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let road_width = 10.0f32; | |
let main_road = Road::new(); | |
let bezier1 = Bezier::new(control_points1); | |
let bezier2 = Bezier::new(control_points2); | |
// compute connection curve from other road stretch | |
let hermite = HermiteSpline::from_curves(&bezier1, &bezier2); | |
let stretch1 = StretchRoad::from_curve(bezier1, road_width); | |
let stretch2 = StretchRoad::from_curve(bezier2, road_width); | |
let connection = StretchRoad::from_curve(hermite, road_width); | |
// push stretch of road in the right order | |
main_road.push_front(stretch1); | |
main_road.push_front(connection); | |
main_road.push_front(stretch2); | |
// when cars doesn't need road stretch anymore | |
main_road.pop_back(); // it's a VecDeqeu |
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