Created
September 16, 2018 19:29
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Shader "Custom/Billboard" { | |
Properties{ | |
[PerRendererData] _MainTex ("Sprite Texture", 2D) = "white" {} | |
_Color ("Tint", Color) = (1,1,1,1) | |
[MaterialToggle] PixelSnap ("Pixel snap", Float) = 0 | |
} | |
SubShader{ | |
Tags{ | |
"Queue"="Transparent" | |
"SortingLayer"="Resources_Sprites" | |
"IgnoreProjector"="True" | |
"RenderType"="Transparent" | |
"PreviewType"="Plane" | |
"CanUseSpriteAtlas"="True" | |
"DisableBatching"="True" | |
} | |
Cull Off | |
Lighting Off | |
ZWrite Off | |
Blend One OneMinusSrcAlpha | |
Pass{ | |
CGPROGRAM | |
#pragma vertex vert | |
#pragma fragment frag | |
#pragma target 2.0 | |
#pragma multi_compile _ PIXELSNAP_ON | |
#pragma multi_compile _ ETC1_EXTERNAL_ALPHA | |
#include "UnityCG.cginc" | |
struct appdata_t{ | |
float4 vertex : POSITION; | |
float4 color : COLOR; | |
float2 texcoord : TEXCOORD0; | |
UNITY_VERTEX_INPUT_INSTANCE_ID | |
}; | |
struct v2f{ | |
float4 vertex : SV_POSITION; | |
fixed4 color : COLOR; | |
float2 texcoord : TEXCOORD0; | |
UNITY_VERTEX_OUTPUT_STEREO | |
}; | |
fixed4 _Color; | |
v2f vert(appdata_t IN){ | |
v2f OUT; | |
UNITY_SETUP_INSTANCE_ID(IN); | |
UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(OUT); | |
OUT.texcoord = IN.texcoord; | |
OUT.color = IN.color * _Color; | |
OUT.vertex = mul(UNITY_MATRIX_P, mul(UNITY_MATRIX_MV, float4(0.0, 0.0, 0.0, 1.0)) - float4(IN.vertex.y, IN.vertex.x, 0.0, 0.0) * float4(0.50, 0.50, 1.0, 1.0)); | |
return OUT; | |
} | |
sampler2D _MainTex; | |
sampler2D _AlphaTex; | |
fixed4 SampleSpriteTexture(float2 uv){ | |
fixed4 color = tex2D(_MainTex, uv); | |
return color; | |
} | |
fixed4 frag(v2f IN):SV_Target{ | |
fixed4 c = SampleSpriteTexture (IN.texcoord) * IN.color; | |
c.rgb *= c.a; | |
return c; | |
} | |
ENDCG | |
} | |
} | |
} |
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