sources:
- http://www.pantalytron.com/blog7.php/an-evening-with-sim-city
- http://pantalytron.com/blog7.php/a-morning-with-sim-city
- http://pantalytron.com/blog7.php/some-more-sim-city-snes
r.i.p. to these files:
NBA Jam Tournament Edition | |
========================== | |
This is an attempt to get the NBA Jam Tournament Edition source code into | |
a buildable state. | |
The original code is available from: | |
https://github.com/historicalsource/nba-jam-tournament-edition | |
Currently, the original, non-Tournament Edition NBA Jam is not accounted for. |
The Future of VPW2 freem Edition | |
================================ | |
VPW2 freem Edition has reached the "sunset" phase. What that means is the | |
next release will be the last one for an indefinite period of time. | |
There are a few reasons that make this course of action the "right" one | |
in my mind. | |
1) I am not particularly enjoying the process anymore. | |
Back in 2018, when I started the project, it was exciting to work on, as it |
the wrestletopia control scheme | |
=============================== | |
wrestletopia's controls are heavily inspired by the AKI Corporation | |
pro-wrestling games on the N64, but expanded. | |
MAJOR TODO: list everything possible. there are a LOT of controls. | |
================================================================================ | |
movement is d-pad or left stick, both work | |
taunting is right stick |
wrestletopia "new submission" system | |
==================================== | |
todo: | |
- don't reward button mashing, you need to be deliberate | |
- some submissions can result in pinfalls (e.g. figure 4 leglock) | |
- transitions/reversals | |
- striking during some submissions (if limbs are free) | |
- manual rope escape for matches where rope escape deducts points | |
- double team submissions (e.g. one person does boston crab, other does camel clutch) | |
- body part damage is tied to "effectiveness" |
Virtual Pro-Wrestling 2 freem Edition | Changelog | |
================================================= | |
================================================================================ | |
2024/06/15 (June 15, 2024) | |
================================================================================ | |
[Geeneral Update Notes] | |
Protip: Use the mouse wheel or page up/down keys to scroll through the document. | |
IMPORTANT NOTICE! |
if i had infinite time and money, here are some unrealistic things i'd like to do | |
- Mesen, but for PC Engine/TurboGrafx 16 | |
- port MUCOM88 for Neo-Geo | |
- https://www.ancient.co.jp/~mucom88/ | |
- https://onitama.tv/mucom88/ | |
- write Neo-Geo sound driver for BambooTracker | |
- https://github.com/rerrahkr/BambooTracker | |
- actually finish up various retrogame dev projects | |
- NES corelib |
AKI polygon format | |
------------------ | |
by S.K. Styles and jordyad (doc by freem) | |
general file format: | |
* header | |
* point/vertex data | |
* face data | |
this format is mad simple |
WM2K/VPW2 <-> No Mercy Face Conversion | |
Obviously this will not be the BEST process, but here we go... | |
-------------------------------------------------------------------------------- | |
[WM2K/VPW2 to No Mercy] | |
1) resize existing 32x64 face to 32x53 | |
2) resize canvas to 32x64 | |
3) Move face so that the chin bottom is one pixel from the bottom of the image. | |
4) Perform manual corrections |
vpw2 default costume data | |
* located in "default sram" (VPW2 File ID 0x006B) | |
* each costume is 49 (0x31) bytes? | |
therefore each wrestler's full costume set is 49*4 (196, 0xC4) bytes. | |
00 - Body Type | |
01 - Skin Color | |
02 - Ring Attire Item | |
03 - Ring Attire Color 1 | |
04 - Ring Attire Color 2 |