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March 7, 2021 10:18
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// Made with Amplify Shader Editor | |
// Available at the Unity Asset Store - http://u3d.as/y3X | |
Shader "Unlit/Directional Tint" | |
{ | |
Properties | |
{ | |
_MainTex("MainTex", 2D) = "white" {} | |
_Color("Color", Color) = (1,1,1,1) | |
_ColorA("ColorA", Color) = (1,1,1,1) | |
_ColorB("ColorB", Color) = (1,1,1,1) | |
_ColorC("ColorC", Color) = (1,1,1,1) | |
[HideInInspector] _texcoord( "", 2D ) = "white" {} | |
[HideInInspector] __dirty( "", Int ) = 1 | |
} | |
SubShader | |
{ | |
Tags{ "RenderType" = "Opaque" "Queue" = "Geometry+0" "IsEmissive" = "true" } | |
Cull Back | |
CGINCLUDE | |
#include "UnityPBSLighting.cginc" | |
#include "Lighting.cginc" | |
#pragma target 3.0 | |
struct Input | |
{ | |
float2 uv_texcoord; | |
float3 worldNormal; | |
}; | |
uniform sampler2D _MainTex; | |
uniform float4 _MainTex_ST; | |
uniform float4 _Color; | |
uniform float4 _ColorA; | |
uniform float4 _ColorB; | |
uniform float4 _ColorC; | |
inline half4 LightingUnlit( SurfaceOutput s, half3 lightDir, half atten ) | |
{ | |
return half4 ( 0, 0, 0, s.Alpha ); | |
} | |
void surf( Input i , inout SurfaceOutput o ) | |
{ | |
float2 uv_MainTex = i.uv_texcoord * _MainTex_ST.xy + _MainTex_ST.zw; | |
float3 ase_worldNormal = i.worldNormal; | |
float3 ase_normWorldNormal = normalize( ase_worldNormal ); | |
float3 appendResult10 = (float3(( ase_normWorldNormal.x * ase_normWorldNormal.x ) , ( ase_normWorldNormal.y * ase_normWorldNormal.y ) , ( ase_normWorldNormal.z * ase_normWorldNormal.z ))); | |
float4 temp_output_9_0 = ( _Color * _ColorA ); | |
float3 layeredBlendVar13 = appendResult10; | |
float4 layeredBlend13 = ( lerp( lerp( lerp( temp_output_9_0 , ( _Color * _ColorB ) , layeredBlendVar13.x ) , temp_output_9_0 , layeredBlendVar13.y ) , ( _Color * _ColorC ) , layeredBlendVar13.z ) ); | |
o.Emission = ( tex2D( _MainTex, uv_MainTex ) * layeredBlend13 ).rgb; | |
o.Alpha = 1; | |
} | |
ENDCG | |
CGPROGRAM | |
#pragma surface surf Unlit keepalpha fullforwardshadows | |
ENDCG | |
Pass | |
{ | |
Name "ShadowCaster" | |
Tags{ "LightMode" = "ShadowCaster" } | |
ZWrite On | |
CGPROGRAM | |
#pragma vertex vert | |
#pragma fragment frag | |
#pragma target 3.0 | |
#pragma multi_compile_shadowcaster | |
#pragma multi_compile UNITY_PASS_SHADOWCASTER | |
#pragma skip_variants FOG_LINEAR FOG_EXP FOG_EXP2 | |
#include "HLSLSupport.cginc" | |
#if ( SHADER_API_D3D11 || SHADER_API_GLCORE || SHADER_API_GLES || SHADER_API_GLES3 || SHADER_API_METAL || SHADER_API_VULKAN ) | |
#define CAN_SKIP_VPOS | |
#endif | |
#include "UnityCG.cginc" | |
#include "Lighting.cginc" | |
#include "UnityPBSLighting.cginc" | |
struct v2f | |
{ | |
V2F_SHADOW_CASTER; | |
float2 customPack1 : TEXCOORD1; | |
float3 worldPos : TEXCOORD2; | |
float3 worldNormal : TEXCOORD3; | |
UNITY_VERTEX_INPUT_INSTANCE_ID | |
UNITY_VERTEX_OUTPUT_STEREO | |
}; | |
v2f vert( appdata_full v ) | |
{ | |
v2f o; | |
UNITY_SETUP_INSTANCE_ID( v ); | |
UNITY_INITIALIZE_OUTPUT( v2f, o ); | |
UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO( o ); | |
UNITY_TRANSFER_INSTANCE_ID( v, o ); | |
Input customInputData; | |
float3 worldPos = mul( unity_ObjectToWorld, v.vertex ).xyz; | |
half3 worldNormal = UnityObjectToWorldNormal( v.normal ); | |
o.worldNormal = worldNormal; | |
o.customPack1.xy = customInputData.uv_texcoord; | |
o.customPack1.xy = v.texcoord; | |
o.worldPos = worldPos; | |
TRANSFER_SHADOW_CASTER_NORMALOFFSET( o ) | |
return o; | |
} | |
half4 frag( v2f IN | |
#if !defined( CAN_SKIP_VPOS ) | |
, UNITY_VPOS_TYPE vpos : VPOS | |
#endif | |
) : SV_Target | |
{ | |
UNITY_SETUP_INSTANCE_ID( IN ); | |
Input surfIN; | |
UNITY_INITIALIZE_OUTPUT( Input, surfIN ); | |
surfIN.uv_texcoord = IN.customPack1.xy; | |
float3 worldPos = IN.worldPos; | |
half3 worldViewDir = normalize( UnityWorldSpaceViewDir( worldPos ) ); | |
surfIN.worldNormal = IN.worldNormal; | |
SurfaceOutput o; | |
UNITY_INITIALIZE_OUTPUT( SurfaceOutput, o ) | |
surf( surfIN, o ); | |
#if defined( CAN_SKIP_VPOS ) | |
float2 vpos = IN.pos; | |
#endif | |
SHADOW_CASTER_FRAGMENT( IN ) | |
} | |
ENDCG | |
} | |
} | |
Fallback "Diffuse" | |
CustomEditor "ASEMaterialInspector" | |
} | |
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ASEEND*/ | |
//CHKSM=62FBB715FC082D97BD402F28E53DF700E7340C10 |
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