- 2011 - A trip through the Graphics Pipeline 2011
- 2015 - Life of a triangle - NVIDIA's logical pipeline
- 2015 - Render Hell 2.0
- 2016 - How bad are small triangles on GPU and why?
- 2017 - GPU Performance for Game Artists
- 2019 - Understanding the anatomy of GPUs using Pokémon
- 2020 - GPU ARCHITECTURE RESOURCES
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namespace std | |
{ | |
template <> | |
struct hash<char *> | |
{ | |
size_t operator()(const char *s) const | |
{ | |
// http://www.cse.yorku.ca/~oz/hash.html | |
size_t h = 5381; | |
int c; |
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/* NOTICE: THIS WAS MADE BACK IN 2017, OF COURSE IT'S NOT GOING TO WORK WELL NOW THAT TWITTER'S FUCKED THINGS UP */ | |
@namespace url(http://www.w3.org/1999/xhtml); | |
@-moz-document domain("twitter.com") { | |
[data-component-context="suggest_recap"], | |
[data-component-context="suggest_who_to_follow"], | |
[data-component-context="suggest_activity"], | |
[data-component-context="suggest_activity_tweet"], | |
[data-component-context="suggest_recycled_tweet_inline"], | |
[data-component-context="suggest_recycled_tweet"]{ |
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/* | |
The MIT License (MIT) | |
Copyright (c) 2018 Eric Arnebäck | |
Permission is hereby granted, free of charge, to any person obtaining a copy | |
of this software and associated documentation files (the "Software"), to deal | |
in the Software without restriction, including without limitation the rights | |
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | |
copies of the Software, and to permit persons to whom the Software is |
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#pragma once | |
// This allows windows.h to be included first, overriding this header file, but be careful | |
// not to do this everywhere as compile-times suffer. | |
#ifndef _WINDOWS_ | |
#define _WIN32_WINNT 0x0601 // _WIN32_WINNT_WIN7 |