interpolationValue = +d3.select("#interpolationValue").node().value; |
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var interpolationEasing = d3.easeLinear; |
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// just for fun, choose the easing effect by uncommenting the adequate loc |
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// interpolationEasing = d3.easeSinInOut; |
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// interpolationEasing = d3.easeElasticInOut; |
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//interpolationEasing = d3.easeBounceInOut; |
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interpolationValue = interpolationEasing(interpolationValue); |
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interpolatedCells = voronoiMapInterpolator(interpolationValue); |
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interpolatedSites = interpolatedCells.map(function(c) {return c.site.originalObject; }); |
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redrawCells(WITHOUT_TRANSITION); |
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redrawSites(WITHOUT_TRANSITION); |
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} |
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function evolvingSizeUpdated() { |
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evolvingSize = d3.select("#evolvingSize").node().checked? 1:0; |
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voronoiMapInterpolator = buildVoronoiMapInterpolator(); |
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interpolationValueUpdated(); |
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} |
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function evolvingShapeUpdated() { |
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evolvingShape = d3.select("#evolvingShape").node().checked? 1:0; |
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voronoiMapInterpolator = buildVoronoiMapInterpolator(); |
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interpolationValueUpdated(); |
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} |
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function siteVisibilityUpdated() { |
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siteOpacity = d3.select("#siteVisibility").node().checked? 1:0; |
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redrawSites(); |
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} |
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//end: user interaction handlers |
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//begin: voronoi stuff definitions |
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var clippingPolygon; |
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var voronoiMapInterpolator = buildVoronoiMapInterpolator(); |
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var interpolatedSites = []; // store interpolated sites |
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var interpolatedCells = []; // store cells |
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//end: voronoi stuff definitions |
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interpolatedCells = voronoiMapInterpolator(0); |
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interpolatedSites = interpolatedCells.map(function(c) {return c.site.originalObject; }); |
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redrawCells(WITHOUT_TRANSITION); |
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redrawSites(WITHOUT_TRANSITION); |
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/***************/ |
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/* Computation */ |
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/***************/ |
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function buildVoronoiMapInterpolator() { |
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clippingPolygon = computeClippingPolygon(0); |
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var startingSimulation = computeVoronoiPolygons(startingData, null); |
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var startingPolygons = startingSimulation.state().polygons; |
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var endingSimulation = computeVoronoiPolygons(endingData, startingPolygons) |
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var endingPolygons = endingSimulation.state().polygons; |
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var voronoiMapTween = d3.voronoiMapTween(startingSimulation, endingSimulation) |
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.startingKey(key) |
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.endingKey(key) |
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.clipInterpolator(buildClipInterpolator()); |
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return voronoiMapTween.mapInterpolator(); |
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} |
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// clipping polygon interpolator using Flubber |
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// see it in action by modifying the computeClippingPolygon, so that the starting and ending polygons are distinct |
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function buildClipInterpolator() { |
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if (!evolvingShape) { |
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if (!evolvingSize) { |
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var staticClippingPolygon = computeClippingPolygon(0); |
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return function (iv) { return staticClippingPolygon; } |
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} else { |
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return computeClippingPolygon; // with a static shape, this function is capable of making intermediate clipping polygons/disk |
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} |
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} else { |
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// when the shape evolves, we use Flubber to have a smooth clip interpolator |
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var flubberInterpolator = flubber.interpolate(computeClippingPolygon(0), computeClippingPolygon(1), {string: false, maxSegmentLength: 100}); // 100 for not having too many points added by flubber |
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function distance(v0,v1) { |
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return Math.pow(Math.pow(v1[0]-v0[0],2) + Math.pow(v1[1]-v0[1],2),0.5); |
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} |
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var derivedFlubberInterpolator = function(iv) { |
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var flubberizedClip = flubberInterpolator(iv); |
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var simplifiedFlubberizedClip = [] |
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for(vertexI=0; vertexI<flubberizedClip.length; vertexI++) { |
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if (distance(flubberizedClip[vertexI], flubberizedClip[(vertexI+1)%flubberizedClip.length]) > 1) { |
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// remove duplicate and close verteces |
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simplifiedFlubberizedClip.push(flubberizedClip[vertexI]); |
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} |
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} |
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return simplifiedFlubberizedClip; |
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} |
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return derivedFlubberInterpolator; |
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} |
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} |
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//uses d3-voronoi-map to compute a Voronoï map where each cell's area encodes a particular datum's value. |
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//Param 'previousPolygons' allows to reuse coords and weights of a previously computed Voronoï tessellation, in order for updated data to produce cells in the same region. |
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function computeVoronoiPolygons(data, previousPolygons) { |
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var simulation, k; |
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resetRandom(); |
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if (previousPolygons) { |
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var previousSites = previousPolygons.map(d=>d.site), |
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previousSiteByKey = {}, |
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previousTotalWeight = 0; |
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previousSites.forEach((s)=>{ |
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k = key(s.originalObject.data.originalData); |
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previousSiteByKey[k]=s; |
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previousTotalWeight += s.weight; |
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}); |
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var previousAverageWeight = previousTotalWeight/previousSites.length; |
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var intialPositioner = function(d) { |
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var previousSite = previousSiteByKey[key(d)]; |
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var newSitePosition; |
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if (previousSite) { |
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newSitePosition = [previousSite.x/2, previousSite.y/2]; |
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} else { |
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//return nearClippingCirclePerimeter(); |
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newSitePosition = nearAnyPreviousPartitioningVertex(previousPolygons); |
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} |
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return [newSitePosition[0]/2, newSitePosition[1]/2]; |
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// dividing by 2 ensure to position site inside ending polygon |
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// even when size is smaller, or/and shape is smaller |
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} |
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var intialWeighter = function(d) { |
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var previousSite = previousSiteByKey[key(d)]; |
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var newSiteWeight; |
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if (previousSite) { |
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newSiteWeight = previousSite.weight/4; |
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} else { |
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newSiteWeight = previousAverageWeight/4; |
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} |
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return newSiteWeight/4; |
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// as new site position is divided by 2 along x and y axes |
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// we divide the weight by pow(2,2) to preserve cell aspects |
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} |
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simulation = d3.voronoiMapSimulation(data) |
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.clip(computeClippingPolygon(1)) |
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.weight((d)=>d.value) |
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.initialPosition(intialPositioner) |
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.initialWeight(intialWeighter) |
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.prng(random) |
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.stop(); |
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} else { |
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simulation = d3.voronoiMapSimulation(data) |
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.clip(computeClippingPolygon(0)) |
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.weight((d)=>d.value) |
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.prng(random) |
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.stop(); |
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} |
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var state = simulation.state(); // retrieve the simulation's state, i.e. {ended, polygons, iterationCount, convergenceRatio} |
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//begin: manually launch each iteration until the simulation ends |
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while (!state.ended) { |
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simulation.tick(); |
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state = simulation.state(); |
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} |
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//end:manually launch each iteration until the simulation ends |
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return simulation; |
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} |
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// return a position corresponding to a vertex separating 2 cells (not a vertex of a border cell due to the clipping polygon) |
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function nearAnyPreviousPartitioningVertex(previousPolygons) { |
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var vertexNearClippingPolygon = true; |
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var i, previouscell, previousVertex; |
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// begin: redo until choosen vertex is not one of the clipping polygon |
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while (vertexNearClippingPolygon) { |
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// pick a random previous cell |
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i = floor(previousPolygons.length*random()); |
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previouscell = previousPolygons[i]; |
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// pick a random vertex |
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i = floor(previouscell.length*random()); |
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previousVertex = previouscell[i]; |
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vertexNearClippingPolygon = nearAClippingPolygonVertex(previousVertex); |
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} |
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// end: redo until choosen vertex is not one of the clipping polygon |
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// add some randomness if the choosen vertex is picked several times due to several addition of data, checking that the coords are still in the clipping polygon |
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var coordsInClippingPolygon = false; |
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var xRandomness, yRandomness, coords; |
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while (!coordsInClippingPolygon) { |
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xRandomness = random()-0.5; // -0.5 for a central distribution |
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yRandomness = random()-0.5; |
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coords = [previousVertex[0]+xRandomness, previousVertex[1]+yRandomness]; |
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coordsInClippingPolygon = d3.polygonContains(clippingPolygon, coords); |
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} |
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// begin: debug: display position of added sites (i.e. added data) |
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// siteContainer.append('circle').attr('r', 3).attr('cx', coords[0]).attr('cy', coords[1]).attr('fill', 'red'); |
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// end: debug |
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return coords; |
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} |
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function nearAClippingPolygonVertex (v) { |
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var near = 1; |
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var dx, dy, d; |
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var isVertexOfClippingPolygon = false; |
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clippingPolygon.forEach(cv=>{ |
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if (!isVertexOfClippingPolygon) { |
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dx = v[0] - cv[0]; |
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dy = v[1] - cv[1]; |
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d = sqrt(dx**2+dy**2); |
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isVertexOfClippingPolygon = d<near; |
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} |
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}) |
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return isVertexOfClippingPolygon; |
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} |
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function computeClippingPolygon(interpolationValue) { |
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var iv = interpolationValue // smaller name |
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var interpolatedRadius = radius; |
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var clipVertexNumber = 60; |
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if (evolvingSize) { |
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interpolatedRadius = radius - iv*20; |
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// raidus is 20 pixel smaller at end |
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} |
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if (evolvingShape) { |
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clipVertexNumber = 60 - Math.floor(55*iv); |
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// circle-like 60-gone at start |
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// pentagone at end |
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} |
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var angleIncrement = twicePI/clipVertexNumber; |
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var i=0, |
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angle=-halfPI, // horizontal bottom for odd-gones |
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circlingPolygon = []; |
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for (i=0; i<clipVertexNumber; i++) { |
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angle += angleIncrement; |
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circlingPolygon.push([ |
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(interpolatedRadius)*cos(angle), |
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(interpolatedRadius)*sin(angle) |
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]) |
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} |
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return circlingPolygon; |
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}; |
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/***********/ |
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/* Drawing */ |
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/***********/ |
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|
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function initLayout () { |
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layouter.style("width", totalWidth+"px") |
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.style("height", totalHeight+"px"); |
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|
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svg.attr("width", svgWidth) |
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.attr("height", svgHeight) |
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.attr("transform", "translate("+(totalWidth/2-radius)+",0)"); |
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drawingArea.attr("width", width) |
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.attr("height", height) |
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.attr("transform", "translate("+[radius+svgbw, radius+svgbw]+")"); |
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} |
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function redrawSites() { |
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var siteSelection = siteContainer.selectAll(".seed") |
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.data(interpolatedSites, function(s){ return s.key; }); |
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siteSelection |
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.enter() |
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.append("circle") |
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.attr("class", function(d){ return "group-"+d.tweenType; }) |
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.classed("seed", true) |
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.merge(siteSelection) |
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.attr("r", (d)=> siteRadiusScale(d.interpolatedDataWeight)) |
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.attr("opacity", siteOpacity) |
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.attr("transform", (d)=>{ return "translate("+[d.interpolatedSiteX,d.interpolatedSiteY]+")"; }); |
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siteSelection.exit().remove(); |
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} |
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function redrawCells(withTransition) { |
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var cellSelection = cellContainer.selectAll(".cell") |
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.data(interpolatedCells, function(c){ return c.site.originalObject.key; }); |
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cellSelection.enter() |
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.append("path") |
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.attr("class", function(d){ return "group-"+d.site.originalObject.tweenType; }) |
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.classed("cell", true) |
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.attr("id", function(d,i){ return "cell-"+d.site.originalObject.key; }) |
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.merge(cellSelection) |
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.transition() |
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.duration(withTransition? duration : 0) |
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.attr("d", function(d){ return cellLiner(d)+"z"; }); |
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cellSelection.exit().remove(); |
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if (showPolygonVerteces) { |
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var verteces = interpolatedCells.reduce( function(acc, p) { return acc.concat(p); }, []); |
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var vertexSelection = vertexContainer.selectAll(".vertex") |
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.data(verteces); |
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vertexSelection.enter() |
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.append("circle") |
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.classed("vertex", true) |
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.attr("r", 2) |
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.merge(vertexSelection) |
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.attr("cx", function(v) { return v[0]; }) |
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.attr("cy", function(v) { return v[1]; }); |
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vertexSelection.exit().remove(); |
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} |
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} |
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</script> |
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</html> |